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  1. #1
    Andytheplatypus's Avatar Domesticus
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    Icon4 [WIP] Titanium

    Titanium






    Titanium is a Submod of Stainless Steel that is going to improve on almost every aspect of the original. It will be released as 3 different time era's. The first release is for the Early Era (1100-1204). Not only have we created all new aspects, we are combining quite a few mods/submods. We wanted to create something that everyone could enjoy since SS 7.0 has stopped development for the time being. The main purpose of this mod is to create an unofficial SS 6.5. The first release will concentrate on new factions, new ai and combining sub mods. Let us know what you think

    Please comment! Good, Bad, Suggestions. Any comments are welcome

    We now have our own Titanium Sub-Forum in the Stainless Steel Forum.

    Tentative Release Date: September 1st. (this is no promise, but simply a goal we are trying to reach and depends on the free time of the mod members)


    If you are interested in joining the mod team send me a pm or post on this thread.

    Features:

    Blue
    : Features that are finished and ready for first release
    Green: Features that are not finished yet but should be ready for first release
    Red: Features that are getting worked on but will not be ready for first release


    • 2 Turn per year
    • 1100-1204
    • New Unit Models
    • Faster Turn Times
    • Improved Scripts
    • Settlement Sapping
    • New Campaign AI
    • New Campaign Map
    • New Battle AI
    • Improved City Defenses
    • New Music
    • Religion System
    • Trade Guilds
    • AoR Units
    • New Loading Screens
    • Improved Unit Recruitment
    • Re-emergent Factions
    • New Battle Animations
    • RC 2.0


    Factions:

    31 Factions:

    • Kingdom of England
    • Kingdom of the Franks
    • Kingdom of the Scots
    • Holy Roman Empire
    • Kingdom of Denmark
    • Kingdom of Norway
    • Kingdom of Hungary
    • Kingdom of Poland
    • Republic of Venice
    • Republic of Genoa
    • County of Sicily
    • Papal States
    • Kingdom of Leon and Castille
    • Kingdom of Aragon-Navarre
    • Emirate of the Almoravid's
    • Great Novgorod
    • Principality of Kiev
    • Volga Bulgaria
    • Cuman-Kipchak
    • Roman Empire
    • Kingdom of Georgia
    • Principality of Cicilia
    • Principality of Rascia
    • Fatimid Caliphate
    • Sultanate of Rum
    • Seljuk Empire
    • Obotrites
    • Crusader States
    • Abbasid Caliphate
    • Ghor Sultanate
    • Independent States


    Preview - Campaign Map


    We are going to also have a whole new re-textured campaign map. Here is a little teaser, this is only a texture preview.




    Preview - New Units


































    Mod List:

    Mods being used for Titanium.





    Members List:

    List of all the people associated with the mod so far.



    Titanium Signatures











    Links:
    Links to Titanium Pages:
    Titanium Page 1
    Titanium Page 2
    Titanium Members Page (Members Only)
    Last edited by Andytheplatypus; August 24, 2013 at 04:35 PM.

  2. #2

    Default Re: Titanium - Epic Stainless Steel Submod - Need Help

    So you take out the Kingdom of Portugal which historically had a great impact on the world and also still exists, and you put Navarre, which is an insignificant region? What kind of logic is that I ask?

  3. #3
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    Default Re: Titanium - Epic Stainless Steel Submod - Need Help

    Quote Originally Posted by Sulfurion Blackfyre View Post
    So you take out the Kingdom of Portugal which historically had a great impact on the world and also still exists, and you put Navarre, which is an insignificant region? What kind of logic is that I ask?
    there were several factions ruled by the Jimena House and Portugal had less importance than those

  4. #4
    Andytheplatypus's Avatar Domesticus
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    Default Re: Titanium - Epic Stainless Steel Submod - Need Help

    The time frame of the mod is 1100-1204. It doesnt matter if portugal is still a country, they were not relevant at 1100. But you arent the first person to tell me it was stupid to put in navarre. I will fix first post later today

  5. #5

    Default Re: Titanium - Epic Stainless Steel Submod - Need Help

    What will you replace Navarre with?
    Last edited by Sulfurion Blackfyre; June 18, 2013 at 01:07 PM.

  6. #6
    Andytheplatypus's Avatar Domesticus
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    Default Re: Titanium - Epic Stainless Steel Submod - Need Help

    Planning on norway unless someone has a better suggestion with units that are easy to get

  7. #7
    Andytheplatypus's Avatar Domesticus
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    Default Re: Titanium - Epic Stainless Steel Submod - Need Help

    Updated

  8. #8
    Andytheplatypus's Avatar Domesticus
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    Default Re: Titanium - Epic Stainless Steel Submod - WIP

    Updated OP 6-20

  9. #9

    Default Re: Titanium - Epic Stainless Steel Submod - WIP

    Why not Vladimir-Stuzdal?
    You would hardly need to do much for a roster.
    With the Bolgars it would really spice that side of the map up.

  10. #10
    Andytheplatypus's Avatar Domesticus
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    Default Re: Titanium - Epic Stainless Steel Submod - WIP

    Mostly because 31 factions is the limit.

  11. #11

    Default Re: Titanium - Epic Stainless Steel Submod - WIP

    I meant in regards to it being a better option than Norway or not...

  12. #12
    Andytheplatypus's Avatar Domesticus
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    Default Re: Titanium - Epic Stainless Steel Submod - WIP

    That would leave only 1 Scandinavian faction and 4 russian factions. Would leave denmark a very easy campaign, dont you think?

  13. #13

    Default Re: Titanium - Epic Stainless Steel Submod - WIP

    Quote Originally Posted by Andytheplatypus View Post
    That would leave only 1 Scandinavian faction and 4 russian factions. Would leave denmark a very easy campaign, dont you think?
    Kievian Rus - 1, Novgorod - 2, possible Vladimir-Suzdal - 3 and which state from your faction list would be in your opinion the fourth Rus one?

    In my opinion Vladimir Suzdal would suit nicely here. It would be a political enemy for all states around - Novgorod, Kiev, Qumans and Volga Bulgaria. What I think as completely inapriopriate for the period 1100-1204 is Lithuania. I mean sure there were some Lithuanian tribes present around the Nemen river but in no way was there any Lithuanian state. If you want a Pagan state on the baltic coastline - pick Veleti confederation or duchy of Obodrites, though the latter were partialy baptised. The Obodrite-Veleti-Stetin area was target for famous (though defeated) Polabian Crusade of 1147y - this could be a nice event in your sub-mod.
    Last edited by Silesian_Noble; June 23, 2013 at 04:07 PM.


  14. #14

    Default Re: Titanium - Epic Stainless Steel Submod - WIP

    Well, when you put it logically...

    Hey man your faction choice looks fantastic, thanks for making this.

  15. #15

    Default Re: Titanium - Epic Stainless Steel Submod - WIP

    This looks like a great project. Noticed your post on the main page, had no idea this was going on. Thanks from me, too. Will look forward to august 1.

  16. #16

    Default Re: Titanium - Epic Stainless Steel Submod - WIP

    Finally a submod that focus on unit overhaul!

    I suggest that you also include Mr Crows CSUR for Sicily and/or other factions.

  17. #17
    Andytheplatypus's Avatar Domesticus
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    Default Re: Titanium - Epic Stainless Steel Submod - WIP

    Thanks guys.

    We are planning on re doing all vanilla models at some point with much better models. CSUR is very restrictive on how you can use them, not a big fan of that.

  18. #18
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    Default Re: Titanium - Epic Stainless Steel Submod - WIP

    Oh-oh-oh this looks perfect. I'd like to see some super aggressive-hard to beat rebels in certain locations to make it a challenge to conquer rebel provinces - so if there is no Norway faction, to have lots of large aggressive rebel stacks representing Norway and Sweden to make it tough for the Denmark player.

  19. #19
    Andytheplatypus's Avatar Domesticus
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    Default Re: Titanium - Epic Stainless Steel Submod - WIP

    Quote Originally Posted by Larkin View Post
    Oh-oh-oh this looks perfect. I'd like to see some super aggressive-hard to beat rebels in certain locations to make it a challenge to conquer rebel provinces - so if there is no Norway faction, to have lots of large aggressive rebel stacks representing Norway and Sweden to make it tough for the Denmark player.
    As for the first release we will have Norway in the game. We will also have rebels that are more aggressive.

    Quote Originally Posted by Silesian_Noble View Post
    Kievian Rus - 1, Novgorod - 2, possible Vladimir-Suzdal - 3 and which state from your faction list would be in your opinion the fourth Rus one?

    In my opinion Vladimir Suzdal would suit nicely here. It would be a political enemy for all states around - Novgorod, Kiev, Qumans and Volga Bulgaria. What I think as completely inapriopriate for the period 1100-1204 is Lithuania. I mean sure there were some Lithuanian tribes present around the Nemen river but in no way was there any Lithuanian state. If you want a Pagan state on the baltic coastline - pick Veleti confederation or duchy of Obodrites, though the latter were partialy baptised. The Obodrite-Veleti-Stetin area was target for famous (though defeated) Polabian Crusade of 1147y - this could be a nice event in your sub-mod.

    • The Novgorod Rus*
    • The Kievan Rus*
    • The Volga Bulgaria*
    • Vladimir-Stuzdal


    I agree Lithuania was not a state at the time, but we need them in that location for faction balance. For the first release we will keep factions as they are now.

  20. #20

    Default Re: Titanium - Epic Stainless Steel Submod - WIP

    Quote Originally Posted by Andytheplatypus View Post

    • The Novgorod Rus*
    • The Kievan Rus*
    • The Volga Bulgaria*
    • Vladimir-Stuzdal
    I don't understand, how could you classify Volga-Bulgaria as a Rus state? I mean this state was of different ethnicity (mostly Bulgars, but included many other steppic and finno-ugric elements), had nomadic roots (and therefore completely different culture) and was Muslims (mostly). How in God can you think about Volga-Bulgars as for a Rus state???

    Quote Originally Posted by Andytheplatypus View Post
    I agree Lithuania was not a state at the time, but we need them in that location for faction balance. For the first release we will keep factions as they are now.
    In my opinion and according to historical sense there is no need for Lithuania there. The Lithuania province should be rebelious with a solid garrison (similar to Prussian lands) and area of competition between Novgorod-Kiev-Poland and eventually Danes. Lithuania is highly ahistorical in your mod's timeframe context. I mean you could include a state called something like Tribal Confederation of Lithuanians (in no way a Duchy in that period) but in such case you would have to include other insignificant tribal confederations like Prussians, Jatviengas, Curonians etc. - impossible within your map's range and factions limit.


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