Results 1 to 5 of 5

Thread: Province/Region Population

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1

    Default Province/Region Population

    CA already said that populations return to Total War Rome II after a long time *Medieval II was the last game that had an actual use of population.*

    But i do hope they add the improvements they made during the non-population times to Rome II.

    We know that you can send some of your population to your Capital city, that way you unlock buildings and expand your capital's power and influence.

    But i also want population to be important in recruitment. That said, i want to have classes among the population you have as well as population based on nationality.

    Say i am playing as Sparta, and i want to produce elite spartan units. I will be able to recruit elite spartan units as long as my Spartiate population can support massive recruitment. Once the numbers of Spartiates runs out i will not be able to recruit elite spartan units and will have to depend on the Perikoroi for supplying my armies with units.

    Unlike Shogun 2, there is a lot of variety in Rome II and also a lot of these civilizations divided their soldiers by social class.

    Another example would be playing as Ptolemaic Egypt. Early on, with a steady number of Greek citizens you can have hellenistic armies, but as battles go on and you lose men you will lose men from that pool. Forcing you to change policies and increase the number of national egyptian units in your armies. Not only it did happen in real life, but it also makes the management of your armies a more important thing.

    I hated so much that Shogun 2 limited elite units. If Rome II adds social class division populations as well as populations divided by nationality, you will limit the number of elite troops. But no longer will the limit feel like something that was added to avoid making you OP, but something out of necessity and keeping your social classes balanced.


    P.S. Also, playing early Rome you will depend a lot on social classes since you will have to rely on the Polybian legionaries. So adding this feature makes sense.

  2. #2
    Argon Viper's Avatar Ducenarius
    Join Date
    Aug 2006
    Location
    California, USA
    Posts
    939

    Default Re: Province/Region Population

    This has been said a lot, but deserves repeating.

    As far as recruiting elite units, I like the EB system of just making them ridiculously expensive. By the time you can afford to field a full stack of them, your empire is big enough that you need to field more than just one full stack; ergo many more balanced armies than in any other TW game, and you don't feel constrained.
    Proud American/German Atheist Jew waging World War 2 in my blood.
    ______________________________________________

  3. #3
    DarrenTotalWar's Avatar Video/Podcast Creator
    Citizen

    Join Date
    Jun 2007
    Location
    Ireland
    Posts
    1,116

    Default Re: Province/Region Population

    Although more realistic,. I feel it would suck some of the fun out of the game.

    Check out my latest video: Unit Expansion Mods

  4. #4
    Adreno's Avatar Senator
    Join Date
    Jun 2009
    Location
    ZNSTD
    Posts
    1,029

    Default Re: Province/Region Population

    honestly empire had populations aswell, if you had colonies in the west they were usually very sparsely populated, for instance the dutch start with curacao with only a few hundred in pop, you can easily deplete that by recruiting some infantry

  5. #5

    Default Re: Province/Region Population

    I hope it doesn't negatively impact playing on ultra or higher unit sizes.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •