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Thread: A Thought on 1-Turn Per Year and Season Implementation

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  1. #1
    Varyag's Avatar Libertus
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    Default A Thought on 1-Turn Per Year and Season Implementation

    Ok, so I've been absorbing all of the information out there since the announcement of the game like everyone else, and it hit me other day a way that seasons could be implemented in the already-confirmed 1-turn-per-year setting. This is entirely speculation on my part so feel free to shoot it down or praise it, but I just wanted to get it out there as I've not seen it around here yet.

    This mechanic takes into consideration the potential movement points of every player-owned unit and agent currently produced/recruited and present on the campaign map. Once each turn begins, the amount of potential points is naturally at 100%. This opening phase of the turn will be set at the traditional beginning of the campaign season, or the Spring of every year. Then, and this ties into CA's previous statement that they are wishing to implement a more dynamic and responsive campaign map, the advancement of the seasons corresponds with the spending of that initial collective pool of movement points across all theatres of war.

    Consider: You want to start with your most powerful and prestigious campaigning armies as your turn opens, and they will naturally be fighting in the Spring and Summer months as their spent points tick away at the initial pool, then once Fall and Winter arrive, more non-essential and tertiary forces are issued commands, up until the point the turn ends with snow covered ground on the clicking of "End Turn" button.

    In conclusion this is just a thought, but I think would make for a very immersive campaign experience, and would serve to marry 1-TPY and changing of seasons in a cool new way. Eh?
    "Only a few prefer liberty - the majority seek nothing more than fair masters."
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  2. #2

    Default Re: A Thought on 1-Turn Per Year and Season Implementation

    Give up mate ,so many thousand of words have been writen about this and all went in vain.
    Game will be 1 year per turn .
    How will he 4 season in each year ,we have to wait to 3rd September.

  3. #3
    Varyag's Avatar Libertus
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    Default Re: A Thought on 1-Turn Per Year and Season Implementation

    Right if you read the post it's not trying to convince anyone it shouldn't be 1 turn, I'm just speculating.
    "Only a few prefer liberty - the majority seek nothing more than fair masters."
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  4. #4

    Default Re: A Thought on 1-Turn Per Year and Season Implementation

    Quote Originally Posted by oOIYvYIOo View Post
    Give up mate ,so many thousand of words have been writen about this and all went in vain.
    Game will be 1 year per turn .
    How will he 4 season in each year ,we have to wait to 3rd September.
    Technically speaking seasons can be implemented if each turn is 1 turn and 3 months. That would give you the 4 seasons.

    Also, since they are using the Warscape engine, albeit highly modified. Seasons already scripted into the engine. CA is just doing the same thing they did with Medieval 2, where turns lasted 2 years, but you changed from summer to winter every turn.

    The good news here is that we might get turns per year mods if seasons are included the way i am assuming they are.

  5. #5

    Default Re: A Thought on 1-Turn Per Year and Season Implementation

    Quote Originally Posted by oOIYvYIOo View Post
    Give up mate ,so many thousand of words have been writen about this and all went in vain.
    Game will be 1 year per turn .
    How will he 4 season in each year ,we have to wait to 3rd September.
    And you, sir, are an illiterate yokel.

    On topic: I have had similar thoughts myself, except I was thinking more that the campaign map would change for the individual army as it used up its movement points. Either way, I have faith that CA has solved this marvellously - I have a hard time seeing why they would make such a radical change otherwise.

  6. #6
    Sharpe's Avatar Praeses
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    Default Re: A Thought on 1-Turn Per Year and Season Implementation

    none was taken in consideration
    Well that's not true for sure.

    There is no way the did not consider it - they certainly did, but decided one turn was better in the grand scheme of things.

  7. #7
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: A Thought on 1-Turn Per Year and Season Implementation

    Give the 1-turn a year a chance. Eventually it'll be changed by DLC or mods anyhow.
    We Came, We Saw, We Ran Away!

  8. #8
    King_Porus's Avatar Senator
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    Default Re: A Thought on 1-Turn Per Year and Season Implementation

    Guys, did you even read the OP? He isn't complaining about 1 tpy, he is theorizing how it might work. Interesting post, sir, I hope people actually read it, although it is entirely speculation and we have to wait for CA's final word.

  9. #9
    Lord Dakier's Avatar Protector Domesticus
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    Default Re: A Thought on 1-Turn Per Year and Season Implementation

    Quote Originally Posted by King_Porus View Post
    Guys, did you even read the OP? He isn't complaining about 1 tpy, he is theorizing how it might work. Interesting post, sir, I hope people actually read it, although it is entirely speculation and we have to wait for CA's final word.
    They obviously already have their idea of what they want in the game so all this is, is one of the 1,001 extra questions we already have. I won't be surprised if its randomised to show armies fighting different times of the year.
    We Came, We Saw, We Ran Away!

  10. #10
    Adreno's Avatar Senator
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    Default Re: A Thought on 1-Turn Per Year and Season Implementation

    yes my guess is also that an army's movement points can be divided in 4 parts.. say you can move 200 km a turn.. upto 50km away you will fight in spring, 100km summer etc

  11. #11

    Default Re: A Thought on 1-Turn Per Year and Season Implementation

    Quote Originally Posted by Adreno View Post
    yes my guess is also that an army's movement points can be divided in 4 parts.. say you can move 200 km a turn.. upto 50km away you will fight in spring, 100km summer etc
    I thought that also... armies march path will have four colours just like in rome 1 (1st=green,2nd=red,3rd=blue,4th=yellow and so on...) now you can march as far as the fourth colour in one turn... seasons will vary depends on the colour where you meet your enemy...

    just my opinion....
    Last edited by jamreal18; June 17, 2013 at 11:40 PM.

  12. #12

    Default Re: A Thought on 1-Turn Per Year and Season Implementation

    I wonder about forced march? maybe as far as fifth colour......

  13. #13
    ISG01's Avatar Miles
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    Default Re: A Thought on 1-Turn Per Year and Season Implementation

    Exactly what I was thinking when I saw that there will be seasons. They don't have to change the look of the campaign map, but they can still implement it that way in the tactical battles.
    'I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve.' - J.R.R. Tolkien

  14. #14
    Sol Invictus's Avatar Domesticus
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    Default Re: A Thought on 1-Turn Per Year and Season Implementation

    Quote Originally Posted by ISG01 View Post
    Exactly what I was thinking when I saw that there will be seasons. They don't have to change the look of the campaign map, but they can still implement it that way in the tactical battles.

    Considering we are given 1tpy I hope that the Seasons progress like Varyag speculates. I don't know any other way that it would make sense. I hate the idea of the Seasons changing each year though that might make it easier to mod in 4tpy. Hopefully we can find out some of the details later this month.

  15. #15

    Default Re: A Thought on 1-Turn Per Year and Season Implementation

    I've always wondered about one turn being 15 months, that way each turn will be a different season assuming each season lasts 3 months.

  16. #16

    Default Re: A Thought on 1-Turn Per Year and Season Implementation

    I still think 9 month turns would be pretty good. It would fix pretty much all the problems presented as well as adding another 100 turns to the campaign which I think would be a good length. Im not going to criticize or praise 1 year per turn until I actually experience it ingame.

  17. #17

    Default Re: A Thought on 1-Turn Per Year and Season Implementation

    Wouldn't that mean that every time the AI attacked you it would be in Winter?

  18. #18
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: A Thought on 1-Turn Per Year and Season Implementation

    Is there a different between winter in Germania and winter in Egypt ? How's winter in Italy ? This is a genuine question from someone who've never experience winter seasons at all.


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  19. #19
    McCarronXLD's Avatar Senator
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    Default Re: A Thought on 1-Turn Per Year and Season Implementation

    Interesting concept, OP! Makes a lot of sense. For awhile I feared that there would just be different parts of the map that were always a certain season, but this is a lot more innovative.
    "You hurt me long ago; my wounds bled for years. Now you are back, but I am not the same."

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