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  1. #1
    jensdb's Avatar Miles
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    Default (Siegable) cities

    Hey guys,

    It's been a long time since I've been on TWC forums. But since they started revealing information on Rome II, this was the place to be.
    Anyway, I guess I missed the part of the new (?) cities and provinces system. ( Or I haven't been paying attention to one of the vids )
    So I was wondering if someone could explain me what the new system will be like? I'm thinking for instance about some cities that will be siegable, others will not. How will this actually work or what's the difference? Also, how will the new province system work? (Has it been revealed yet?) Will every region within that province have a city? And if so, will it be randomly chosen whether the city is siegable or not? Why did they invent such a new system? ( I do think it sounds awesome though! )

    Any answer would be much appreciated. Thanks a lot in advance!

  2. #2
    DogSoldierSPQR's Avatar Senator
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    Default Re: (Siegable) cities

    Here's what I can understand from all of this, so please forgive me if I make any mistakes

    There's like 3-4 regions in a province. Each region will have a city which is not siege-able (battles will take place in open fields) and only the provincial capital can be laid siege to. I cannot personally say that I agree with this move, but nothing we can do about it haha
    I personally want every city to be siege-able, as this gives every city a much more stronger defence but I believe CA have come across something that may work much more better.

    EDIT: The reason they went with this new feature is because in the previous total war games there were move sieges than land battles and people used to always auto-resolve them. So CA thought that if they could make less siege battles and making them more bigger and meaningful, then people will play them all. They are right in a way. I used to end up auto-battling when I realised I could win easily. Now though, things are going to be different and provincial capitals should be very hard to take and if you auto-battle a siege battle now, I think you could either lose or take some serious casualties to punish you for auto-battling.

    This is just my take on it all. Hope it helps
    Last edited by DogSoldierSPQR; June 18, 2013 at 12:05 PM. Reason: Forgot to add some info

  3. #3
    jensdb's Avatar Miles
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    Default Re: (Siegable) cities

    Quote Originally Posted by DogSoldierSPQR View Post
    Here's what I can understand from all of this, so please forgive me if I make any mistakes

    There's like 3-4 regions in a province. Each region will have a city which is not siege-able (battles will take place in open fields) and only the provincial capital can be laid siege to. I cannot personally say that I agree with this move, but nothing we can do about it haha
    I personally want every city to be siege-able, as this gives every city a much more stronger defence but I believe CA have come across something that may work much more better.
    Oh, didn't know that one, really. Thanks for your fast answer! Have some rep.
    I did read something about edicts or so, do you know how that will work? Is it some kind of bonus you'll get from owning the whole province? Or is it some kind of "provincial decision" like in the Europa Universalis games (if you've played them)?

    Edit: Thanks for your edit, sounds awesome! I too did the same, I also ended up auto-resolving when I thought I could win...
    Last edited by jensdb; June 18, 2013 at 12:13 PM.

  4. #4
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    Default Re: (Siegable) cities

    The map is divided in regions and provinces, where each province contains aprroximately 3 (the number varies from province to province:2,3, or even 4) regions.

    Each region has a city, whose capture assures the conquest of the region.

    However, one of the three (2 or 4) cities is also the capital of the province:
    The capital allows the construction of a great variety of buildings, it is siegable and also you can watch its growth on the campaign map.

    In contrary, the cities, which are not capitals, are not siegable (when you attack them, a field battle occurs, with the actual city depicted far away, like ETW, for example) and have a small limit of available buildings (for example, in city A you can build only farms, while in the city B you can build only ports and navy facilities).

    The reason for the low number of sieges is that they wanted, according to CA's statements, to prevent Rome II from becoming a siege fest (like Medieval II) and, therefore, from offering a boring gameplay experience.

    The reason for the region-province system is, in my personal opinion, that they wanted to simplify the campaign management, in order to emphasize in battles and, consequently, attract a larger audience.

    I hope I was helpful.

    EDIT: Second again! Dog soldier beat me...
    Last edited by Prince Regent George; June 18, 2013 at 12:17 PM. Reason: Dog soldier's speed

  5. #5

    Default Re: (Siegable) cities

    If you own all regions of a province you get a bonus. They haven't gone into great details about it. Also you can hold festivals and other events that decrease the chance of rebellion, or a gladiator fight i believe the other event was. All I know is yes you get a bonus for holding all regions

  6. #6
    jensdb's Avatar Miles
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    Default Re: (Siegable) cities

    Quote Originally Posted by Prince Regent George View Post
    The map is divided in regions and provinces, where each province contains aprroximately 3 (the number varies from province to province:2,3, or even 4) regions.

    Each region has a city, whose capture assures the conquest of the region.

    However, one of the three (2 or 4) cities is also the capital of the province:
    The capital allows the construction of a great variety of buildings, it is siegable and also you can watch its growth on the campaign map.

    In contrary, the cities, which are not capitals, are not siegable (when you attack them, a field battle occurs, with the actual city depicted far away, like ETW, for example) and have a small limit of available buildings (for example, in city A you can build only farms, while in the city B you can build only ports and navy facilities).

    The reason for the low number of sieges is that they wanted, according to CA's statements, to prevent Rome II from becoming a siege fest (like Medieval II) and, therefore, from offering a boring gameplay experience.

    The reason for the region-province system is, in my personal opinion, that they wanted to simplify the campaign management, in order to emphasize in battles and, consequently, attract a larger audience.

    I hope I was helpful.

    EDIT: Second again! Dog soldier beat me...
    Haha, nontheless thank you for your answer. I yet have another rather small question: How will this be represented on the campaign map? (I don't know if you can answer this one yet...)
    For example, you own 2 out of 3 regions in a province, will the province turn into your colour (of your faction) then? Or do you need to own the whole province before it turns to your colour? Or just the capital region? And if one of the last two is true, and you own 2 out of 3 regions (and not the capital region), how will you see on the map that you have regions there?

    I hope you understand my question, because English isn't my primary language. I'm tying my best though!

    Quote Originally Posted by Fishdawg View Post
    If you own all regions of a province you get a bonus. They haven't gone into great details about it. Also you can hold festivals and other events that decrease the chance of rebellion, or a gladiator fight i believe the other event was. All I know is yes you get a bonus for holding all regions
    That sounds awesome! Thanks.

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    Default Re: (Siegable) cities

    Quote Originally Posted by jensdb View Post
    Haha, nontheless thank you for your answer. I yet have another rather small question: How will this be represented on the campaign map? (I don't know if you can answer this one yet...)
    For example, you own 2 out of 3 regions in a province, will the province turn into your colour (of your faction) then? Or do you need to own the whole province before it turns to your colour? Or just the capital region? And if one of the last two is true, and you own 2 out of 3 regions (and not the capital region), how will you see on the map that you have regions there?

    I hope you understand my question, because English isn't my primary language. I'm tying my best though!
    It's simple:
    If you watch the campaign map (I suggest watching the E3 video or the thread of Cameo, who made an excellent representation of the map), you will see that the borders between the regions of the same province are very easy to distinguish,
    So I suppose that when you conquer one region, its colour changes (no matter if it was the province's capital) just as we know from the previous TW titles.
    If I didn't make myself clear, watch the abovementioned thread or videos and I am sure you will understand!

  8. #8
    jensdb's Avatar Miles
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    Default Re: (Siegable) cities

    Oh yeah, I see it! Sorry, my bad, had to look twice before asking. Thanks anyway man!

  9. #9
    DogSoldierSPQR's Avatar Senator
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    Default Re: (Siegable) cities

    Haha I didn't realise anyone else was on the page so I thought I'd help out
    Prince Regent George, sorry dude!

    jensdb, Edicts I do not know too much about, my friend. What I do know is that they can only be passed once you have every region in a province including the capital and they are basically a policy. For example, each different region could be doing their own thing, but you may pass an edict which wants this specific province to focus on military or economical etc. Edicts are a little confusing but that's all I can think of right now and everything I have read so far has sounded like this. Sorry I could not explain it in more detail

    Thanks both of you guys for giving me a reputation point. Glad I helped out
    Last edited by DogSoldierSPQR; June 18, 2013 at 01:05 PM. Reason: Damn spelling mistakes :(

  10. #10

    Default Re: (Siegable) cities

    My biggest disappointment that so few cities. Cities should be much larger. The problem sieges can be solved in many of ways, such as adjusting the AI does not besiege in 20% of cases

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