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Thread: :: RELAUNCH :: M2:TW GEM - Graphic Enhancement Mod (Version 2.2)

  1. #121
    Ganossa's Avatar 최정장군
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Quote Originally Posted by |Thracian| View Post
    Vanilla is patched to 1.3 and kingdoms was to 1.5 when i tried. I notice that on the DBM thread mod they say that kingdoms doesnt need to be patched to 1.5. Now i uninstall kingdoms and reinstall it unpatched to see if i can launch it directly from the .exe without getting a ctd.
    please PM me if you keep having troubes I will be willing to help but posts explode here due to an issue that might not be related to GEM

  2. #122

    Default Re: M2:TW GEM - Version 3.1.5 released

    Hey what are all those d3d9 dll files that u have ? I don't have those :/

  3. #123
    Ganossa's Avatar 최정장군
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Quote Originally Posted by |Thracian| View Post
    Hey what are all those d3d9 dll files that u have ? I don't have those :/
    Steam gives me when I install. I will check on my version but please PM me.

  4. #124
    Turkeys!'s Avatar Praepositus
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Is the ENB version for M2TW able to do SSAO, DOF, and other more advanced graphical options like the newer versions of the Skyrim version? If not, is it possible for the Skyrim ENB versions to work with TW or are there some issues?
    Last edited by Turkeys!; July 19, 2013 at 10:13 AM.
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  5. #125
    john duca's Avatar Biarchus
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    Default Re: M2:TW GEM - Version 3.1.5 released

    For dbm it is very dark..how i can change that?

  6. #126
    Ganossa's Avatar 최정장군
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Quote Originally Posted by Turkeys! View Post
    Is the ENB version for M2TW able to do SSAO, DOF, and other more advanced graphical options like the newer versions of the Skyrim version? If not, is it possible for the Skyrim ENB versions to work with TW or are there some issues?
    As far as I tried no .dll file for later games works for M2:TW

    Quote Originally Posted by john duca View Post
    For dbm it is very dark..how i can change that?
    If you installed it right its very bright. Dont forget to turn off antialiasing and run the ENBinjector.exe

  7. #127

    Default Re: M2:TW GEM - Version 3.1.5 released

    And btw yes, after testings the GEM 2.1 realistic version look better than any other version in my opinion.

  8. #128
    Ganossa's Avatar 최정장군
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Quote Originally Posted by |Thracian| View Post
    And btw yes, after testings the GEM 2.1 realistic version look better than any other version in my opinion.
    It is all a question of taste, thats why those are options. DBM has pretty low texture quality so GEM 3.1.5 helps to forget that a little.

  9. #129

    Default Re: M2:TW GEM - Version 3.1.5 released

    Indeed but i think 2.1 look more "well-rounded" and the fonts still look like pleasant to read. in the 3.1.5 there is too much blur in it so after many hours of campaign play it can be kinda tiring for the eyes.

  10. #130
    Turkeys!'s Avatar Praepositus
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    Default Re: M2:TW GEM - Version 3.1.5 released

    The 2.1 realistic one seems to hit the spot just right in my opinion as well. The darker setting really brings out the armor and units nicely.
    Like Neverwinter Nights? Wondering where to go now that the old NWN Vault is gone? Come visit the new one at http://neverwintervault.org/!

  11. #131
    Ganossa's Avatar 최정장군
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Quote Originally Posted by Turkeys! View Post
    Is the ENB version for M2TW able to do SSAO, DOF, and other more advanced graphical options like the newer versions of the Skyrim version? If not, is it possible for the Skyrim ENB versions to work with TW or are there some issues?
    Working on hard coded DOF now.

  12. #132
    airborne guy's Avatar Domesticus
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    Default Re: M2:TW GEM - Version 3.1.5 released

    DOF?

  13. #133
    Ganossa's Avatar 최정장군
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Depth of Field, but is really no fun to code with M2:TW ... no chance to get a focus

  14. #134
    Legio's Avatar EMPRESS OF ALL THINGS
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Please remember the Promoting Illegal Activities clause of the Terms of Service; I just had to delete a few posts that were breaches of that. PM me if you have any questions.

  15. #135
    Ganossa's Avatar 최정장군
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Quote Originally Posted by Chlοė View Post
    Please remember the Promoting Illegal Activities clause of the Terms of Service; I just had to delete a few posts that were breaches of that. PM me if you have any questions.
    Thank you

  16. #136
    airborne guy's Avatar Domesticus
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Here are some more pics using the newest version...Not Edited---one thing? How do I get the camera down to ground level?

    Spoiler Alert, click show to read: 







  17. #137
    Ganossa's Avatar 최정장군
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Quote Originally Posted by airborne guy View Post
    Here are some more pics using the newest version...Not Edited---one thing? How do I get the camera down to ground level?
    Your images cant be seen cause you moved or deleted them. Cine-edit hels to move the camera but I dont know it works with GEM, never used it.

  18. #138
    airborne guy's Avatar Domesticus
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Yeah I am an idiot, I deleted them. I have some more posted on the DBM forum. Can you post some of DBM. I want to compare yours to mine


    Thanks

  19. #139
    airborne guy's Avatar Domesticus
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Do you run AA full in game? Do I need to do anything to activate the mod. Your latest version shows green lettering in the upper left, does that mean the mod is running?

  20. #140
    Ganossa's Avatar 최정장군
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    Default Re: M2:TW GEM - Version 3.1.5 released

    Turn of AA ingame otherwise just half the mod is running. But you can force AA outside even more than M2:TW can do on its own.

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