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Thread: Titanium - Introduction

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  1. #1

    Default Re: Titanium - Introduction

    Quote Originally Posted by dollardar View Post
    Any news ? =\
    See the 'Delay' thread.

    druzhina345
    Illustrations of Costume & Soldiers
    Last edited by druzhina345; July 28, 2018 at 12:28 AM.

  2. #2

    Default Re: Titanium - Introduction

    Yo Anything on a possible Release Time Frame? Nov? Dec?

  3. #3

    Default Re: Titanium - Introduction

    I know its being delayed but till when? timeframe if not we check everyday.... NOV DEC? Thanks.

  4. #4

    Default Re: Titanium - Introduction

    Quote Originally Posted by Yoboii17 View Post
    I know its being delayed but till when? timeframe if not we check everyday.... NOV DEC? Thanks.
    Yes, check back every day.

    druzhina345
    Illustrations of Costume & Soldiers
    Last edited by druzhina345; July 28, 2018 at 12:28 AM.

  5. #5

    Default Re: Titanium - Introduction

    If there are two turns per year will characters also age one year in two turns? This would be great as standard SS lets characters age too quickly.

  6. #6
    Andytheplatypus's Avatar Domesticus
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    Default Re: Titanium - Introduction

    Quote Originally Posted by Barry Lyndon View Post
    If there are two turns per year will characters also age one year in two turns? This would be great as standard SS lets characters age too quickly.
    Yup thats how it will work. I agree, by the time you finally get a decent general they die from old age.

  7. #7

    Default Re: Titanium - Introduction

    Quote Originally Posted by Andytheplatypus View Post
    Yup thats how it will work. I agree, by the time you finally get a decent general they die from old age.
    You do know there is a very easy script you can paste in right?
    http://www.twcenter.net/forums/showt...h+proper+aging
    though I would love for these to be right there at the script selection screen. Putting these in is very easy (I have absolutely no experience with modding anything). Enjoy.

  8. #8
    UselessPoster's Avatar Semisalis
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    Default Re: Titanium - Introduction

    Is this sub mod dead ?.

    7.0 seems dead. Now this has straggled probably delayed until 2025.
    Q2 2015 ...

    Time to go on a killing spree in HATRED .

  9. #9

    Default Re: Titanium - Introduction

    Titanium is not dead, check the other recent thread about the collaboration with WoTW to complete both mods http://www.twcenter.net/forums/showt...ger-with-WotW!, or the Need Help! thread http://www.twcenter.net/forums/showt...938-Need-Help! to contribute to the project if you can

  10. #10
    Andytheplatypus's Avatar Domesticus
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    Default Re: Titanium - Introduction

    Actually we are delaying until 2026. Close though.

  11. #11

    Default Re: Titanium - Introduction

    Quote Originally Posted by Andytheplatypus View Post
    Actually we are delaying until 2026. Close though.
    I'll take a nap then

    Keep up the hard work guys, I'm rooting for yah!

  12. #12
    UselessPoster's Avatar Semisalis
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    Default Re: Titanium - Introduction

    Quote Originally Posted by Andytheplatypus View Post
    Actually we are delaying until 2026. Close though.
    Let me set that on the calendar lol.
    Q2 2015 ...

    Time to go on a killing spree in HATRED .

  13. #13

    Default Re: Titanium - Introduction

    i saw that some guys posting ilustrations of druzhina and other russian units.. i just have one suggestion, so u can spend your time. battle for baltic have great russian models, if u can get permision of that submod, it would be realy great. gl with job. im waiting this mod and tsardsom over any other

  14. #14
    Andytheplatypus's Avatar Domesticus
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    Default Re: Titanium - Introduction

    Quote Originally Posted by achilles-91 View Post
    i saw that some guys posting ilustrations of druzhina and other russian units.. i just have one suggestion, so u can spend your time. battle for baltic have great russian models, if u can get permision of that submod, it would be realy great. gl with job. im waiting this mod and tsardsom over any other
    Ill have to check that out, not sure if they can be shared or not though. + rep

  15. #15
    Andytheplatypus's Avatar Domesticus
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    Default Re: Titanium - Introduction

    On further inspection arent all BFTB units implemented into SS 6.4? Am I wrong?

  16. #16

    Default Re: Titanium - Introduction

    Quote Originally Posted by Andytheplatypus View Post
    On further inspection arent all BFTB units implemented into SS 6.4? Am I wrong?
    druzhina(not only melee, but others too) and boyars are much better textured skins in BFTB, and imo much more realistick. not all units are in SS from BFTB, for example in Novgorod there are Heavy Boyars (infantry-two handed) that is not included in SS. there are also some new units for Teutonic Order, and some more Balction factions. but the main point are skins to Kievan Rus and Novgorod. ty for reputation. By the way.. i would realy like to help, but i dont know to mod.. still, i'l do what i can
    Edit: and Bellum Crucis 6.3 also has awesome models for knight units.. if u could manage to make deal with them, it would be also nice
    Last edited by achilles-91; May 31, 2014 at 08:10 PM.

  17. #17

    Default Re: Titanium - Introduction

    Quote Originally Posted by achilles-91 View Post
    Edit: and Bellum Crucis 6.3 also has awesome models for knight units.. if u could manage to make deal with them, it would be also nice
    That my friend, is like a rabbi and a Imam eating pork, never going to happen. The Bellum Crucis team never lets anyone use their stuff, even the CSUR roster by Mr. Crow has strict requirements to use that roster which makes it practically impossible.

  18. #18

    Default Re: Titanium - Introduction

    Quote Originally Posted by b257 View Post
    That my friend, is like a rabbi and a Imam eating pork, never going to happen. The Bellum Crucis team never lets anyone use their stuff, even the CSUR roster by Mr. Crow has strict requirements to use that roster which makes it practically impossible.
    im dissapoited to here that mod creators are not welcome of things such this is. but, no problem. this still has much greater potentional, cause of AI simply. its so *d up in Bellum Crucis..and still they not working on AI in 7.0 , but on other things.. shame i honestly dont know what roster is of CSUR, but il try to find it on forum

  19. #19

    Default Re: Titanium - Introduction

    Quote Originally Posted by achilles-91 View Post
    im dissapoited to here that mod creators are not welcome of things such this is. but, no problem. this still has much greater potentional, cause of AI simply. its so *d up in Bellum Crucis..and still they not working on AI in 7.0 , but on other things.. shame i honestly dont know what roster is of CSUR, but il try to find it on forum
    here you go
    http://www.twcenter.net/forums/showt...an-Unit-Roster

    great units strict permission requirements

  20. #20
    Andytheplatypus's Avatar Domesticus
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    Default Re: Titanium - Introduction

    I think ours are going to look pretty good


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