Ok first post, here goes
I have been lurking on this forum for about a year and have become increasingly annoyed at some of the marketing speak which is in fact untrue or misconstrued, so made this account to post this
It's not as long as it looks, please at least read the first two sections, they are my main point
This is to show that which is new and that which isn’t
Please CA, stop pretending these are new ground-breaking features
What they are trumpeting as new, but isn’t:
-The struggle to maintain the republic or found an empire
-The unit camera: you could follow a unit with camera zoom and rotation freedom in every game since Rome 1 and Empire,Napoleon and Shogun 2 had not one but 2 unit cameras! One following the unit (Del) and one from a soldier’s first-person perspective (Insert)
-The ‘diplomatic transparency’ explaining decisions made by other factions by showing what opposing factions think of you according to the sum of your positive actions minus the sum of your negative actions: this was in Empire, Napoleon and Shogun 2 fully, and to a degree in Rome 1 with transgression warnings and senate policy and in Medieval 2 with faction disposition.
They say it’s different because it includes actions you make on the campaign map as well as on the diplomacy screen but it is not: In Shogun 2 agent actions are counted towards diplomacy, as well as how you conduct wars, your Daimyo’s traits, and research tech. Back in Rome 1 as said above dislike was explained with transgression warnings, plus remarks on the diplomacy screen like 'your offer is far too generous' and 'we will perhaps make peace when you have learned the value of peace' were are an early form of the AI displaying its diplomatic reasoning
What is actually new:
-The Province/sub-region system
-Edicts
-Army legacy
-Army naming and banner selection
-Battle modes: combined battles (land and naval), Naval assault on cities/port sieges, supply train battles
-Army stances: Raiding the countryside, forced march, recruiting directly to the army (muster mode) and Defensive stance (auto fort + defensive deployables)
-Line of sight
-The political struggle within Roman and Carthaginian senates(too much of a revolution to put only in the evolution box)
-The potential for cultural and economic victories as well as territorial
-New combat result calculator including unit weight, base attack stats as well as AP stats, and shield defence to the front and the left
-Cosmetic stuff like height differences between men within units
-The tactical map
What is an evolution/improvement on what already exists:
-The general’s abilities can be selected from a wider pool
-Events are no longer isolated pop-ups, but help to shape the story of the campaign, and have far reaching and interlinked consequences
-Ambush battles including battle deployables like burning bales,and new ambush AI
-Multiple capture points to win a siege battle
-Forts are automatically built for armies in defensive mode
-The three Roman families are all integrated into one faction and Carthage gets an equivalent. Civil wars are now of greater depth, scale and consequence
-Extra investment in AI
-Battle maps will be more contextual
-Greater visible representation of construction within towns on the campaign map
-Greater variety of siege maps
-More historical figures
-More diplomatic options: defensive alliance and non-aggression pact, as well as development of client state system, making another faction a client state being easier, and no tiny states suicidally refusing to come to terms
-Integration of campaign AI and diplomatic AI
-The ability to delegate control of some of your units to the AI
What is a regression from Shogun 2:
-Limiting the number of armies the player can have to force you to play big battles. This is a clumsy way to go about making battles feel more epic/reduce the % of battles auto-resolved stats on steam:
Maybe do this to the AI factions, and that will help lead to bigger battles but don’t do it to the player as it merely reduces the options they have. If they want big armies they will clump their troops together. There are plenty of uses for small armies, and you don’t want to have to waste one of your precious few new legion slots for a garrison unit. Raiding and skirmishes were common back then, particularly for barbarian factions as were single-cohort garrisons and missions.
Individual units have other functions outside big campaign armies. Off the top of my head: for keeping order, for bolstering frontier defences and town garrisons, to move across the map to join another army/legion that needs it more, as mentioned above for raiding, for dealing with rebellions and brigands, for catching the fleeing remnants of defeated enemy armies e.g. by breaking the cavalry away from the army, for racing ahead of the main body of an army to commence a siege, and trap the garrison units before they can flee/to start building siege equipment
Stop defending it by banging on about campaign ‘dynamism’ or saying ‘Caesar doesn’t care about his little unit of archers’ (yes he does and so do total war gamers, especially if it’s an experienced unit) as this comes across as disingenuous since it seems to be a short cut to help the new legion system. Legions often detached units, and factions without standing armies (e.g. Arverni, Suebi) did so even more. I accept that at this stage it is final for Rome 2 but how about in future making units belong to one army/legion,yes, but have to be within a certain number of regions/amount of movement points of that army rather than always in it, alternatively each legion has an area of the map assigned to it within which all units belong to that legion,and the legion is managed by selecting the general, who represents the headquarters, to enable players to have flexibility with their armies
Features brought back:
-Mercenaries
-Squalor (see screenshots of building bonuses: they include reduced squalor) + food supply
-Natural disasters
-Ancient wonders
-Traits (though seemingly limited to three?)
-Slaves and slave rebellions
-Visible indicators of province resources and animal unit mercenaries available on campaign map
Lost features from several games ago which have not returned (at least not until patches/dlc):
-City view
-Percentages of each army dead displayed when mouse hovered over balance of power bar
-Some of the wounded recovering after each battle
-Visible improvement in equipment if unit is upgraded
-Armour cleanness deterioration over the course of a battle (Med2)
-Individual province taxation
-Trade between towns within a faction, not just between factions
CA has added a lot more than they have taken away, and there are plenty of new features, which is why I find it so weird that they would pretend some that aren't are new




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