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Thread: There will be Forts in R2 ?

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  1. #1
    MarkusAntonius's Avatar Tiro
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    Icon5 There will be Forts in R2 ?

    Someone knows if there will be Forts in this game ? I don't see forts since Empire and I Really hope so. Because they were very usefull. In the first game i always used to make a line of them in the northern frontiers. And in Britain to create something like adrians walls. I'm already happy with the army presence recruitment of mercenaries be back. And I hope Forts too. I think Total War series shouldn't loose this feature.

  2. #2

    Default Re: There will be Forts in R2 ?

    Walls are out, forts on the other hand don't remember seeing anything on that. Hope we can build them, will help keep the filthy barbarians at bay

  3. #3
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: There will be Forts in R2 ?

    Yes if you attack an army on defensive stance or your being attack while in defensive stance. It will be like mini settlement siege in earlier games will basic walls and palisades.
    Last edited by AngryTitusPullo; June 17, 2013 at 12:33 AM.


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  4. #4
    Tiro
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    Default Re: There will be Forts in R2 ?

    Quote Originally Posted by LestaT View Post
    Yes if you attack an army on defensive stance or your being attack while in defensive stance. It will be like mini settlement siege in earlier games will basic walls and palisades.
    if this is true that would be awesome

  5. #5

    Default Re: There will be Forts in R2 ?

    Quote Originally Posted by LestaT View Post
    Yes if you attack an army on defensive stance or your being attack while in defensive stance. It will be like mini settlement siege in earlier games will basic walls and palisades.
    where did you read this? so far I have only heard about the fire balls and spikes (like in medieval).
    also are these palisades already there or are they similar to shogun 2 where you spawn stuff infront of your archer units
    (creating your own little wooden fortress sounds amazing)

  6. #6
    Miles
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    Default Re: There will be Forts in R2 ?

    Quote Originally Posted by Bearnation54 View Post
    if this is true that would be awesome
    http://forums.totalwar.com/showthrea...features-specs


    • Armies have at least three possible stances that you can place them in during a turn. I’m not certain the mechanics of how they will play out in the campaign are quite fixed, but it was hinted that switching stances would take a turn. They are... normal, ambush (hidden from the enemy’s sight), forced march (quicker to move, but if caught on the hop, they’ll suffer diminished combat effectiveness), defensive (given a fort or palisade to defend from)
    It's a bit outdated though, considering it say atleast 3 stances, while mentioning four.


    Something about the stances:

    Normal Stance > turns battles into regular land battles(?)
    Ambush Stance > turns battles into ambush battles(?)
    Forced March Stance > turns battles into baggage train battles(?)
    Defensive Stance > turns battles into mini sieges(?)

    There's also a fifth stance not mentioned in the link above; Raid Stance
    Source: http://www.gameranx.com/updates/id/1...ails-revealed/
    Last edited by GrudgeNL; June 17, 2013 at 02:00 PM.

  7. #7

    Default Re: There will be Forts in R2 ?

    Quote Originally Posted by LestaT View Post
    Yes if you attack an army on defensive stance or your being attack while in defensive stance. It will be like mini settlement siege in earlier games will basic walls and palisades.
    I am sorry?

    They said they have removed walls from 3/4 of the map and reduced sieges to just 53 cities and then they turned every defensive field battle into a minimal siege ?

    what's the point of all that?

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  8. #8

    Default Re: There will be Forts in R2 ?

    Quote Originally Posted by PROMETHEUS ts View Post
    I am sorry?

    They said they have removed walls from 3/4 of the map and reduced sieges to just 53 cities and then they turned every defensive field battle into a minimal siege ?

    what's the point of all that?
    ?!?!?!? ,wait ... Lestat what do you mean by defensive stance ? Is it a new option in campaing ?

  9. #9

    Default Re: There will be Forts in R2 ?

    Quote Originally Posted by PROMETHEUS ts View Post
    I am sorry?

    They said they have removed walls from 3/4 of the map and reduced sieges to just 53 cities and then they turned every defensive field battle into a minimal siege ?

    what's the point of all that?
    City Siege =/= small wooden fortifications that can only be deployed in certain conditions (defensive stance & attacked).

  10. #10
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: There will be Forts in R2 ?

    Quote Originally Posted by PROMETHEUS ts View Post
    I am sorry?

    They said they have removed walls from 3/4 of the map and reduced sieges to just 53 cities and then they turned every defensive field battle into a minimal siege ?

    what's the point of all that?
    What's the point of what ?

    Will all your armies be on defensive ? That's only if you wish to turtle for 1000 turns without expansion.

    Quote Originally Posted by oOIYvYIOo View Post
    ?!?!?!? ,wait ... Lestat what do you mean by defensive stance ? Is it a new option in campaing ?
    Yes. As explained a few posts above. Armies have now few moves type options and the options used will make different type of battles.

    Normal - no need to explain I guess. Since RTW until FOTS we have this except in FOTS we can use railroads which is kinda like the forced march.

    Defensive - movement points will be lower I guess but if attacked then player (or the AI) will have defensive options. Possibly small forts or barricades whatever (defending on tech I think).

    Forced march - movement points will be increased but lower morale and can't attack immediately (have to wait next turn though not sure if this army can support another army nearby if attacked).

    There's also raiding for barbarian factions. They don't have to capture cities but just raid and loot like the option we had in BI. There's also ambush stance which possibly be available for army stationed in a region after few turns.

    Wait for Rezzed where public will be able to play early code of the game for more info.
    Last edited by AngryTitusPullo; June 18, 2013 at 12:02 AM.


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  11. #11

    Default Re: There will be Forts in R2 ?

    Quote Originally Posted by LestaT View Post

    Yes. As explained a few posts above. Armies have now few moves type options and the options used will make different type of battles.

    Normal - no need to explain I guess. Since RTW until FOTS we have this except in FOTS we can use railroads which is kinda like the forced march.

    Defensive - movement points will be lower I guess but if attacked then player (or the AI) will have defensive options. Possibly small forts or barricades whatever (defending on tech I think).

    Forced march - movement points will be increased but lower morale and can't attack immediately (have to wait next turn though not sure if this army can support another army nearby if attacked).

    There's also raiding for barbarian factions. They don't have to capture cities but just raid and loot like the option we had in BI. There's also ambush stance which possibly be available for army stationed in a region after few turns.

    Wait for Rezzed where public will be able to play early code of the game for more info.
    Ah you got my Achilles' heel ,im to lazy to check previous posts .
    Thank for typing again the explanation.

  12. #12

    Default Re: There will be Forts in R2 ?

    Quote Originally Posted by LestaT View Post
    Yes if you attack an army on defensive stance or your being attack while in defensive stance. It will be like mini settlement siege in earlier games will basic walls and palisades.
    yep this.
    defensive stance?
    Its what we saw in the demo btw.
    there will be stances, or modes for armies and naivies too. Like defensive, raid, etc.

    In addition to the traditional sieges and field battles, a myriad of new battle types are available in Rome II. These battle types include the following:


    • Combined naval/land battles: These battles will occur when assaulting a coastal city, or when two armies are near the coastline. In the case of the latter, navies can arrive by sea to bolster the land forces with their marines.
    • Settlement outskirt battles: These battles are fought near regional capitals, which are too small to have walls. It is yet unclear how these battles will be different from field battles.
    • Siege battles: These battles will occur when an army assaults a provincial capital or a fortified settlement. In these battles, the cities include multiple capture points which the defender has to defend in order to win the fight, as seen in the Siege of Carthage trailer. The attacker can build siege equipment in preparation of the assault.
    • Encampment battles: These battles will be triggered when an army attacks another that is in defensive stance. The defending army has had time to build fortifications around its perimeter, including wooden palisades or small forts. All in all, the battle will resemble a small scale siege.
    • River battles: River battles will be fought when an army tries to cross a major, navigable river, and another army tries to stop it from doing so. Navies can aid in this fight, although armies will be able to build transport ships of their own when crossing rivers.
    • Ambushes: Ambushes have been revamped in Rome II, and will feel completely different than before. The ambushing army has the ability to place traps, such as flaming boulders, spikes and so on. The defending army must find a way to escape the siege area to win, although it can also attempt to destroy the ambushing army. These battles will be similar to the battle of Teutoburg Forest historical battle.
    • Supply train battles: Supply train battles occur if an army intercepts another that is force marching. Since the defending army is unprepared for a battle, their supply trains are vulnerable and the men themselves are tired of marching, therefore having morale penalties. The attacking army can win if it manages to capture the enemy supply train or destroy army caught marching.
    • Port sieges: Another combined land and naval battle type, port sieges are triggered when a navy sails into an enemy coastal city with a port. The navy will attempt to land its marines in the city, while heavier ships intercept any enemy vessels and provide supporting fire to the marines using catapults and other projectiles, like in the Siege of Carthage historical battle.

  13. #13
    Lionheart11's Avatar Senator
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    Default Re: There will be Forts in R2 ?

    defensive stance?

  14. #14

    Default Re: There will be Forts in R2 ?

    You can set your armies to different settings ei forced march, normal movement, defensive stance and ambush. Each allowing your army to perform a different action

  15. #15

    Default Re: There will be Forts in R2 ?

    Quote Originally Posted by Fishdawg View Post
    You can set your armies to different settings ei forced march, normal movement, defensive stance and ambush. Each allowing your army to perform a different action
    I admin I didn't watch any video lately so that new to me

    Excited.
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  16. #16
    AngryTitusPullo's Avatar Comes Limitis
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    Default Re: There will be Forts in R2 ?

    I wonder if ambush and defensive will be culture related. In the old games you will automatically be able to be in ambush stance by being close forested areas. Maybe the option is now available anywhere on the map but for 'barbarian' factions ? For the defensive stance will is be made automatically available once an army is stationed inside a region for certain number or turns ? 2 possibly or can we manually set it up ? I think player will need a turn to change stance so for example this turn we set an army to 'force march' and only after ending the turn player can move army from Rome to the northern part of Gaul in one turn.


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  17. #17
    Lionheart11's Avatar Senator
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    Default Re: There will be Forts in R2 ?

    do you have a source on that claim?

  18. #18
    Libertus
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    Default Re: There will be Forts in R2 ?

    CA members said it several time that there are definately different army settings :

    Forced march:

    Army can move a long distance but if attacked in the same round they get less moral an so as they are exhausted.

    Normal mode:

    Should be clear.

    Defence mode:

    They are able to build different defence structures depending on the time they are in this mode ( in one interview was said also forts but I don't remember which one).

    Ambush mode:

    You can place different structures before the battle starts like crowsfeet or the "fireballs" in the Teutoburg trailer.


    This is nothing new it is confirmed a bit longer yet

    There are several interviews/articles where it is confirmed.

  19. #19
    DarrenTotalWar's Avatar Video/Podcast Creator
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    Default Re: There will be Forts in R2 ?

    Thought they were cool and usefull but should take 1 turn to build instead of instant.

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  20. #20
    MarkusAntonius's Avatar Tiro
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    Default Re: There will be Forts in R2 ?

    Yes and Forts were like a symbol of roman expansionism. Specially in the north. All those films i see about Romans and Barbarians. Involves Forts. The Eagle, Druids, Centurion, Hbo Rome, even Asterix always have a roman fort near to crush. I think they should add the ability of make Forts like Watchtowers in the old days. Not only deployable defences. besides being good too.

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