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  1. #1

    Icon5 disable mongols & timurids?

    is there any way to disable timurids and mongols?
    the game is pretty fun until these badass hords appear in the east and just destroy everything with their 12+ full stacks
    there is no way defeating them on hard mode, if they lose a stack they cheat themselves another one

    I know that maybe this invasions are supposed to bring an end to the current game or just to threaten the strong turks and egypts but its really annoying

    could anybody help me out, maybe a mod or some advice to change files?

    thanks

  2. #2

    Default Re: disable mongols & timurids?

    First thing -- alteration of files requires unpacking the game - there are a few exceptions for basic things, but I am sure for Mongol / Tims scripts there will be multiple files.

    Perhaps one of the other members will direct you to the files / thread with that info (if they don't scold you for posting the 100th thousand post regarding mongols / timurids =P )

    go to desc_strat and put the mongols and timurids as playable - I don't think you need to unpack in order to do this change as it is one of the files immediately available. It will trick the game into thinking that they are a normal faction rather than a Horde faction.

    descr_events.txt and and delete Mongols and Timurids' arrival triggers is another option, though this may require unpacking the game to access the file.

    There may be other options - these are just two ideas that seem to have worked for others with little or no CTD

  3. #3

    Default Re: disable mongols & timurids?

    I have an easier one, get a spear militia unit outside of a settlement, open the console then start:

    toggle_fow > find the mongols on the map
    show_cursorstat > with the mouse close to 'em, it will give you three numbers, now memorise these numbers and look at the name of your captain (the militia)
    move_character "Captain BLABLABLA" XXX YYY > the last, X and Y is supposed to be the numbers you got

    Now attack 'em with your milita unit, even if it's a full stack, when it shows the battle preparation or the odds of each army, open the console again and this time type auto_win attacker

    Then simply auto-resolve your battle! And victory will be yours! After you win and the Mongols retreat, do this character_reset "Captain BLABLABLA
    Chase them and keep fighting till they are utterly destroyed, then simply disband it and move on to the next turn in your campaign!

  4. #4
    Vipman's Avatar Protector Domesticus
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    Default Re: disable mongols & timurids?

    An even easier way, if you don't mind starting a new campaign, is to go to Med2/data/world/maps/campaign/imperial_campaign, find in campaign_script the mongol and timurid invasion sections and remove or comment them out. At least I think it should work. Backup the file before editing in case you mess up.
    Last edited by Vipman; June 20, 2013 at 09:33 AM.

  5. #5

    Default Re: disable mongols & timurids?

    Vipman is on the right lines. Comment out the event triggers 'mongols_ invasion_warn' and 'timurids_invasion_warn' in /data/world/maps/campaign/imperial_campaign/descr_events.txt, as well as the dates directly below each entry. This will prevent the actual invasion events in campagin_script.txt from triggering. You will need to start a new campaign for the changes to become effective.

    There's an easy way to test this modification. Before disabling the events, bring the activation dates forward to turn 2 or 3 and start a new campaign. Play a couple of turns to trigger the events and see them work. Now go back the text file. Leave in the early dates that you just set, but comment out the triggers. Start another campaign. If you get through the first few turns without the events occurring, you should be good to go.
    The doctor will siege you now.

  6. #6
    Vipman's Avatar Protector Domesticus
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    Default Re: disable mongols & timurids?

    Ah you're right that's even easier, takes just a few seconds. Comment out those invasion_warn events or change their date to 400 or more so they'll come at the end of the campaign.

  7. #7

    Default Re: disable mongols & timurids?

    I found out that if you play the campaign on easy (I'm a noob) the event happens, but the armies don't appear.

  8. #8
    Vipman's Avatar Protector Domesticus
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    Default Re: disable mongols & timurids?

    Can't be true. My very first campaign was on easy and mongol horde came and was moving around the map all the time, never settled down. Probably because it was unpatched vanilla.

  9. #9

    Default Re: disable mongols & timurids?

    Quote Originally Posted by AASSSD View Post
    is there any way to disable timurids and mongols?
    the game is pretty fun until these badass hords appear in the east and just destroy everything with their 12+ full stacks
    there is no way defeating them on hard mode, if they lose a stack they cheat themselves another one

    I know that maybe this invasions are supposed to bring an end to the current game or just to threaten the strong turks and egypts but its really annoying

    could anybody help me out, maybe a mod or some advice to change files?

    thanks
    Alternatively, you could also take the Mongols and Timurids head-on and beat them, which is far from difficult, even on VH/VH. Send tons of horse archers and heavy cav, or engage them in a bridge battle to wipe them out. Never meet them on the field. This is how these factions were meant to be defeated, and it adds an an extra challenge in the late game.

    Also, the Mongols do not "cheat" themselves another horde; they are scripted to come in two waves.

  10. #10
    Majkl's Avatar Miles
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    Default Re: disable mongols & timurids?

    why would someone want to disable most entertainning thing in game?

  11. #11

    Default Re: disable mongols & timurids?

    I guess you could also change the activation of those events to like 1000 or something like it. That will cause the mongols and timurids to show up long after you've stopped playing the campaign. Or if they show up you'll probably control most of the map anyway so it's easy to beat them.

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