It is time for another King of Rivers and Hills hotseat! Seeing that my previous hotseat was successful and as many people missed out i've decided to open up a new KORAH Hotseat but its a bit different, i have separated the easier factions for Young bloods and more difficult factions of more experience players (Middle Bloods) as Matto16 did in Not so ordinary hotseat! Also i want this particular hotseat to be as fast as possible so you need to be active every day in the forums
(Not Merging Factions!)
Admin: King Louis XVI
Co-Admin: Emperor of Hell
Factions/Turn order:
House Lannister the Kingdom of the Rock, King Lancel Lannister -ProtoKyzer
House Gardener the Kingdom of the Reach, King Gyles Gardener - Pazaak
House Stark the Kingdom of the North, King Beron the Halfling - vozd
House Arryn the Kingdom of the Mountain and the Vale King, King OsgoodArryn - Cryers-
House Hoare the Kingdom of the Iron Isles, King Qhored Hoare -Diablo del Sur
House Durranion the Kingdom of the Stormlands, Alesander Durranion, Stormking- Sworn Stark
House Bolton the Kingdom of the Dreadfort, King Domeric Bolton-xXAmonXx
House Mudd the Kingdom of Rivers and Hills, King Tristifer IV - Ice Eyes is king great
House Yronwood the Kingdom of the Dornish Mountains, Anders Yronwood, Bloodroyal - Old Gentleman
House Martell the Kingdom of Dorne, King Olvar Martell -tavix
Map:
Link: http://www.twcenter.net/forums/showthread.php?526268-Submod-The-King-of-Rivers-and-Hills-A-complete-overhaul-of-Westeros-TW-NEW-PATCH-RELEASED!
edit: We are using the new patch
Rules:
- Pm the next player that it is their turn. You have 24 hours to play each turn before skip/sub
- 1 turn peace ( you may cross another players region, but must not end turn there or fight obviously. )
- No destroying buildings in an under siege settlement. At all other times it is allowed.
- 2 forts a region/player and forts need to have a garrison of at least 4 units, to limit fort spamming a bit.
- No assassinations
- No bug abuse! When you think someone has used a bug report it here and the admin will look into it. Link to known bugs, 2nd paragraph
- No sailing from a blockaded port without first defeating the blockading ships,
- Armies must not be hidden in ships inside of ports.
- No sallying forth in a siege to deny your besieger the opportunity to sack your settlement.
- Post pictures of battle odds, involved armies, their banners and the results. It is advised to hide everything else, especially the mini map and your finances.
- Settlements gifted should disband all units save one. No gifting regions in a war zone ( bordering faction at war with, or under threat)
- Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies standing in defenses, even if defeated, don't lose movement points. So player 'a' is allowed to move the army that reinforced another while in a fort even if defeated by 'b'.
- It is not allowed to kill enemy princesses or diplomats.
- RULES MUST BE OBEYED AT ALL TIMES

RP is very much encouraged but it is not necessary and map updates every 5 turns!
All Rep goes to Dux for his great submod!