Results 1 to 20 of 21

Thread: Rules for Multiplayer NTW2

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Rules for Multiplayer NTW2

    Hey all,

    I just wanted to ask if anyone was using any rules for NTW2 yet?

    Personally I always require that all players buy a General unit as their first unit, to act as the general of their army. Nothing looks quite as ridiculous as seeing an infantry unit with a General in it

    Also, we generally play that you may not target the opposing General with artillery fire unless it is canister; if he gets that close, he asks for it, but who wants to have their general get wacked in the first two minutes by cannon balls?

    I am also wondering if maybe the defenders should traditionally only spend 90 percent of their florins. Often a defender will have a few advantages...

    1) The defender doesnt have to march his troops anywhere really, thus keeping them fresh.

    2) The defender doesnt have to leave advantageous ground, which can often force the attacker to come to him and attack from less advantageous ground.

    3) The defender will have his artillery within bombardment range for most of the game, and once the attacker gets closer then the defenders canister is within range. For the attacker to do this they need to move their artillery up, thus making it worthless for a chunk of time as it cannot fire while moving, and a good defender will destroy it as it moves up.

    Anyway, what do people generally require in their games?

  2. #2

    Default Re: Rules for Multiplayer NTW2

    Good suggestions!
    “"The robber of your free will," writes Epictetus, "does not exist”
    .

  3. #3

    Default Re: Rules for Multiplayer NTW2

    Quote Originally Posted by [GG]Lord Ashram
    Hey all,
    Also, we generally play that you may not target the opposing General with artillery fire unless it is canister; if he gets that close, he asks for it, but who wants to have their general get wacked in the first two minutes by cannon balls?
    War and honour... :hmmm: Well, it's not even unrealistic. I mean, usually generals of these days didn't really try to kill each other.
    And what about Riflemen?

  4. #4
    Lord Zimoa's Avatar Slitherine Games
    Citizen

    Join Date
    Aug 2003
    Location
    Belgium
    Posts
    1,530

    Default Re: Rules for Multiplayer NTW2

    We tried to do our best to design NTW2, in such a way no rules have to be used, especially the General NTW1 rule is totally unnecessary in my opinion.
    The General & Officer unit in NTW2 is well worth the money, I normally at least buy three, keep them close to the ranks as possible, activate the Morale Boost(War Cry in RTW) option and notice the difference in defending or attacking, that the enemy tries to pick off your officers is quite normal, just like it was in reality. People who do not buy the General & Officer units will have a great disadvantage to an opposing enemy who does have them in his ranks. NTW2 is not NTW1. New game, no rules.

    The Attacker/Defender rules are just following the games logic, most of the time. I have had battles were a good defender directly counterattacked, when he had the opportunity, I like that, it gives the game more debt, than just sit and wait. War has no rules, only one rules and that is the Victor.

    LZoF
    Last edited by Lord Zimoa; September 02, 2006 at 12:46 PM.

  5. #5

    Default Re: Rules for Multiplayer NTW2

    Also, we generally play that you may not target the opposing General with artillery fire unless it is canister; if he gets that close, he asks for it, but who wants to have their general get wacked in the first two minutes by cannon balls?
    I agree that targetting the general from long distance for the sole purpose of causing a morale penalty upon the enemy isn't something that real gentlemen do. But if the general is acting as an officer unit, standing right behind the frontline to boost morale, I think there's nothing wrong with targetting him. He gives a massive morale boost to nearby units, and if it was a normal (non general) officer unit it'd be wise to try and kill it before launching an attack. And considering a general's officer unit has an ever bigger effect, you be a fool not to try to remove him.

    There is always enough cover available on maps to keep your general save from artillery fire. IMO if you decide to use him to bolster morale in the front line, you can't complain if he becomes a target.

  6. #6

    Default Re: Rules for Multiplayer NTW2

    We designed the game to eliminate the General as General rule? I must have missed that meeting Personally as a military history type of guy I just think it looks crap to have a man on foot leading a Napoleonic force. That really didnt happen.
    Last edited by [GG]Lord Ashram; September 02, 2006 at 12:26 PM.

  7. #7
    Lord Zimoa's Avatar Slitherine Games
    Citizen

    Join Date
    Aug 2003
    Location
    Belgium
    Posts
    1,530

    Default Re: Rules for Multiplayer NTW2

    Well Ash, only a NTW2 fool does not buy General & Officers now, and they sit on lovely horses on top.

  8. #8

    Default Re: Rules for Multiplayer NTW2

    Well I think that the only rule should be 10k max money and that's it. And yeah Ash, don't be the odd one out everywhere
    Adeo mori servus Imperator Fictus. Ave Dominus Nox!

  9. #9
    Lord Zimoa's Avatar Slitherine Games
    Citizen

    Join Date
    Aug 2003
    Location
    Belgium
    Posts
    1,530

    Default Re: Rules for Multiplayer NTW2

    10k max money
    That is what the NTW2 MP buying balance was designed on. Good remark.

    LZoF

  10. #10

    Default Re: Rules for Multiplayer NTW2

    Well ash, 2 or 3 Old Guard units isn't realistic either, but we're not making any rules to forbid that either are we? What I'm saying is, the mod is designed not to need rules like "dont target general", "1 art/team max" etc. A host can always set specific rules for his games if he wants that, but I do not think we need any standard MP rules.

  11. #11
    hokomoko's Avatar Tiro
    Join Date
    Jun 2006
    Location
    Haifa, Israel
    Posts
    272

    Default Re: Rules for Multiplayer NTW2

    I guess you can shoot a non-general general unit? (that sounds a little weird, but I guess you get what I mean)

  12. #12

    Default Re: Rules for Multiplayer NTW2

    Yups,
    One thing we need to make clear. All NTW2 players are asked to play only in the competetive lobby from now on, the friendly lobby is too crowded and crashes all the time.

    thank you
    Adeo mori servus Imperator Fictus. Ave Dominus Nox!

  13. #13

    Default Re: Rules for Multiplayer NTW2

    I am personally a fan of allowing the host to choose what they wish the rules to be. If you do not like it, then you d not have to play. Simple as that lol. The mod was made for there to be no reason for rules, but that does not mean that they cannot be used.

    However, I also adhere to some of the rules from NTW1. Namely, no targeting a general unit with arty, only one arty unit, limit of 4 guard units and so forth. I find that those rules allow for historical accuracy-insofar as it can be in a game-as well as making you think about what you are doing. This game is easy enough to learn, but if you do not push yourself into trying new things and making it hard on yourself, then you will never progress.

    Devoirs The Empress
    The Lordz Modding Collective
    "The LMC expects every modder to do his Duty" - not by Lord Nelson
    "Blow it out your arse." - Halie Satanus
    The Eagle Standard

  14. #14

    Default Re: Rules for Multiplayer NTW2

    Not sure if the old 4 guards rule is revelant any more. I do agree with you that the host should choose if he wants rules or not and if you don't like it you can always join another game. Personally though the rules in NTW1 for MP were great but that is where they should belong. I think there should be no rules and I mean no rules, if you want to target a Gen at the beginning then so be it. Like LZoF said you are free to pick more than one officer and if you want realism then you should do. Personally I like to target units near the enemy Gen and if I get the Gen as well thats a bonus and to me & fair game. The beauty of having a no rule game is that everyone knows where they stand and no so called 'accidents' can happen like in ntw1. There is plenty of ways to protect your gen in the landscape and once the ammo runs out then you can bring him out and reap the morale bonus. NTW2 is a completely new game compared to ntw1 lets not get bogged down with rules that aren't really needed.

  15. #15

    Default Re: Rules for Multiplayer NTW2

    please no rules

  16. #16
    Lord Zimoa's Avatar Slitherine Games
    Citizen

    Join Date
    Aug 2003
    Location
    Belgium
    Posts
    1,530

    Default Re: Rules for Multiplayer NTW2

    Like Lord Crow explained NTW2 is designed to have no rules needed if people buy 10K armies, the mod in MP is pretty good balanced, not saying we will not try to improve it even better of course.

    If rules are used, it is because the host wants them, you accept or step out, but a general set of rules for NTW2 in MP is totally against the idea we had in mind.

    In NTW1 they were a necessity and usefull, NTW2 is another game.

    LZoF

  17. #17

    Default Re: Rules for Multiplayer NTW2

    10K ea and maybe general as first unit rule no arts is ridiculas. 10k only rule!

  18. #18
    The Black Reaper's Avatar Hell's Gate
    Join Date
    Apr 2006
    Location
    the states
    Posts
    2,407

    Default Re: Rules for Multiplayer NTW2

    you have your opinions but having a general or 2 usualy is wat keeps the battle in your favor.... and it also makes it last alot longer with a morale boost from your general..... i agree with the 10k each and the must have general unit because it balance out the game if 1 army has a general and 1 doesnt..

    CPU: AMD Phenom II X4 965 @ 4.0 GHz | CPU Cooling: Coolermaster Hyper 212 + | Mobo: Asus m4a79xtd evo
    Ram: Corsair XMS3 2x4GB DDR3 1333 MHz | PSU: Antec Truepower 650W | GPU: Evga Geforce GTX 580

    Under the Patronage of the Honorable Nicholas Rush


  19. #19

    Default Re: Rules for Multiplayer NTW2

    Ok, so we're set here? 10k max and General as general. Guess we can lock this thread now.
    Adeo mori servus Imperator Fictus. Ave Dominus Nox!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •