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  1. #1

    Default Re: medieval III total war project

    Great !
    Environment and graphics is veryyyyyyyyyyy interesting !
    Waiting for new units for eastern factions !

  2. #2
    aztec's Avatar Semisalis
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    Default Re: medieval III total war project

    hi mahmood..welcome to my topic, I want to know where is your mod topic? safavids?

  3. #3
    Kahvipannu's Avatar Bring me Solo & wookie
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    Default Re: medieval III total war project

    It looks great. Even the new ground textures alone would be great, and they are easy to apply to use in all of your mods. Happy to see someone is finally doing overhaul like that.

  4. #4

    Default Re: medieval III total war project

    Mod not released so moved from Released section to WIPS section. PM me when this is released and i will move it to the proper forum.

  5. #5
    Nizam's Avatar Ordinarius
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    Default Re: medieval III total war project

    I can't wait!!!!!!!!!!!!!!!!!!!!

    Ottoman Total Overhaul received the 2nd favorite Overhaul/Compilation Mod - 2016 award!
    by_TotalWarTurkiye

  6. #6

    Default Re: medieval III total war project

    i really like the landscape bravo

  7. #7
    z3n's Avatar State of Mind
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    Default Re: medieval III total war project

    I'm just uncertain if it will be able to be a public release...sounds like work on the source code might be involved too? Either way, nicely done!
    The AI Workshop Creator
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  8. #8
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    Default Re: medieval III total war project

    Could the team just release the textures? It would advance the game by a decade.

  9. #9

    Default Re: medieval III total war project

    This mod is already finished, except the OP is refusing to upload it because his internet connection makes it either impossible or undesirable to do so. Yeah. Poor excuse and very imprudent. But the OP is also working on an amazing Total War: Rome II graphics mod that he actually released, so he is partially forgiven...
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  10. #10
    stoogeofstooges's Avatar Decanus
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    Default Re: medieval III total war project

    Quote Originally Posted by atheniandp View Post
    This mod is already finished, except the OP is refusing to upload it because his internet connection makes it either impossible or undesirable to do so. Yeah. Poor excuse and very imprudent. But the OP is also working on an amazing Total War: Rome II graphics mod that he actually released, so he is partially forgiven...
    The fact that he's from a place like Iran, where all internet usage is heavily monitored and censored could have something to do with this.

  11. #11
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    Default Re: medieval III total war project

    Well, he could release it in different parts, or just release the ground textures, or something. Gawd it is so hard to see all this awesome ground and sky textures go all to waste. This is literally the equivalent to RS vegetation overhaul.

  12. #12

    Default Re: medieval III total war project

    Quote Originally Posted by Tankbustaz View Post
    Well, he could release it in different parts, or just release the ground textures, or something. Gawd it is so hard to see all this awesome ground and sky textures go all to waste. This is literally the equivalent to RS vegetation overhaul.
    No worries. Europa Barbarorum II is doing an even better environments overhaul. Check out their previews and you'll see a whole bunch of screenshots.

    Would still be nice to see this one released. I like the sound of using another version of Direct X, and the look of the trees.
    The whole modern world has divided itself into Conservatives and Progressives. The business of Progressives is to go on making mistakes. The business of the Conservatives is to prevent the mistakes from being corrected. - G.K. CHESTERTON

  13. #13
    mattlarry's Avatar Laetus
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    Default Re: medieval III total war project

    Quote Originally Posted by Tankbustaz View Post
    Well, he could release it in different parts, or just release the ground textures, or something. Gawd it is so hard to see all this awesome ground and sky textures go all to waste. This is literally the equivalent to RS vegetation overhaul.

    It true that the texture efforts has no use but Gawd tried superbly.

  14. #14
    Guan Ziyang's Avatar Tiro
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    Default Re: medieval III total war project

    Looks great

  15. #15

    Default Re: medieval III total war project

    hi, very excellent depictions. are you likewise looking for team assistance?

    btw, i've a question, if you don't mind. regarding the ability to mod medieval 2 to medieval 3: are you able to augment the hard-coded properties (e.g. edit the "game-engine", which i'm assuming is the proper reference)? specifically for example, are you able to change the operational parameters of "navy" to something more along the lines of Shogun 2 or Empire and with its multi-scaled battlemap animations (e.g. such as ground battles are fought either upon a strategic or tactical scale)?

  16. #16
    b0Gia de Bodemloze's Avatar Europa Barbarorum Dev
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    Default Re: medieval III total war project

    Do we have any news about this project?
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  17. #17
    Civis
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    Default Re: medieval III total war project

    b0Gia de Bodemloze - i think its just fake and that guy lie very much, and i not see different things in pics, absolute same looks, dont wait DX10 in medieval 2 TW, never, first need win vs hardcode limit haha

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