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  1. #1
    KingCrr's Avatar Miles
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    Default The script is getting ridiculous now.

    I am playing as Syracuse and I just took Carthage after fighting through 2 and a half stacks. Now That I finally took Carthage 2 more fully upgraded stacks just appear out of the shadows! How the hell can anybody win in enemy territory when stacks just keep appearing?

  2. #2

    Default Re: The script is getting ridiculous now.

    If you take a nations capital, a couple armies will appear.
    "To say of what is that it is not, or of what is not that it is, is false, while to say of what is that it is, and of what is not that it is not, is true" ~ Aristotle

  3. #3

    Default Re: The script is getting ridiculous now.

    I delete the garrison script, the army spawn script, and the money script. The buffs to the AI are pretty crazy, but I all depends on how you want to play the game. Yeah, the AI is pretty bad at managing things, but buffing them to a certain point, in my eyes, can make the game a chore.

  4. #4
    Scipio praeditus's Avatar Decanus
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    Default Re: The script is getting ridiculous now.

    @OP
    I understand your sentiment, the script was desinged to prevent blitzing, for those (like me) that like a slower roleplaying gameplay it can be very frustrating and even lead to cheating, which completely negates any pleasure that might be had.

    Deleting the relevant parts of the script however is not the answer, taking a couple of hours of time to reduce the number of spawned units by about half and delete the weapon and armour bonuses is far more satisfying.

    Just to point you in the right direction, the file to be changed can be found in the 'data/scripts/show_me' folder of the faction you are playing, or for one turn campaigns for instance in the 'Play_One_Turn/data/scripts/show_me' folder.
    The file is called 'background_script', search for 'spawn armies' and 'emergency' to find the relevant parts of the script.
    "The only question that remained was whether the founders knew the final result of their creation, or if they themselves where the victims of a misunderstanding.
    In the latter case it was the duty of any thinking human, to press himself into the front of this depraved movement, to perhaps still prevent the extreme, in the former case the founders of this peoples disease must have been true devils; for only in the brain of a monster - not of a human - could the plan for an organisation take meaningfull form, whose purpose must lead toward the end result of a collapse of human culture and thus to the desolation of the world.
    In this case only battle remained as a means of final delivery, battle with any weapons that the human mind, intellect and will are able to comprehend, regardless, of whom fate would gift with it's blessing."

  5. #5

    Default Re: The script is getting ridiculous now.

    I didn't care for the signature comentary above but im not suggesting it is removed. Just not want i want thrown In my face when i come to a RS2 forum. Lets stick to ancient times and avoidsuch inflamatory diatribes.

  6. #6

    Default Re: The script is getting ridiculous now.

    The Script, in its entirety, is there for a reason. By all means delete or modify (there will even be options for this in v2.6) - but do not kid yourself. Playing without the script will just make things easier for the Player and you will not experience the full joy and effort needed for the Mod.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  7. #7
    Scipio praeditus's Avatar Decanus
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    Default Re: The script is getting ridiculous now.

    @ CatoTheYounger

    I've been thinking of removing it for a while now (not that I am the only person on this forum with such a sig, but it was indeed a bit inflamatory).
    Your good-natured comment made me decide to remove it, I never understood the purpose of a signature anyway.

    Quote Originally Posted by ur-Lord Tedric View Post
    The Script, in its entirety, is there for a reason. By all means delete or modify (there will even be options for this in v2.6) - but do not kid yourself. Playing without the script will just make things easier for the Player and you will not experience the full joy and effort needed for the Mod.
    There is something you do not seem to understand, playstyles differ enormously.
    Some people like to go it slow, very slow, to just take a few regions around the starting territories at first so they can maintain a few starting armies and defend against neighboring agressors.
    Then, when tha AI has started churning out the stacks they start going on the offensive, full elite stacks popping up at this point (when there are already enough battles to be fought), and cities filling up with units that clearly are not emergency levies do not necessarily add to the enjoyment of the mod.

    Sure, if it's your thing to lay it on them from the getgo these "speedbumps" may be just the thing for you, but roleplaying a small nation with large neighbors (like Armenia for instance) does not benefit from scripted spawns, at least not with these numbers and strengths.
    Last edited by Scipio praeditus; July 03, 2013 at 01:56 PM.
    "The only question that remained was whether the founders knew the final result of their creation, or if they themselves where the victims of a misunderstanding.
    In the latter case it was the duty of any thinking human, to press himself into the front of this depraved movement, to perhaps still prevent the extreme, in the former case the founders of this peoples disease must have been true devils; for only in the brain of a monster - not of a human - could the plan for an organisation take meaningfull form, whose purpose must lead toward the end result of a collapse of human culture and thus to the desolation of the world.
    In this case only battle remained as a means of final delivery, battle with any weapons that the human mind, intellect and will are able to comprehend, regardless, of whom fate would gift with it's blessing."

  8. #8

    Default Re: The script is getting ridiculous now.

    Quote Originally Posted by Scipio praeditus View Post
    ..................
    There is something you do not seem to understand, play-styles differ enormously................
    No, I understand entirely. You are entitled to play exactly how you wish. However, the game is balanced around having the Script as it is. A definite consequence of removing the Garrison Script, or the Major City Reinforcement Script, or both, is that you will now need many less forces to conquer and survive. Thus you will have more money, more troops and thus a much easier time.

    For those who wish to play without those Scripts there will even be the option - but the caveat is that the game will be easier, faster (which you may well want), but much less of a challenge. What would be much more desirable is if those who like to play that way got together and produced a sub-mod that removed those elements, but then reduced the Finances by at least 30%, if not a lot more.

    My whole point is that making changes like that will definitely destabilise the mod and make it much, much easier. Each to his own.
    "RTW/RS VH campaign difficulty is bugged out (CA bug that never got fixed) and thus easier than Hard so play on that instead" - apple

    RSII 2.5/2.6 Tester and pesky irritant to the Team. Mucho praise for long suffering dvk'.

  9. #9
    Scipio praeditus's Avatar Decanus
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    Default Re: The script is getting ridiculous now.

    Quote Originally Posted by ur-Lord Tedric View Post
    No, I understand entirely. You are entitled to play exactly how you wish. However, the game is balanced around having the Script as it is. A definite consequence of removing the Garrison Script, or the Major City Reinforcement Script, or both, is that you will now need many less forces to conquer and survive. Thus you will have more money, more troops and thus a much easier time.
    I do not mean to be blunt, but you really don't seem to understand, you are a veteran beta tester that has a hardcore playstyle.
    I am not looking for an easy game, on the contrary I like the game to be very hard, I just don't like these artificial interventions very much.
    If these levy garrissons would not resemble professional armies I would be ok with them, if the emergency armies weren't full elite stacks I would be ok with them. That is why I suggested removing weapon/armor boni and reducing stack size, instead of removing the entire script.

    The game is not balanced around the script, the script is balanced around hardcore Players who got used to a "blitzing" playstyle.

    I hope that removing the script will not be the only startmenu option, and ofcourse I will readily volunteer to create a middle way in my spare time. It's a simple enough thing to do, won't take more than a weekend or two.
    Last edited by Scipio praeditus; July 05, 2013 at 04:58 PM.
    "The only question that remained was whether the founders knew the final result of their creation, or if they themselves where the victims of a misunderstanding.
    In the latter case it was the duty of any thinking human, to press himself into the front of this depraved movement, to perhaps still prevent the extreme, in the former case the founders of this peoples disease must have been true devils; for only in the brain of a monster - not of a human - could the plan for an organisation take meaningfull form, whose purpose must lead toward the end result of a collapse of human culture and thus to the desolation of the world.
    In this case only battle remained as a means of final delivery, battle with any weapons that the human mind, intellect and will are able to comprehend, regardless, of whom fate would gift with it's blessing."

  10. #10
    Brusilov's Avatar Local Moderator
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    Default Re: The script is getting ridiculous now.

    Quote Originally Posted by Scipio praeditus View Post
    I do not mean to be blunt, but you really don't seem to understand, you are a veteran beta tester that has a hardcore playstyle.
    I am not looking for an easy game, on the contrary I like the game to be very hard, I just don't like these artificial interventions very much.
    If these levy garrissons would not resemble professional armies I would be ok with them, if the emergency armies weren't full elite stacks I would be ok with them. That is why I suggested removing weapon/armor boni and reducing stack size, instead of removing the entire script.

    The game is not balanced around the script, the script is balanced around hardcore Players who got used to a "blitzing" playstyle.

    I hope that removing the script will not be the only startmenu option, and ofcourse I will readily volunteer to create a middle way in my spare time. It's a simple enough thing to do, won't take more than a weekend or two.
    Many players (not just the hard-core ones) have found over time that even on the hardest campaign difficulty that once you're beyond a certain point in a campaign then the campaign is won and there is no point fnishing that campaign. There are many ways to improve the satisfaction of playing a R:TW mod - many players introduce 'house rules' that limit what they can do in game to exploit any AI weakness. The RSII team has attempted to provide a number of scripted events that can prove to be a challenge to the player. It's economy is also balanced in such a way as to make it harder to expand the futher you are away from your 'home territories'.

    The beta test team consist of players of all game play styles. That is the way to get a balanced game for a wide player base.

    I'm fairly confidant in stating that experienced R:TW players don't 'blitz'. That is one game playing style that will remove the challenge from the game.

    Local Forum Moderator (Total War: Eras Technical Help, Shogun 2: Total War, RSII, RTR, World Of Tanks) - please no PMs

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  11. #11
    magraev's Avatar Biarchus
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    Default Re: The script is getting ridiculous now.

    I'll just put in my two cents, and agree completely with the above statement. The first thing I did after installig 2.5 was removing all Money scripts and army spawns. I only keep Garrison scripts, as I feel those are more fair.

  12. #12
    KingCrr's Avatar Miles
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    Default Re: The script is getting ridiculous now.

    I quit the Syracuse campaign. They just don't have a strong enough unit roster. The Royal Hoplites are the strongest but they can barely compete with Late Spearmen of Carthage and they are way too expensive to maintain.

  13. #13

    Default Re: The script is getting ridiculous now.

    pawned! I do think you just focused too much on infantry, while you can get those nasty cavalry units with scary effect and, if i recall well, corsico-sardinian archers, moreover you definitely tried to blitz sir, and that is what happens
    Anyways RS battles should be won with flanking and stuff, not hoping that single units can go headon against others and win with low losses
    Maybe you were a bit too eager in expanding, while you should have focused up on economy and maybe leave carthage as the last city to conquer

  14. #14
    KingCrr's Avatar Miles
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    Default Re: The script is getting ridiculous now.

    Quote Originally Posted by LoGaL View Post
    pawned! I do think you just focused too much on infantry, while you can get those nasty cavalry units with scary effect and, if i recall well, corsico-sardinian archers, moreover you definitely tried to blitz sir, and that is what happens
    Anyways RS battles should be won with flanking and stuff, not hoping that single units can go headon against others and win with low losses
    Maybe you were a bit too eager in expanding, while you should have focused up on economy and maybe leave carthage as the last city to conquer
    No I did not try to blitz. I slowly walked up the coast to Africa building up each city I took before I took another. Before I even laid siege to Carthage I moved my army into attacking distance to start the script. 2 and half stacks showed up and I lured them back to the river to the south. I fought and destroyed 1 stack, brought over another army from Sicily and destroyed the 2nd Carthagenian stack while my original army was being resupplied. I brought back my original army and laid siege to a half manned Carthage. I took carthage with some cost. The next turn 2 fully upgraded stacks appeared out of the shadows. All I had was a army at 75% and my other army in Sicily resupplying. The laid siege to me and I couldn't get my other weaker army over in time. It wouldnt matter anyway because that army was nowhere near as strong as the Carthage stacks.

    So please tell me what I did wrong? I was already on my 3rd King. I only took a few settlements and built up all my cities. No way I was going to attack the Roman mainland. I took the islands across from Rome but thats it.

  15. #15
    Smiling Hetairoi's Avatar Semisalis
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    Default Re: The script is getting ridiculous now.

    I just found out how to play one turn campaigns with other factions. So much better.
    Last edited by Smiling Hetairoi; July 09, 2013 at 08:07 AM. Reason: I changed my mind.

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