View Poll Results: Feedback

Voters
17. You may not vote on this poll
  • looks similar to preview

    12 70.59%
  • looks close to preview

    3 17.65%
  • looks far from preview

    2 11.76%
Page 8 of 41 FirstFirst 12345678910111213141516171833 ... LastLast
Results 141 to 160 of 803

Thread: :: RELAUNCH :: M2:TW GEM - Graphic Enhancement Mod (Version 2.2)

  1. #141
    Ganossa's Avatar 최정장군
    Join Date
    Mar 2012
    Location
    Seoul - Korea
    Posts
    2,627

    Default Re: M2:TW GEM - Version 3.1.5 released

    And here we go GEMv3.5:



  2. #142
    airborne guy's Avatar Domesticus
    Join Date
    Apr 2009
    Location
    Boston, MA
    Posts
    2,323

    Default Re: M2:TW GEM - Version 3.1.5 released

    WOW, Nice!! When will this one be ready? Just to confirm, you have AA turned OFF in game right? Why does only half the mod run with AA on? I turned it on a minute ago and it actually looks a little better. Im confused.

  3. #143
    ToonTotalWar's Avatar Indefinitely Banned
    Join Date
    Aug 2005
    Location
    Newcastle upon Tyne
    Posts
    1,733

    Default Re: M2:TW GEM - Version 3.1.5 released

    With AA switched off the units look crap in game using his mod, so I switched mine back on to x4 and it looks great!

    So my opinion is switch it on

  4. #144
    Ganossa's Avatar 최정장군
    Join Date
    Mar 2012
    Location
    Seoul - Korea
    Posts
    2,627

    Default Re: M2:TW GEM - Version 3.1.5 released

    Quote Originally Posted by ToonTotalWar View Post
    With AA switched off the units look crap in game using his mod, so I switched mine back on to x4 and it looks great!

    So my opinion is switch it on
    Its basicly two things:

    Taste and quality your graphics card can provide.

    Let me sum it up for you:

    GEMv3.x should always have turned off AA in the game otherwise filters that make it differ from GEMv2.x wont apply.
    -But you can turn on AA outside of the game -if you have a NVIDIA card with the NVIDIA Control Panel-
    -outside AA is much more powerful allowing you settings like 32x CSAA + FXAA
    -If you turn off AA ingame you also get filterns from GEMv3.x like FXAA and SMAA on top
    ----------------- So 'ToonTotalWar' if you still dont like it its better to change to GEMv2.x

    GEMv2.x can always have AA turned on in the game + outside the game. It doesnt have additional effects from GEMv3.x but thats why some have taste that like it better.
    -Also for games like TATW (with MOS) I recommended GEMv2.x cause its suited for high quality textures

    GEMv4.x will be a suitable combination of both but with that strong differ in taste I dont know I can make it suit to anybody

    GEMv3.5 is a step into the direction of GEMv4.x so wont seem that different anymore from GEMv2.x but still give you all additional effects.
    -yet you need to turn off AA ingame for that and turn it on outside the game for high quality

    I hope I could somehow ease your confusion and sum it up

    GEMv2.1 | GEMv3.5Alpha (GEMv3.x gives you the illusion of more detail but at the price to also need more AA while forcing you at the same time to turn it off ingame)
    Last edited by Ganossa; July 20, 2013 at 05:18 AM.

  5. #145
    Ganossa's Avatar 최정장군
    Join Date
    Mar 2012
    Location
    Seoul - Korea
    Posts
    2,627

    Default Re: M2:TW GEM - Version 3.1.5 released

    Finally got my TATW:MOS up running again

  6. #146

    Default Re: M2:TW GEM - Version 3.1.5 released

    Does this work optimally with Call of Warhammer and Bellum Crucis? I installed version 3_1_5 Evolution and ran the injector, but whenever I try to run a campaign with either of those mods the lag becomes unbearable. I can zoom in and out on the campaign map without lag, and select/move armies and units. But whenever I try to pan the camera from Italy to Greece for example, it takes much longer to move. Turning the affects off in the campaign map doesn't improve the performance either. I copied and pasted every file (except the mods folder since I don't have SS 6.3 installed) into the main medieval 2 directory, and all of the effects are working fine, so it's unlikely that my installation is the problem. I play with widescreen turned off and AA is also disabled.

    Battles are fine though, I can run the game with several stacks no lag.

  7. #147
    Ganossa's Avatar 최정장군
    Join Date
    Mar 2012
    Location
    Seoul - Korea
    Posts
    2,627

    Default Re: M2:TW GEM - Version 3.1.5 released

    Quote Originally Posted by Theo View Post
    Does this work optimally with Call of Warhammer and Bellum Crucis? I installed version 3_1_5 Evolution and ran the injector, but whenever I try to run a campaign with either of those mods the lag becomes unbearable. I can zoom in and out on the campaign map without lag, and select/move armies and units. But whenever I try to pan the camera from Italy to Greece for example, it takes much longer to move. Turning the affects off in the campaign map doesn't improve the performance either. I copied and pasted every file (except the mods folder since I don't have SS 6.3 installed) into the main medieval 2 directory, and all of the effects are working fine, so it's unlikely that my installation is the problem. I play with widescreen turned off and AA is also disabled.

    Battles are fine though, I can run the game with several stacks no lag.
    Hey Theo, I would like you to try GEMv2.1 and give me feedback on the performance.
    I have a few changes regarding this for GEMv3.5, its just not ready yet.
    I heard about the map issue and its not because of the effects but some rendering problem.
    Please give me feedback on GEMv2.1

    What happends to cause lags for me (eventhough never serious) is background running processes from for example FlashPlayerPlugin
    - restart and running only M2:TW helps if thats the cause
    Last edited by Ganossa; July 20, 2013 at 08:21 AM.

  8. #148

    Default Re: M2:TW GEM - Version 3.1.5 released

    Yeah, still pretty choppy even with 2_1 realistic. Followed your suggestion on clearing out all non-essential programs but the problem hasn't subsided. Perhaps it's just a hardware/compatibility issue? My rig isn't exactly top of the line (GTX 460, 4 gigs ram, but the drivers are all up to date).

    I'm using the non-steam cd version of kingdoms btw.
    Last edited by Theo; July 20, 2013 at 09:02 AM.

  9. #149
    airborne guy's Avatar Domesticus
    Join Date
    Apr 2009
    Location
    Boston, MA
    Posts
    2,323

    Default Re: M2:TW GEM - Version 3.1.5 released

    Tell me the differences you see with AA on or off

    AA off
    Spoiler Alert, click show to read: 


    AA on

  10. #150

    Default Re: M2:TW GEM - Version 3.1.5 released

    Quote Originally Posted by airborne guy View Post
    Tell me the differences you see with AA on or off

    AA off
    Spoiler Alert, click show to read: 


    AA on
    Should have picked the same unit lol.
    "To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true" ~ Aristotle

  11. #151
    Ganossa's Avatar 최정장군
    Join Date
    Mar 2012
    Location
    Seoul - Korea
    Posts
    2,627

    Default Re: M2:TW GEM - Version 3.1.5 released

    Quote Originally Posted by airborne guy View Post
    Tell me the differences you see with AA on or off
    Obviously the additional effects are missing but of course I know!
    If you like AA on better you should really use GEMv2.1 cause its made for that.

  12. #152
    Ganossa's Avatar 최정장군
    Join Date
    Mar 2012
    Location
    Seoul - Korea
    Posts
    2,627

    Default Re: M2:TW GEM - Version 3.1.5 released

    Soon my children Soon



  13. #153
    airborne guy's Avatar Domesticus
    Join Date
    Apr 2009
    Location
    Boston, MA
    Posts
    2,323

    Default Re: M2:TW GEM - Version 3.1.5 released

    Quote Originally Posted by LuciferHawk View Post
    Obviously the additional effects are missing but of course I know!
    If you like AA on better you should really use GEMv2.1 cause its made for that.

    What additional effects?

  14. #154
    Ganossa's Avatar 최정장군
    Join Date
    Mar 2012
    Location
    Seoul - Korea
    Posts
    2,627

    Default Re: M2:TW GEM - Version 3.1.5 released

    Quote Originally Posted by airborne guy View Post
    What additional effects?
    More detail/sharpen, deeper shadows/colors/lights, FXAA, SMAA, higher Contrast
    If you turn off the scenery is not optimal looking; for turning off GEMv2_1 was made.

  15. #155
    Ganossa's Avatar 최정장군
    Join Date
    Mar 2012
    Location
    Seoul - Korea
    Posts
    2,627

    Default Re: M2:TW GEM - Version 3.5 released

    Released! Have Fun! Give Feedback! Give Screens!

  16. #156

    Default Re: M2:TW GEM - Version 3.5 released

    Is this save game compatible fully still? I know it was said before but I have a Youtube series in progress that I'd certainly like to not lose.
    Total War Live Commentary: Click Here
    De Bello Mundi: Greek City States
    Third Age Total War: Arnor with MOS
    M&B: Warband: A Clash of Kings
    M&B: Warband: Gekokujo

  17. #157
    airborne guy's Avatar Domesticus
    Join Date
    Apr 2009
    Location
    Boston, MA
    Posts
    2,323

    Default Re: M2:TW GEM - Version 3.5 released

    Yes it is save game compatible

    @ LuciferHawk@ Can turn on AA in game now or does this version state that you have to leave it off?

    Thanks

  18. #158
    Ganossa's Avatar 최정장군
    Join Date
    Mar 2012
    Location
    Seoul - Korea
    Posts
    2,627

    Default Re: M2:TW GEM - Version 3.5 released

    Quote Originally Posted by airborne guy View Post
    Yes it is save game compatible

    @ LuciferHawk@ Can turn on AA in game now or does this version state that you have to leave it off?

    Thanks
    100% compatible right.
    Want to see this in motion actually. Can you give me a link?

    Turn off AA INGAME for GEMv3_5_evolution and GEMv2_1_realisticPic. (That wont change, cant render those effects on top of AA)
    Turn on AA for GEMv2_1_realistic (But cant take HD pics in this release)
    Last edited by Ganossa; July 20, 2013 at 12:02 PM.

  19. #159
    airborne guy's Avatar Domesticus
    Join Date
    Apr 2009
    Location
    Boston, MA
    Posts
    2,323

    Default Re: M2:TW GEM - Version 3.5 released

    I am uploading in game pics with AA on and off right now. I can really see the difference now

  20. #160
    Ganossa's Avatar 최정장군
    Join Date
    Mar 2012
    Location
    Seoul - Korea
    Posts
    2,627

    Default Re: M2:TW GEM - Version 3.5 released

    Quote Originally Posted by airborne guy View Post
    I am uploading in game pics with AA on and off right now. I can really see the difference now
    Thanks, and sure there is I would know hahahaha.
    Still some people like GEMv3 effects and some dont but no need to turn on AA in GEMv3 but switch to GEMv2 instead!

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •