They look nice!
They look nice!
The lower part is a bit too "yellow-ish" for my taste but nice stuff anyway
Under the patronage of Flinn, proud patron of Jadli, from the Heresy Vault of the Imperial House of Hader
My lamellar versions:
paleologos_Metal_Lamellar
I have not made the normals for them yet.
If I decide to make a full set I will make the height map first, then the normal map and -built around that- the diffuse map.
looks very nice
I can't say I'm impressed this time.
I really don't understand why you would bother making this object so high poly, unless it is for a video game in which the avatars are ants crawling on the surface of it.
Or are you preparing to bake the textures for it?
just experimental.im practicing my uv mapping abilities.u know in sculpted meshes its hard to make uv map.this one a simple hammer.so its easy for learning.u know anymore game characters or objects are made of very high poly.i should able to uv mapping and texturing.as u see in that picture uv mapping scaled very well.i just wanted to show that.
yes iray rendering.
to make this hammer i modeled base in autodesk softimage then zbrush then rizom uv for uv mapping then substance painter for texturing.last one substance painter.it can render as well.not quite professional thought.