Back on TWC after many years and read a thread yesterday about the traits. I think one of the devs was saying that even at the minimum chance of acquiring a trait (1%), it is still very likely to be acquired over the course of the lifetime, and that's why certain bad traits seem to appear too frequently.
To the devs, there is a way in the trigger to easily reduce the Chance far below 1%. You can use RandomPercent in the trigger conditions. Then, the actual chance will equal the RandomPercent multiplied by the specified Chance. For example...
If you have this, resulting in 1% chance...
Trigger XYZ
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
Affects Trait_XYZ 1 Chance 1
And you think it should actually be a 0.1% chance per turn, you can change it to this...
Trigger XYZ
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and RandomPercent <=10
Affects Trait_XYZ 1 Chance 1
Or for a 0.01% chance per turn...
Trigger XYZ
WhenToTest CharacterTurnEnd
Condition IsGeneral
and EndedInSettlement
and RandomPercent <=1
Affects Trait_XYZ 1 Chance 1
That works in the ancillary triggers and it should work for Trait triggers as well. Just thought I'd share, since I rarely see it being used but can be very helpful.




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