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Thread: karaislam's 3d gallery

  1. #181
    Araval's Avatar Protector Domesticus
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    Default Re: karaislam's 3d gallery

    They look nice!

  2. #182
    karaislam's Avatar Vicarius
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    Default Re: karaislam's 3d gallery

    a viking shield work

  3. #183
    karaislam's Avatar Vicarius
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    Default Re: karaislam's 3d gallery

    an ottoman helmet

  4. #184
    karaislam's Avatar Vicarius
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    Default Re: karaislam's 3d gallery


  5. #185
    karaislam's Avatar Vicarius
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    Default Re: karaislam's 3d gallery

    with basic material uv mapped.(i dont create reaistic textures for my models cos its time consuming)

  6. #186
    Lifthrasir's Avatar "Capre" Dunkerquois
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    Default Re: karaislam's 3d gallery

    The lower part is a bit too "yellow-ish" for my taste but nice stuff anyway
    Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader

  7. #187
    karaislam's Avatar Vicarius
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    Default Re: karaislam's 3d gallery

    another shield work

  8. #188
    paleologos's Avatar You need burrito love!!
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    Default Re: karaislam's 3d gallery

    Very nice mate!

  9. #189
    karaislam's Avatar Vicarius
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    Default Re: karaislam's 3d gallery

    my character model
    produced with the softimage from the stratch.

  10. #190
    paleologos's Avatar You need burrito love!!
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    Default Re: karaislam's 3d gallery

    Again the result looks very nice.
    What's the polygon count?
    Can you post an image with the wireframe overlay on?

  11. #191
    karaislam's Avatar Vicarius
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    Default Re: karaislam's 3d gallery

    Quote Originally Posted by paleologos View Post
    Again the result looks very nice.
    What's the polygon count?
    Can you post an image with the wireframe overlay on?

  12. #192
    paleologos's Avatar You need burrito love!!
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    Default Re: karaislam's 3d gallery

    Right, so I count 16 "slices" on the main body cylinder, good resolution.
    I take it you intend to use this in M2TW?
    Or is it M&B?
    And what does "Basliksiz" stand for?
    I'd be very much intrigued to see how my lamellar textures and normals would look on this trooper.

  13. #193
    karaislam's Avatar Vicarius
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    Default Re: karaislam's 3d gallery

    Quote Originally Posted by paleologos View Post
    Right, so I count 16 "slices" on the main body cylinder, good resolution.
    I take it you intend to use this in M2TW?
    Or is it M&B?
    And what does "Basliksiz" stand for?
    I'd be very much intrigued to see how my lamellar textures and normals would look on this trooper.
    it can be used in all kind of games.
    baslıksız means without name.photoshop gives this name if i dont write anything for a file while saving.
    i intend to create a gokturk cavalryman.can u show me ur lamellar?

  14. #194
    paleologos's Avatar You need burrito love!!
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    Default Re: karaislam's 3d gallery

    My lamellar versions:
    paleologos_Metal_Lamellar

    I have not made the normals for them yet.
    If I decide to make a full set I will make the height map first, then the normal map and -built around that- the diffuse map.

  15. #195
    karaislam's Avatar Vicarius
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    Default Re: karaislam's 3d gallery

    looks very nice

  16. #196
    karaislam's Avatar Vicarius
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    Default Re: karaislam's 3d gallery

    a very high poly sculpted mesh uv map

  17. #197
    paleologos's Avatar You need burrito love!!
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    Default Re: karaislam's 3d gallery

    I can't say I'm impressed this time.
    I really don't understand why you would bother making this object so high poly, unless it is for a video game in which the avatars are ants crawling on the surface of it.
    Or are you preparing to bake the textures for it?
    Last edited by paleologos; October 30, 2018 at 01:48 PM.

  18. #198
    karaislam's Avatar Vicarius
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    Default Re: karaislam's 3d gallery

    just experimental.im practicing my uv mapping abilities.u know in sculpted meshes its hard to make uv map.this one a simple hammer.so its easy for learning.u know anymore game characters or objects are made of very high poly.i should able to uv mapping and texturing.as u see in that picture uv mapping scaled very well.i just wanted to show that.

  19. #199
    paleologos's Avatar You need burrito love!!
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    Default Re: karaislam's 3d gallery

    I don't recognize the software you are using.
    Can it do real-time rendering?

  20. #200
    karaislam's Avatar Vicarius
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    Default Re: karaislam's 3d gallery

    yes iray rendering.
    to make this hammer i modeled base in autodesk softimage then zbrush then rizom uv for uv mapping then substance painter for texturing.last one substance painter.it can render as well.not quite professional thought.

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