What's the difference between sieging a minor city and normal land battles if both of them will take place outside cities?
Any idea?
What's the difference between sieging a minor city and normal land battles if both of them will take place outside cities?
Any idea?
You can see the city in the background and in normal battles you can't
Veritas Temporis Filia
When besieging a minor city, there's only a city in background? Is that the only difference?
So you mean when a minor city is under siege, the army inside the city will just get out of the city?
I prefer it:
Major City - 3 capture points
Minor City - 1 capture point
at least both of them are sieges but different mechanics.....
Anyways, i suggest dont build walls on minor cities, its only a waste of money, you cant use those walls though...
Last edited by jamreal18; July 04, 2013 at 09:54 AM.
Last edited by jamreal18; July 04, 2013 at 10:05 AM.
I think it will be a land battle with an capture point, city in the back ground
'I'll be damned ' Marcellus Wallis
I don't think you will be able to build walls in minor cities...
You probably will have some kind of defence bonus and maybe some defence items to use as well (fire balls, put spears in the ground, ...)
I think it has been explained pretty thoroughly how the minor cities battles will turn out, though I wonder how the campaign aspect of it will turn out to be. Will the campaign part of minor and major city sieges be the same ? Wil you still have the options to, for example wait out the siege for minor cities ?
Everyone's a pacifist between wars. It's like being a vegetarian between meals.
~Colman McCarthy, american peace activist
Who knows if they have no uses ?
Maybe you can't take the settlements instantly if there are walls. It's just that when you fight a battle it won't be behind the walls.
We don't know how it will works.
@Real life
Most settlements would surrender or be stormed in a matter of hours. Especially after a catastrophic field battle. Only a handfull will be ready to support a full siege.
At the scale of the Rome 2 maps, all the settlements should be siegeable... But the idea of not needing to fight several siege battles per turn has some appeal to me...
With the basic mechanism for sieges we have right now (either storm it or starve it), it's not even very realistic or interesting and it's a win win situation to be sieged when you are defending. Whereas in reality being the prisonner of a besieged city with an army is a very risky gamble (see Alésia).
I don't know either. But in the vidcaps of the E3 and rezzed demo when we see the province management screen, each region inside the province has a wall icon with a number. I wonder if that represent the level of defense/fortification... If that means something else, then what is it ?
Last edited by Keyser; July 04, 2013 at 10:22 AM.
The real difference is that the faction under the siege will get some units (citizen in Empire) and indeed we will see the city in the background, but the units are the real plus if we compare with normal land battle.
It's my understanding, right or wrong, that small cities are pretty much raw meat for any enemy army passing through. May have some local militia handy for defense but not enough to do any good against even a small regular force.
To properly defend you have to have one of your "limited number" armies available under the command of a General. If they are garrisoned in the city itself you may be able to use some of the buildings as defensive points, other-wise you are out in the open on your own.
"The trouble with facts is that there are so many of them." - Samuel McChord Crothers
Sucks I wont be able to see my Roman soldiers on the battle map storming through Jerusalem, crucifying false prophets and burning the temple mount.![]()
i believe i read somewhere that the defender will get a pretty defensable good position to defend from, but not in the town, well maybe there will be a few buildings around, farms, that kind of stuff
I hope we may get an outlaying village with a few houses, or a villa or whatnot
"Rem tene; verba sequentur." - Grasp the subject, the words will follow.