CA already said that populations return to Total War Rome II after a long time *Medieval II was the last game that had an actual use of population.*
But i do hope they add the improvements they made during the non-population times to Rome II.
We know that you can send some of your population to your Capital city, that way you unlock buildings and expand your capital's power and influence.
But i also want population to be important in recruitment. That said, i want to have classes among the population you have as well as population based on nationality.
Say i am playing as Sparta, and i want to produce elite spartan units. I will be able to recruit elite spartan units as long as my Spartiate population can support massive recruitment. Once the numbers of Spartiates runs out i will not be able to recruit elite spartan units and will have to depend on the Perikoroi for supplying my armies with units.
Unlike Shogun 2, there is a lot of variety in Rome II and also a lot of these civilizations divided their soldiers by social class.
Another example would be playing as Ptolemaic Egypt. Early on, with a steady number of Greek citizens you can have hellenistic armies, but as battles go on and you lose men you will lose men from that pool. Forcing you to change policies and increase the number of national egyptian units in your armies. Not only it did happen in real life, but it also makes the management of your armies a more important thing.
I hated so much that Shogun 2 limited elite units. If Rome II adds social class division populations as well as populations divided by nationality, you will limit the number of elite troops. But no longer will the limit feel like something that was added to avoid making you OP, but something out of necessity and keeping your social classes balanced.
P.S. Also, playing early Rome you will depend a lot on social classes since you will have to rely on the Polybian legionaries. So adding this feature makes sense.




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