I was looking into the trait list, and noticed this trait for the first time.
How does it work? How does a character get taken prisoner actually?
I was looking into the trait list, and noticed this trait for the first time.
How does it work? How does a character get taken prisoner actually?
I think its the trait that Tyrion has in The Vale. Stops him from moving by removing his movement points, maybe...?
It's been a while since i played the basic Alpha/Enhanced.
I used it in TWOW Submod for the Redwyne-twins that are being held "captive" in The Red Keep until Cersei's trial. You simply make a script that removes it. In my case I used turn 5 to symbolize that they would problably be released since the crown is depending on House Tyrell. I actually ment to use it on more characters but did not have time to do it for the latest release. I also might have deleted it due to the original script that caused a lot of CTD's.
Basicly you can not get the trait in game unless it is in the campaign_script.txt or in descr_strat.txt from start.
"Får jag kalla dig Bajen? Det är lättare att komma ihåg..."
So I can't capture enemy generals after a battle, or something like that? Could it be made through campaign script maybe?
Not as far as I am aware..![]()
Might be there is some way to trigger the script being assigned to generals that have lost a battle.
For example in Stainless Steel some generals gets negative traits that reduces movement points to symbolize that they have been wounded in battle. Maybe this could be done the same way as you get positive traits like + command, + dread whatever. If you are interested in this matters I suggest you ask in the mod workshop part of the forum.
"Får jag kalla dig Bajen? Det är lättare att komma ihåg..."
I am not a total noob for modding, so after monday when I finish with my exams, I will try to mess up campaign_script.txt file a bit, and see if something can be done.