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Thread: :: RELAUNCH :: M2:TW GEM - Graphic Enhancement Mod (Version 2.2)

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  1. #1
    Turkeys!'s Avatar Praepositus
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    Default Re: M2:TW GEM - Version 3.1.5 released

    The 2.1 realistic one seems to hit the spot just right in my opinion as well. The darker setting really brings out the armor and units nicely.
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  2. #2
    airborne guy's Avatar Domesticus
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    Default Re: M2:TW GEM - Version 3.1.5 released

    DOF?

  3. #3
    Ganossa's Avatar 최정장군
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Depth of Field, but is really no fun to code with M2:TW ... no chance to get a focus

  4. #4
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Please remember the Promoting Illegal Activities clause of the Terms of Service; I just had to delete a few posts that were breaches of that. PM me if you have any questions.

  5. #5
    Ganossa's Avatar 최정장군
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Quote Originally Posted by Chlοë View Post
    Please remember the Promoting Illegal Activities clause of the Terms of Service; I just had to delete a few posts that were breaches of that. PM me if you have any questions.
    Thank you

  6. #6
    airborne guy's Avatar Domesticus
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Here are some more pics using the newest version...Not Edited---one thing? How do I get the camera down to ground level?

    Spoiler Alert, click show to read: 







  7. #7
    Ganossa's Avatar 최정장군
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Quote Originally Posted by airborne guy View Post
    Here are some more pics using the newest version...Not Edited---one thing? How do I get the camera down to ground level?
    Your images cant be seen cause you moved or deleted them. Cine-edit hels to move the camera but I dont know it works with GEM, never used it.

  8. #8
    airborne guy's Avatar Domesticus
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Yeah I am an idiot, I deleted them. I have some more posted on the DBM forum. Can you post some of DBM. I want to compare yours to mine


    Thanks

  9. #9
    airborne guy's Avatar Domesticus
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Do you run AA full in game? Do I need to do anything to activate the mod. Your latest version shows green lettering in the upper left, does that mean the mod is running?

  10. #10
    Ganossa's Avatar 최정장군
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Turn of AA ingame otherwise just half the mod is running. But you can force AA outside even more than M2:TW can do on its own.

  11. #11
    Ganossa's Avatar 최정장군
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    Default Re: M2:TW GEM - Version 3.1.5 released

    And here we go GEMv3.5:



  12. #12
    airborne guy's Avatar Domesticus
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    Default Re: M2:TW GEM - Version 3.1.5 released

    WOW, Nice!! When will this one be ready? Just to confirm, you have AA turned OFF in game right? Why does only half the mod run with AA on? I turned it on a minute ago and it actually looks a little better. Im confused.

  13. #13
    ToonTotalWar's Avatar Indefinitely Banned
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    Default Re: M2:TW GEM - Version 3.1.5 released

    With AA switched off the units look crap in game using his mod, so I switched mine back on to x4 and it looks great!

    So my opinion is switch it on

  14. #14
    Ganossa's Avatar 최정장군
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Quote Originally Posted by ToonTotalWar View Post
    With AA switched off the units look crap in game using his mod, so I switched mine back on to x4 and it looks great!

    So my opinion is switch it on
    Its basicly two things:

    Taste and quality your graphics card can provide.

    Let me sum it up for you:

    GEMv3.x should always have turned off AA in the game otherwise filters that make it differ from GEMv2.x wont apply.
    -But you can turn on AA outside of the game -if you have a NVIDIA card with the NVIDIA Control Panel-
    -outside AA is much more powerful allowing you settings like 32x CSAA + FXAA
    -If you turn off AA ingame you also get filterns from GEMv3.x like FXAA and SMAA on top
    ----------------- So 'ToonTotalWar' if you still dont like it its better to change to GEMv2.x

    GEMv2.x can always have AA turned on in the game + outside the game. It doesnt have additional effects from GEMv3.x but thats why some have taste that like it better.
    -Also for games like TATW (with MOS) I recommended GEMv2.x cause its suited for high quality textures

    GEMv4.x will be a suitable combination of both but with that strong differ in taste I dont know I can make it suit to anybody

    GEMv3.5 is a step into the direction of GEMv4.x so wont seem that different anymore from GEMv2.x but still give you all additional effects.
    -yet you need to turn off AA ingame for that and turn it on outside the game for high quality

    I hope I could somehow ease your confusion and sum it up

    GEMv2.1 | GEMv3.5Alpha (GEMv3.x gives you the illusion of more detail but at the price to also need more AA while forcing you at the same time to turn it off ingame)
    Last edited by Ganossa; July 20, 2013 at 05:18 AM.

  15. #15
    Ganossa's Avatar 최정장군
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Finally got my TATW:MOS up running again

  16. #16

    Default Re: M2:TW GEM - Version 3.1.5 released

    Does this work optimally with Call of Warhammer and Bellum Crucis? I installed version 3_1_5 Evolution and ran the injector, but whenever I try to run a campaign with either of those mods the lag becomes unbearable. I can zoom in and out on the campaign map without lag, and select/move armies and units. But whenever I try to pan the camera from Italy to Greece for example, it takes much longer to move. Turning the affects off in the campaign map doesn't improve the performance either. I copied and pasted every file (except the mods folder since I don't have SS 6.3 installed) into the main medieval 2 directory, and all of the effects are working fine, so it's unlikely that my installation is the problem. I play with widescreen turned off and AA is also disabled.

    Battles are fine though, I can run the game with several stacks no lag.

  17. #17
    Ganossa's Avatar 최정장군
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Quote Originally Posted by Theo View Post
    Does this work optimally with Call of Warhammer and Bellum Crucis? I installed version 3_1_5 Evolution and ran the injector, but whenever I try to run a campaign with either of those mods the lag becomes unbearable. I can zoom in and out on the campaign map without lag, and select/move armies and units. But whenever I try to pan the camera from Italy to Greece for example, it takes much longer to move. Turning the affects off in the campaign map doesn't improve the performance either. I copied and pasted every file (except the mods folder since I don't have SS 6.3 installed) into the main medieval 2 directory, and all of the effects are working fine, so it's unlikely that my installation is the problem. I play with widescreen turned off and AA is also disabled.

    Battles are fine though, I can run the game with several stacks no lag.
    Hey Theo, I would like you to try GEMv2.1 and give me feedback on the performance.
    I have a few changes regarding this for GEMv3.5, its just not ready yet.
    I heard about the map issue and its not because of the effects but some rendering problem.
    Please give me feedback on GEMv2.1

    What happends to cause lags for me (eventhough never serious) is background running processes from for example FlashPlayerPlugin
    - restart and running only M2:TW helps if thats the cause
    Last edited by Ganossa; July 20, 2013 at 08:21 AM.

  18. #18

    Default Re: M2:TW GEM - Version 3.1.5 released

    Yeah, still pretty choppy even with 2_1 realistic. Followed your suggestion on clearing out all non-essential programs but the problem hasn't subsided. Perhaps it's just a hardware/compatibility issue? My rig isn't exactly top of the line (GTX 460, 4 gigs ram, but the drivers are all up to date).

    I'm using the non-steam cd version of kingdoms btw.
    Last edited by Theo; July 20, 2013 at 09:02 AM.

  19. #19
    airborne guy's Avatar Domesticus
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Tell me the differences you see with AA on or off

    AA off
    Spoiler Alert, click show to read: 


    AA on

  20. #20

    Default Re: M2:TW GEM - Version 3.1.5 released

    Quote Originally Posted by airborne guy View Post
    Tell me the differences you see with AA on or off

    AA off
    Spoiler Alert, click show to read: 


    AA on
    Should have picked the same unit lol.
    "To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true" ~ Aristotle

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