I would want too see more kind of resources armies use up when on they are on the field, for example:
1. Money ( obviously )
2. Food ( when not present the morale/fighting abilities will lower and possible more and more people will desert your cause )
3. water ( when not present it functions much like the food template but it has an more dramatic effect, people will die and desert and even switch side, just utter exhaustion will emerge.
I dont mean Sims bars that emptyes in 4 seconds but more like 3-4 turns or even more. This will bring more depth into the strategic map. :hmmm:
i dont think this will require any long term coding so i think it could be done before release. Atleast i hope they got something similar in development.




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