Please post your bugs here, with replay or screenshot please.
We probably know some already, but cannot harm to post them anyway. We will bring out a patch anyway as some updates did not make the deadline on time.
LZoF
Please post your bugs here, with replay or screenshot please.
We probably know some already, but cannot harm to post them anyway. We will bring out a patch anyway as some updates did not make the deadline on time.
LZoF
- AI is a little bit silly, especially if troops have to pass brigdes.
- I get a crash to Desktop at more then 18 troops
No capmaign...
I hope this guy is joking...Originally Posted by Total Fanatic :)
Anyway maybe im the only one to have encountered this but artillary does not appear to fire when i order it to. Also not as much smoke as seen in the screenies of N2TW.
Please read this: http://www.twcenter.net/forums/showthread.php?t=60482- AI is a little bit silly, especially if troops have to pass brigdes
For the CTD`s:
Check your video settings, you may want to play on to heavy settings for your games.
LZoF
We had to reduce the smoke effect at the last minute.Anyway maybe im the only one to have encountered this but artillary does not appear to fire when i order it to. Also not as much smoke as seen in the screenies of N2TW.
Because of mayor memory leak problems, resulting in huge framedrops when playin in MP.
We had very nice lingering smoke effects, that even stayed hanging in the air even when a unit had moved away from its original firing spot, I tell you and the testers can confirm, very nice indeed.
A downside however that these smoke screens would cause massive frame rate drops when you started to swing the camera, we addressed this to a CA member, but it is actually something CA knows as they improved it in MTW2. So it was or our lovely smoke screens with laggy play or change it to a shorter burst.
LZoF
Originally Posted by Count Zimoa of Flanders
I wrote about the enemy Ai, not my :wink:
After Id corrected my video settings: no ctd
you dont get control over all units at the start of the battle. With each new phase new units are "unlocked" and only then they will listen to your orders.
Read the Singleplayer & Multiplayer if you have problems with the SP scenario. It will clear things up for you.
LZoF
Last edited by Lord Zimoa; August 31, 2006 at 04:28 PM.
I just tried the single player scenario and I kinda liked it....However im not modder or editor and I can't make maps alone...Heck I coucldn't make a map in AOE 3...So are you guys going to release more of these babys to the community?![]()
how many maps would you like? i believe there is about 10 included in this pack. have you played them all already?
im sure there will be more maps in future releases/patches.
I think I've found another Bug
The game freeze if national Guards and Olpochenies are on the map (yes I checked my video settings)
How do you know which ones are unlocked. I had the same problem as Szun. I had assumed the unit cards in my control bar were the ones I could use. I thought that any newly unlocked units would show up their after they unlocked.Originally Posted by Adherbal
I assumed wrong. Also is their any way to group units.
For Lawrence, mercy is a passion, for me, it is merely good manners. You may judge which is the more reliable.
We just updated the NTW2 FAQ here in the sticky thread.
LZoF
Balancing
French Fusiliers have a strong charge value of 20, better than Grenadiers which are described as being better at charging. Is this WAD or a typo?
Someone mentioned that the cannons didn't fire when ordered to - I think that they don't fire if you've got a unit infront of them too close
Correct, cannon need straight line of sight, so no obstacles, friendly units or disturbing terrain features to close in front of them.
LZoF
My congratulations for your mod.Fine work indeed.
The first thing i noticed is that when my camera is to close to the troops no sound comes out from the gun fire.Also sometimes there is no gunpowder smoke.Why the cavalry is armed only with cold steel weapons,shouldn't be there fire arms?Take for example the carabineers.They have only swords.Also it seems to me that the reloading time is too fast.Wouldn't be better if you decrease the reloading time but increase the damage done by each volley?I think this will impart more realism to the fire fights.
It's me Arman :-)
Congrads Lordz with Release!
Some how I was probably last one to find out about it.
First spelling mistake I found, already posted but this is probably more proper place.
In quotes that apear before battle Alexander Suvorov is spelled "Alexander Suvarov" :0) Which is something like between Suvorov and commander of cuirassiers Uvarov.
Check it please otherwise I will not know what to say to my Russian friends.