I´ve given a similiar question not long ago
Don´t really know, if i´m happy with this regulation and limitation, but at least you can argue that it has positive sides too (as long as it also goes for the AI armies).
I´ve given a similiar question not long ago
Don´t really know, if i´m happy with this regulation and limitation, but at least you can argue that it has positive sides too (as long as it also goes for the AI armies).
You need to play intelligently. Realistically, things like that actually did happen.
So 20 units per army and you can control up to two armies, right? So total, you can control 40 units. After that the AI controls everything else?
Where is it said that you can only control up to two armies?
Please check up on facts before spreading assumptions and leading others to believe things that aren't true - before there's another flood of new threads about "can only control two armies, CA fail".
The amount of armies you'll be able to field will be dependent on several factors. How many exactly for what factors/factions is still unknown.
"The best defense is a good offense"
- Carl von Clausewitz
In other words: "Stop being such a pussy and attack"
Dominion of Dust. A city of sand. Built your world of nothing. So how long did it stand?
A 100 years? Now wasn't it grand? Built your world of nothing. How long did it stand?
What did you think would happen? When did you think it would all fall down?
Domain of dust in a land of sand. Did yourself right, so let's feel grand.
Domain of dust in a land of sand. Now there's nowhere left to stand.
Why wouldn't you have to constantly be concerned about the defense of your nation. Do you really want to be able to send every field army off on a foreign invasion without possible consequences? If you are insecure about the safety of your homeland then you should definitely need to defend it with a large army. If that means you are not able to go tearing off into foreign adventures then so be it. This is why playing a minor faction like Sparta or Athens will be difficult.
Well I'm pretty sure it's safe to say you get atleast 1-2 armies per province you own and the army cap raises for each province taken (possibly)
In this case I'll show you an example of what I will be doing the first dozen or more turns I play as Rome.
Step 1. Seize all of the regions/provinces in Italy. (going from the assumption 1 region = 1 legion I now have 4 legions to work with)
Step 2. Send 1 well equipped & 1 meager we'll call it army to conquer the Corsica & Sardinia islands while 1 well equipped and 1 meager army stays home to defend = 2 more legions !
Step 3. At this point with my theory I now have 6 legions at my disposal ! I will leave 1 well equipped legion on the Corsica & Sardinia Islands raise 2 new meager equipped legions and send them along with the 2nd legion sent to Corsica & Sardinia to take both the settlements in Sicily.
Step 4. Going from the map and my theory I now have access to 8 legions and if any invaders had come while I was taking over any of these provinces I would've been covered.
So the army cap won't be too bad even if it's 1 army = 2 provinces which in my opinion is fair enough as it is you just gotta make sure you have armies defending choke points into your regions and be ready for sea invasions if that's one of the possibilities your particular faction can face and you'll be fine man
(Step 1 = Black
Step 2 = Green
Step 3 = Blue )
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Troll Face
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Except that it doesn't work that way. According to CA the bigger you get the lesser relative amount of armies you will have.
Example - 1 region - 1 army; 2 regions - 2 armies; 3 regions - 2 armies; 4 regions - 3 armies; 5 regions - 3 armies; and so on. If you think about it, early Imperial rome had 28 legions and covered perhaps 100 regions of the map. Even that relatively small army was a huge burden on the treasury of Imperial Rome.
To the OP - offense begins with an adequate defense - if you have nobody left to defend your country, you don't have any right to go rampaging in another one. Besides, if you have an enemy land three stacks in your back yard, you did something monumentally stupid - you left a potent enemy with a huge army in striking distance of your lands and nobody to oppose him. Who does that? Furthermore, if you are talking about a seaborne invasion, then you did something even more stupid - you left control of the sea to an enemy with a powerful fleet. So in any case you deserve whatever you get.
In other words, don't blame the game, blame the gamer.
P.S . You know, the Romans had client kingdoms as buffer against enemies. That way you first have a potential source of alllied military in this location, used to the way of war in the area, and also if the enemy wants to attack you he has to overcome the client kingdom first, which will give you a time to react.
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Troll Face
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RomeII Realistic Heights mod
Arcani
I S S G A R D
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Creator of Res Gestae
Original Creator of severall add ons on RTW from grass to textures and Roman Legions
Oblivion Modder- DUNE creator
Fallout 3 Modder
2005-2006 Best modder , skinner , modeler awards winner.
actually modding skyrim [/SIZE]
Nobody know how Garrisons work in Rome 2. Complaining about something nobody knows is useless. There is a big chance that the garrison will be more powerfull than in previous titles and honestly, in Nappy 5-6 regular Units with garrison militia were often enough to stop an entire army if you used the terrain. In the end less than hundret survived often, but that was still a good result for a minor force. If garrisons have a strenght like that than it is fine.
I would worry more about the legionary stats we have seen in the Teutoburg and Nile Battle Trailers, because they are twicce and tricce than every other unit we save of the other factions. In this case you shouldn't worry Prom, because you will anyway play just this propably OP Faction![]()
Proud to be a real Prussian.
You armies will be limited by upkeep anyways it's not a big deal.
Scoodlypooper Numero Uno
What I really like about this type of change to the game is that my cities will no longer have full stack armies in them (all of my cities) to protect me from who knows what. I will most likely have to actually make a choice on attack/defense and also the location of the attack/defense (this is the really interesting part). Basically I love that I can potentially lose a large portion of my holdings due to carelessness or having armies slip through and wreck havoc. I imagine this will create far more important decisive battles than there were in any other TW game. This is also especially true due to the location and amount of walled cities. It will be a good thing for gameplay to be sure.
People need to stop worrying about having everything protected 100% of the time. Losses are a part of reality and these changes will allow us to think more rationally on how we pick and choose our battles and also how we accept and counter the losses we take in the game. Look at the Egypt screenshots, they don't even own all their starting territories, so how will they go about countering these incursions into their lands? It won't be as simple as running away to the nearest city anymore to create a Berlin wall of defense, like every other TW game I have played.
Above; I believe the poster Nameless was a little harsh in his reply... However, the example of Caesar crossing the Rubicon and Pompey fleeing to Greece due to having no legions on home turf... THESE are the kind of situations I see having the potential of happening more frequently than past games. Honestly playing the past TW games, even with mods (obviously not every mod), it is not hard to create 100% defense through walled cities and max garrisoned armies everywhere. Taking that away is honestly my favorite change to the series.
Last edited by Serger989; June 15, 2013 at 09:56 PM.