
Originally Posted by
Jack Lusted
Proper line of sight is something we have wanted to include in Total War games for a long time, and now with Rome II advances in tech have allowed us to do it.
This means that units can now be hidden behind hills, or behind large buildings unless another unit can see them from a different angle or gets close enough.
It’s important to point out here that the system is still being worked on and experimented with, but the below should help explain it more.
On open ground units will be able to see for a long way, no units popping into existence as they start to fire on you. Hills and buildings will block line of sight but below a certain distance units behind hills and walls will become visible (this is to represent the noise a unit would make that would be audible).
It works much the same as hiding in woods does now, just extended to include other terrain features. Units that are hidden from you will not show up on the tactical map just as hidden units in Shogun 2 do not show up on the radar map until they have been spotted.
We’ve wanted to implement this for a long time as it allows for more tactical possibilities on the battlefield. Now you can hide units behind that big hill and try and surprise your enemies, or use tall buildings in settlements to mask a flanking move by some of your forces. The AI will be aware of this system and will be able to deal with it. Remember it will know how many units you started the battle with so will know if you have some hidden based on how many it can see.
This line of sight system is an evolution and addition to how hiding has worked in Total War games for a long time, taking it further to add more depth to the battlefield.