The only real problems I have observed from the released footage of the game are the following:
-the in battle physics are rediculous.
-the unit speed is off.
-the faces of the diplomats/generals/family members are all the same.
-in all the demos we have seen there is a clear lact of unit diversity for one faction, with there being only a handful of unique unit cards present for the Teutoburg battle and campaign map footage from Rezzed.
-the map seems very barren and empty with all the little armies gone.
-the diplomacy is pretty much the same as in the previous TW games except with a few features missing and NAPs added.
-the UI is minimalist and ugly to look at.
-units cards could be a lot nicer to look at.
-still no saddles or reins.
-AI is still as unreasonable and stupid as it was in previous titles.*
The CA now has about 69 days till the game gets released, I hope that these aspects will be fixed or changed.
* = In the Rezzed footage the Roman player controls half the campaign map and has a 'large' army in Egypt on the doorsteps of the Egyptian capital and asks them to surrender and become a vassal state, the Egyptian AI just goes 'lol no' and the campaign continues.
This is to me is very reminiscent of every TW I've played in the past where you could control 90% of the map, have one faction down to one territory (which is completely surrounded by your elite armies) without money or resources, and when you ask them to surrender or become a vassal they would just refuse time after time again. Eventually forcing you to eliminate them. Seems like in the demo of Rome 2 this was no different, and so probably won't be different in the final game neither.




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