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  1. #1

    Default Age of Warlords 2 - Total War

    I am currently in the latter stages of developing a mod for the original Medieval Total War called Age of Warlords, which encompasses the period from 1154-1550. For a look at the premise of the original mod please see the 'Age of Warlords' thread in the Engineers Guild.

    I'm happy with what I have done with the Medieval version in terms of factions, units and other things so really everything research wise is already in place, and with Medieval 2's (hopefully) expanded capabilities I'm really looking for a big upgraded version, which builds on my concepts rather than radically overhaul them.

    I am very happy with CA's work on the game so far so like with my Medieval mods I plan to leave a good deal of what they've already done in the game (units, graphics, etc) and basically add to that rather than subtract.

    The map will be the same as the one I have designed for Medieval but given the ability to add more provinces it will stretch further West to the Pacific and much further South to the entire West coast of Africa and Peru and Brazil in South America. This is dependent however on the game allowing more factions that 21 (I am hoping for 30), otherwise I will stick with the original map I did for the Age of Warlords 1.

    For those of you unfamiliar with the original mod it begins with the accession of the Angevin king Henry II in 1154 and when Barbarossa ruled over the Holy Roman Empire. This campaign is called 'Angevin Ascendancy' and will feature the following factions:

    English
    French
    Holy Roman Empire
    Danish
    Brittany
    Norwegians
    Aragonese
    County of Hainaut
    County of Toulouse
    Pisans
    Genoese
    Papal States
    Castilian-Leonese
    Scots
    Gwynedd
    Deheubarth
    Connaught
    Ui Neills of Ulster
    Kingdom of the Isles
    Dorset Eskimo
    Algonquin Tribes

    Now IF I can add more factions (lets say 30, so 9 more) and thus have the bigger map the following will be added:

    Portuguese
    Almohads
    Aztecs
    Incas
    Mayans
    West African faction (TBD)
    Norse Atlantic Colonies
    Florida-based Indian faction (TBD)
    West Coast-based Indian faction (TBD)

    The second period is called Trial by Fire and Battle and begins in 1337 at the advent of the Hundred Years War. The factions will include:

    English
    French
    Holy Roman Empire
    Danish
    Norwegians
    Navarresse
    Aragonese
    Castilian-Leonese
    Papal States
    Genoese
    Milanese
    Swiss
    Burgundians
    Flemish
    Brittany
    Scots
    Lord of the Isles
    Ui Neills of Ulster
    Earls of Desmond
    Inuit Eskimo
    Algonquin Tribes

    And the possibilities:

    Portuguese
    Almohads
    Western African faction (TBD)
    Aztecs
    Mayans
    Incas
    Florida-based Indian faction (TBD)
    West Coast-based Indian faction (TBD)
    Placeholder, possibly the Tlaxacans.

    There will also be a final period starting during the Wars of the Roses, maybe 1460. The faction list is yet undecided but I'll post it soon.

    I took a break during Rome but Medieval is my period and rather than doing another Super Mod I think this is infinitely more interesting and more unique. Its a lot of work however so I'm hoping to create a team to work on it. What I really need are:

    Campaign map maker (I know how to add provinces but unless making maps is radically different to Rome I'm gonna need someone kind enough to get the groundwork done)

    Modellers/Skinners (Like goldust I know, but desperately needed. I plan to use a lot of CA's ones but I'd like to add a good few more and the Celtic, Norse, Indian and African factions will need a lot of work, nearly all new rosters)

    Faction Symbols/Heraldry (There appears to be a lot more work here, what with many heraldric devices now used in battle so a skilled symbol maker is essential)

    Battle Map Maker (I'm not sure if any work will need to be done on the maps yet, though its likely places like Iceland, Greenland, the Western Isles, Western Africa and the Americas may need some, but new factions like the North American Indians will definitely need some entirely new architecture for example)

    Unit Cards/Info Cards maker

    I think that's it for the time being. I don't want a huge team otherwise we'll all be stepping on each other's toes - I really just need about 5-6 people I think. Research wise I'm pretty sound on especially in terms of the British Isles but if anyone wants to chime in on the Northern American and African factions especially I'd appreciate it.

    Thank you.
    [In the women's room, which Larry had to use, he puts his water bottle in his pants instead of the trash to avoid being recognized]

    Producer's daughter: [enters] Hi mister. Thanks for fixing my doll.

    [hugs him]

    Larry: Aww, don't worry about it sweetheart.

    Producer's daughter: [looks at him, scared, and runs out] Mommy, mommy. The old man's in the bathroom, and he's got something hard in his pants.

    Curb Your Enthusiam

  2. #2

    Default Re: Age of Warlords 2 - Total War

    I like it, especially the idea of expanding the area covered by the map. My one concern is that it may not be possible to make a map covering that much area; there was a limit on the map size in RTW, I think.

  3. #3

    Default Re: Age of Warlords 2 - Total War

    That is a good point, but I'm hoping that given the expansion to include America CA might have loosened their hardcoded limits somewhat.
    [In the women's room, which Larry had to use, he puts his water bottle in his pants instead of the trash to avoid being recognized]

    Producer's daughter: [enters] Hi mister. Thanks for fixing my doll.

    [hugs him]

    Larry: Aww, don't worry about it sweetheart.

    Producer's daughter: [looks at him, scared, and runs out] Mommy, mommy. The old man's in the bathroom, and he's got something hard in his pants.

    Curb Your Enthusiam

  4. #4

    Default Re: Age of Warlords 2 - Total War

    Quote Originally Posted by BKB
    That is a good point, but I'm hoping that given the expansion to include America CA might have loosened their hardcoded limits somewhat.
    I certainly hope so too. However, this screenshot creates doubt for me; that is smaller than many maps made by modders for RTW, I think.

  5. #5

    Default Re: Age of Warlords 2 - Total War

    Good luck with this mod BKB, glad to hear you'll try your many talents against M2TW. I'm very much looking forward to AoW1 as well, hope it's progressing.

    Antagonist
    "is ait an mac an saol"

    "If you grow tired of how you live, then follow me, and we will show you a different way."

    Arthurian: Total War
    Wrath of the Norsemen
    Viking Invasion II

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