
Originally Posted by
UglySori
Bows/x-bows are still very valuable in sieges. I recently got the bug to start a new SS campaign, so downloaded the default 6.3/6.4 package. I noticed someone in this thread mentioned GS5's ReallyBadAI mod and I don't think I installed it if it wasn't in the 6.4 default package and therefore don't know what changes it makes to AI decision making in regards to sieges. However standard 6.4 VH/VH, BYG, most aggressive/backstabby AI (gracul?), AI still fairly beatable in sieges and where your missile troops are worth their weight in gold.
I am sure there is a write-up somewhere on the board (pretty sure I wrote one in a random Real Combat testing thread 7 years ago) or if you are a vet you already know the strategy but quick overview is open the gates and let the enemy rush.
You can choose to abuse stakes at the gate if you have the option but for the most part you need to form an L shaped blocking force at the gate with spears on defend with units double or triple layered on top of each other. Now that you have a holding force in place you line up your missile troops parallel to it to get missile shots into side and rear of the occupied enemy troops.
Often there is a wall that turns inwards and is parallel to the gate. That is the best position for bows as they have angle of fire to get the entire unit's firepower into action. Bows also have the ability to shoot over your line javelins who need to be closer in proximity to the melee scrum as well as direct LOS because of low angle of fire. Bows/xbows also have the ammo to lay down sustained fire that will do good damage in these situations because Real Combat rewards you for shots to the rear and non-shielded sides.
Overall of the hard factions to play Late Era, Byzantium is the most fun in my opinion as they have a fairly interesting roster that is difficult to balance expense-wise even when you economy is humming but has the most flexibility. You'll also be plagued by crappy spears for a long time.