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  1. #1
    Remwr's Avatar Civis
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    Default Re: Ancient city

    It won't be added a few months before release, this makes us sound like entitled children, and I would honestly doubt modders would attempt something so outlandishly broad and niche.

  2. #2
    Evelien's Avatar Miles
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    Default Re: Ancient city

    So you want to conquer 2 million cities?


  3. #3
    Remwr's Avatar Civis
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    Default Re: Ancient city

    Quote Originally Posted by Evelien View Post
    So you want to conquer 2 million cities?
    Yeah!! For Realism! Let's make the game totally unbalanced and unplayable. That would surely be the game everyone wants.

  4. #4
    Greve Af Göteborg's Avatar Protector Domesticus
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    Default Re: Ancient city

    You keep saying "we", but I don't think that the majority of players wants to have all cities siegeable and 1200 turn campaigns.

  5. #5
    Remwr's Avatar Civis
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    Default Re: Ancient city

    Quote Originally Posted by Greve Af Göteborg View Post
    You keep saying "we", but I don't think that the majority of players wants to have all cities siegeable and 1200 turn campaigns.
    "We" means everyone who agrees with him

  6. #6
    Murfmurf's Avatar Primicerius
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    Default Re: Ancient city

    I'd play that map if it was just Italy with an early Rome, Latins, Greek poleis, Samnites, Etruscans and some Celts in the north. That'd be quite cool. But even then you'd probably half to cut the settlements by at least 50%!

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  7. #7

    Default Re: Ancient city

    Really? These kind of over the top ideas fall apart in so many ways... Development time, play time, computing power (imagine the AI turn time ...).
    My mind is boggled by the expectations of some relative to this game. Its a fracking game, not a simulation, or virtual reality. Its an idealized toy box.

  8. #8
    B. W.'s Avatar Primicerius
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    Default Re: Ancient city

    To me, it appears to be Risk style gameplay so the game can be finished in a few hours. This will appeal to a broader market and the result will be an obvious increase in sales. You can't blame CA for making good business decisions. I plan to pre-order next month, but it doesn't mean that I'm totally thrilled with the path CA has taken. I'm just hoping that some brilliant modders can make it what it should have been. In my opinion, a good strategy game should last around 20 hours (or more) of gameplay. Guess we'll have to wait on that.

  9. #9
    Lionheart11's Avatar Senator
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    Default Re: Ancient city

    1200 turns is being over dramatic, I would be happy with a campaign that went for 150 years(600 turn long campaign) and I could enjoy the "moment" more, but lets see where CA take us.

    300 years is a long time to be at war hehe.

  10. #10
    Karnil Vark Khaitan's Avatar Praepositus
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    Default Re: Ancient city

    Quote Originally Posted by Lionheart11 View Post
    1200 turns is being over dramatic, I would be happy with a campaign that went for 150 years(600 turn long campaign) and I could enjoy the "moment" more, but lets see where CA take us.

    300 years is a long time to be at war hehe.
    Not even the hundred years war lasted that long

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