I'm looking for mods that are compatible that expand the map, add new units to OoTMM & OoG, and add more factions.
Is there a compilation of mods that can be added with the sub mods already in MOS?
Why would you need any more submods over MOS? It already has most of what the community has to offer.
Because its obviously not enough for me. Orcs of Gundabad are underpowered and don't have a variety to choose from.
I was also hoping to change the name of "The Orcs of the Misty Mountains" to just "Goblins" and add a much better variety of units. I played Battle for Middle Earth 2 for a while and I enjoyed the goblins for their numbers and mixed quality. I was hoping both factions would get more units.
These are the units in that game. I wish there were similar ones for my own campaign. http://bfme2.heavengames.com/factions/g-unit
MIKE GOLF's work here adds an expanded map with more regions as well as some more ancillaries: http://www.twcenter.net/forums/showt...S-Expanded-Map
dIRECTOR's cUT uses MIKE GOLF's map and makes changes to the units for some factions (mostly good guys i believe): http://www.twcenter.net/forums/showt...1-for-MOS-1-41
Those are the two submods I am aware of that really build off of MOS, hopefully they are in the direction of what you are looking for. Other mods will probably need quite a bit of work to make compatible with MOS.
it doesn't ruin saves but you won't be able to play any saved game with vanilla map on an installation with an expanded map , the reason for this is med 2 ues x.y co-ordinated a lot i mean a lot lot ...they record settlement placement ,region definition , where agents are standing and where your armies are standing etc etc
adding in regions means adding moar x,y stuff which means saves aren't "ruined" but are by no means compatible with altered maps
I already figured this out.I'm really really really really (infinity) looking for more mods combined with MOS that give more units to the OoG and OotMM. I hate how Orcs of Gundabad relies on human/orc armies.
Kinda false advertisement. "Orcs" of Gundabad should be changed to "Evil forces of Gundabad" instead. Would make more sense.![]()
I don't wantthe giants, but the spider riders would be no more difficult then changing a horse rider into a warg rider. Just use different models but with a horse archer instead. Spider riders aren't wanted either, but the Half Trolls I WANT!!! They look awesome. Maybe make a large model of the Noldor Guardians with a smaller troll model equiped with halberds.
I don't know much about advanced modding/textures/models/animation yet. Can someone explain what has to be done to accomplish this? I also hope there will be a Rise of Angmar submod. I'm asking for so much...I know. I love TATW!!!
Well spider riders will never ever make it into any submod, that i can tell you lol. Aswell as giants. Spider riders are just lore rape, and giants were never involved in the wars. For fire drakes, PCP submod has them but thats not compatible with MOS.
I am not aware of any submods that gives more balance to the northern orcs factions. But you could always indclude those submods in my signatureYou won't be disappointed!
Anyway... OoG actually relied on men/orc-armies...