Personally, I think CA is making a superb game in M2TW. But I also think they're setting this one up specifically for the modding community. Let's face it. Not many people actually play plain old vanilla RTW anymore. In fact, I don't know anyone that does at all. Everyone has their favorite mod and plays the hell out of it. Some of us, two and even three mods at a time.
But that's where I think CA's heading with M2TW. They know the vanilla game is only going to last as long as until the first few mods start pouring out from the very talented modding teams in this community. So I guess what I'm saying is don't get too discouraged about certain features that may or may not make it into the final release. Personally, I think CA is setting this game up for our modding community to 'customize and enhance' the game by offering a well-rounded, expandable core game.
As long as the hard-coded restrictions aren't too ridiculous, I'm guessing it won't be long before we start seeing huge campaign maps and tons of redesigned and/or new units/factions created by our modders. After those initial mods are out, then the big boys will start rolling out their full conversions. ie - Medieval Total Realism and the Rome conversion being worked on.
So relax guys. Consider our modding community an invaluable extension of CA's Total War arm. They'll take care of us. I'm sure of it.





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