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  1. #1

    Default Impressions, comments of a guy who played at E3

    here it is:
    I hope it hasn't been posted before


    http://questgamingnetwork.mymiddleea...2-impressions/


    E3, Editorial, PCJune 14, 2013
    Total War: Rome 2 Impressions



    T he world is ripe for the taking in the latest entry in the highly acclaimed Total War series. Total War: Rome 2 is a sequel to the 2004 hit Rome: Total War, and the world of ancient times has never looked better. I was able to sit down at the SEGA booth today and get my hands on the mighty armies of ancient Rome. What I saw blew me away. Additions have been made in game to bring further realism while managing your empire, and the debut of combination battles, where you control both land and naval units, is a welcome addition to the strategy.
    The Campaign Map

    One of the mainstays of the Total War genre has been their campaign map. This is where all of your micromanaging, recruiting, diplomacy as well as how you keep an eye on your rivals takes place. The map in recent games have become more and more detailed, but Rome 2 is the most beautiful yet. While we spent a lot of time seeing the map near the Nile River in North Africa, we did traverse to Syria, as well as Gaul and Germania to see a couple different regions. The forests, trees, hills and valleys looked simply stunning. Water looked realistic as waves crashed onto the shores of the Mediterranean, tossing the boats of both the Romans and the Egyptians with the waves.
    The Nile, what would become our battleground.

    The map spans from Spain to Afghanistan, Britan to Africa, so a large breadth of land is available to conquer. The map is separated by provinces with each having settlements to control. Conquer all of the settlements and you gain control of the province. The map also features Great Wonders, two of which we saw today was the Library of Alexandria and the Pyramids. Owning the province where these wonders are located is crucial, as they provide both local and global buffs to your faction.
    The campaign map also changes due to your actions. One example of this is when you expand and build in a city you own. You can see the construction going on and the city getting bigger. As a result, the landscape around the city takes a different look and feel to it as well. One example of this is you are building a city and it happens to border a forest. Even if you don’t expand towards the forest, you still see the results of your construction as your city would use those resources to expand. Another example was farmland near a settlement in Gaul. Depending on how your city grew, we could see even more farmland appear to keep the city fed due to the higher population.
    Factions and Diplomacy

    In Total War: Rome 2, you have the opportunity to play as either 1 of 3 Roman Factions, or the rest of the world. The three Roman houses you could control are the Julia, Junia and Cornelia. Thanks to the inclusion of a new “politics” mechanic, you will not only be trying to out pace the other families on the field, but on the Senate floor as well. Your rivals can influence other houses and senators, and while some might support your cause, others will not. You can either support, extort, discredit and assassinate those rivals to allow you to gain a foothold.
    Your ability to rise above your rivals will be shown in your political capital. Political Capital can be used to “purchase/adopt” better generals, but be warned: if your political capital and influence becomes too great, the other houses of Rome might see you as becoming too big for your own good and go to war with you. Because of this, any outward expansion must be placed on hold due to a civil war back at home. One way of equalizing this is through marriage. Marry into a lesser house and it brings down your capital, but increases theirs. Of course, the assassination your rival option is always there as well.
    Gameplay

    After the presentation from the team at Creative Assembly, we were finally given the chance to try out one of the new combination battles that they have been talking about. We could take the role of the attacking Romans, which was the harder route, or we could play as the defending Egyptians. Of course, I chose the Romans looking for a challenge.
    The first thing I noticed was just how simply stunning the battlefield looked. The textures were beautiful, the water effects looked realistic, and everything just popped out on screen. The models of all the units on the battlefield looked as though they were meticulously crafted individually, adding more realism to the fight.
    Gameplay opened up with a cut scene setting the stage for the battle. The Egyptians had the high ground and had heavily fortified it with powerful siege weaponry and defensive weapons such as flaming boulders to be rolled down the hill into an attacking army, etc. On the coastline your navy holding several armies of powerful Legionaries lay awaiting your orders, but the Egyptian navy was closing in fast. You troops were outnumbered without those reinforcements. Two options were presented: do you disembark your troops ahead of enemy lines and meet them up with the greater bulk of the 13th legion, or do you bring your navy behind enemy lines and close in the Egyptian position from both sides? Each decision had it’s own set of obstacles. By bringing your troops ashore to start the battle, you leave your army vulnerable to the onslaught of defensive weaponry the Eqyptians had laying in wait, but in order to bring them around the enemy force you would have to destroy the enemy navy.
    This was by far the most important decision you had to make, as the success of this choice would be indicitive of the outcome of the entire battle. I talked with one of the developers afterwards, explaining that I have played every TW game since the original Shogun, and this was literally the hardest battle I have ever fought. He seemed pretty pleased when he heard that.
    Back to the gameplay. One of the great features of Rome 2 is their legacy system. Your troops gain bonuses by winning battles and leveling up. But if your troops are destroying in a battle, you still have the ability to salvage those buffs and bonuses by raising that armies banner with another set of troops. So if the 13th legion fell in battle against the Egyptians, when we recruited a new army in Rome, we could raise the banner of the 13th Legion once again. The troops themselves will be green, but the bonuses your army gained will live on, thanks to the tradition of the army before it.
    I decided to risk my navy in order to secure the more strategic position of flanking the enemy atop the hill. I sent my army on the ground in different directions in the hopes of causing some flanking situations when I assaulted the hill as well. I moved my navy to begin engaging the enemy naval units. It was when they clashed I remembered something: I am awful at Total War naval battles. At this point though it was too late to bring them out and try and maneuver around them the get as many units ashore as I could. While I was focusing on my navy, back on land the enemy was marshaling on my position. I sent some ground infantry to camouflage themselves in the jungle at the base of the hill, in the hopes I could draw the attention of the enemy one way and then flank from the left with this unit. The computer sniffed this out and as I was focused on the situation happening with my navy, I could hear my general yelling orders and the cries of people dying. I went back to see a host of elephant units absolutely decimating my troops as they approached the shelter of the trees. Realizing the only units I had that could contend with the elephants were my elephant troops, I sent them as well as my pilum spearmen to harass the enemy and force a retreat.
    By the time those units arrived, my infantry lines broke and began to retreat. I did repel the attack of the elephants, only to realize that while my attention was focused there, my navy had been pretty much sunk – with the legionaries still inside. Realizing that defeat was probably imminent, I decided to just rush the hill in the hopes of taking some of the Egyptians with me. I took control of the a unit camera and watched as flaming boulders rolled through my lines, leaving paths of death and fire in their wake. More elephants began to rush through my armies, sending men flying in all directions. As a side note, I was pleasantly surprised to see as the bodies hit the ground, they left marks in the sand where they landed, adding some more realism to the scene unfolding.
    This event did not grace my computer screen unfortunately.

    I did manage to flank the Egyptian army from the right and take out a few of their siege weaponry, and from there my heavy cavalry and elephant troops bared down on the enemy position. Unfortunately, though I was winning battles atop the hill now, my army was pretty well decimated. Even with the little victories with my cavalry and elephants, my infantry, general and ranged units trying to come up the hill were either dead or fleeing.
    Thankfully, before complete destruction could be realized, the time limit on the demo ended and we were thanked for the time spent taking a look at the game. Only one person out of 20 won their battle (he chose the Eqyptians, so even the Creative Assembly guys didn’t think it counted) and I left their booth wanting more.
    Conclusion

    Having played every Total War game in the series, I can see Total War: Rome 2 easily surpassing the rest of the titles by a long shot. With new systems to make your game even deeper, the ease in which they made how you recruit troops and construct your cities, the political intrigue that you will have to balance within Rome and beyond, and learning to balance naval and land battles to your advantage, Rome 2 is shaking up to be one of the best games of the year, and the defining game in the Total War series.
    Last edited by panzerschreck; June 14, 2013 at 04:33 PM.

  2. #2
    Sol Invictus's Avatar Domesticus
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    Default Re: Impressions, comments of a guy who played at E3

    Thanks for posting. I can see how controlling both a naval and land battle simultaneously could be very frantic. I will try mightily to avoid such chaos.

  3. #3
    vietanh797's Avatar Domesticus
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    Default Re: Impressions, comments of a guy who played at E3

    Quote Originally Posted by Sol Invictus View Post
    Thanks for posting. I can see how controlling both a naval and land battle simultaneously could be very frantic. I will try mightily to avoid such chaos.
    It will be fun and very challenging, but I agree that control both navy and land force at once will be a pain in the ass. If I not restricted in 25 mins I think I will land Roman troops to avoid any lose to those troops before start the naval battle. That way if I win the naval battle I can still use my ship to move my troops around. If I lose I can still have almost full manpower to assault the hill(the balista won't do much damage to troops after all).

    It seem that having troops on board of ship will make your ship stronger in boarding but I believe that with a little good tactic we can sink the enemy without any boarding on those empty ship
    Empire II and Medieval III pls

  4. #4

    Default Re: Impressions, comments of a guy who played at E3

    Sweeeet, thanks

    I would have tried disembarking the troops more inportant IMO. Scarificed the navy if need the hill was the objective.

  5. #5

    Default Re: Impressions, comments of a guy who played at E3

    Sounds promising!!


    "Rem tene; verba sequentur." - Grasp the subject, the words will follow.

  6. #6

    Default Re: Impressions, comments of a guy who played at E3

    Quote Originally Posted by nomercysniper View Post
    Sounds promising!!

    He is not alone to have found the game good:

    Re: Rome II: Total War - News, Features, Articles & Interviews





    Total War: Rome II Recieves Several Nominations at E3


    Friday 14 June 2013


    Total War: Rome II was a great success at E3 and was awarded by journalists with various nominations including Best PC Game and Best of E3.


    We are extremely pleased to announce that Total War: Rome II was positively received by journalists at E3 this following week. Huge congratulations to everyone at Creative Assembly for their hard work and dedication... it's really showing!
    A list of the awards and nominations received can be viewed below:
    Best of E3 – 9lives.be
    Most Valuable Game (Official Selection) – PC Gamer
    Best of E3 (Nominee) – WorthPlaying.com
    Best of E3 (Nominee) – Multiplayer.it
    Best PC Game (Nominee) – Machinima
    Best Strategy Game (Nominee) – Machinima
    Best of E3 (Nominee) – Vandal.net
    Best of E3 (Nominee) – IGN
    Best of Strategy – Destructoid
    Best of PC – Destructoid
    Best Strategy – Russia
    Best PC Game – Russia
    Best of E3 (Nominee) – Gaming Excellence
    Best of E3 (Nominee) – Game Informer
    Best of Show (Nominee) – Game Front
    Best Strategy Game – Pop.com.br
    Best of E3 (Nominee) – Dvlzgame.net
    Total War: Rome II is set for release on September 03, 2013. Make sure to get your pre-order in today (and recieve The Greek States Culture Pack included for free). We also have a few copies of the Collector's Edition left but order them fast... this sweet Edition is very limited!
    http://www.creative-assembly.com/new...nominations-e3

  7. #7
    Lord Tomyris's Avatar Cheshire Cat
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    Default Re: Impressions, comments of a guy who played at E3

    The map also features Great Wonders, two of which we saw today was the Library of Alexandria and the Pyramids.
    The Library as well as the lighthouse, eh? Not sure if that's quite correct...


    Ex-Quaestor of TWC: Resigned 7th May 2004

  8. #8

    Default Re: Impressions, comments of a guy who played at E3

    Seems like most of the people actually playing had a good experience.

    There's a lot of mixed opinions, i've noticed, when they talk about the AI. Some previews say that it's dumb, some that it acted about like in current TW's, and some were completely "shocked" as the old tricks that used to work against the AI failed miserably and they got destroyed. There was actually one where the guy said he defeated the fleet and as he approached the beach saw the egyptians run away - this led him to believe that the AI was braindead and this would be an easy victory. But what happened was, the AI ran in another direction and set up an "ambush" for the roman soldiers. It sounds very promising, but again, we haven't seen enough.

    I hope they release a full playthrough of the battle with commentary. A 5 minute "epic moments" video isn't enough to make informed opinions about something.

  9. #9
    |Sith|Galvanized Iron's Avatar Protector Domesticus
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    Default Re: Impressions, comments of a guy who played at E3

    I guess the difficulty of the battle in the actual release will depend on if you got enough time on your hands to complete the naval battle before you are forced to march up the hill.
    Also responsible for the Roma Surrectum II Multiplayer mode
    Rest In Peace Colonel Muammar Gaddafi
    Forward to Victory Great Leader Assad!


  10. #10

    Default Re: Impressions, comments of a guy who played at E3

    More elephants began to rush through my armies, sending men flying in all directions. As a side note, I was pleasantly surprised to see as the bodies hit the ground, they left marks in the sand where they landed, adding some more realism to the scene unfolding.

    Realism at its best!

    So, the flying men were awesome and when they landed they leave marks on the ground. And it adds more realism WoW!

  11. #11

    Default Re: Impressions, comments of a guy who played at E3

    Quote Originally Posted by Little Legionaire View Post
    More elephants began to rush through my armies, sending men flying in all directions. As a side note, I was pleasantly surprised to see as the bodies hit the ground, they left marks in the sand where they landed, adding some more realism to the scene unfolding.

    Realism at its best!

    So, the flying men were awesome and when they landed they leave marks on the ground. And it adds more realism WoW!
    have you been hit by an elephant? If a bull can send a man flying, and i have seen it alot of times. I cant see why a elephant cant.
    Not to mention if this scenario is in a beach, people will leave a mark where they fall or stand.

  12. #12

    Default Re: Impressions, comments of a guy who played at E3

    Maybe the AI has been upgraded to be bipolar and schizophrenic like what happened with CiV when Gods and Kings released.
    Some people said the AI got better and some said they only noticed a slight difference.
    It wasn't ground breaking, but you wouldn't want to go back to Vanilla either way.


    ​Scoodlypooper Numero Uno

  13. #13
    Primicerius
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    Default Re: Impressions, comments of a guy who played at E3

    Quote Originally Posted by ptoss1 View Post
    Maybe the AI has been upgraded to be bipolar and schizophrenic like what happened with CiV when Gods and Kings released.
    Some people said the AI got better and some said they only noticed a slight difference.
    It wasn't ground breaking, but you wouldn't want to go back to Vanilla either way.
    I noticed that America in Civilization V got extremely bipolar as the player got more powerful.

  14. #14

    Default Re: Impressions, comments of a guy who played at E3

    Quote Originally Posted by Dan113112 View Post
    I noticed that America in Civilization V got extremely bipolar as the player got more powerful.
    Even today, after so many patches, Spain still fears me for no reason.
    Like really, I have two more warriors than her and don't even know where her cities are and she's like, OK MIGHTY CIVILIZATION, WE FEAH YOU.
    I demand **** from her, she's like, nope, not giving you anything.
    It's bizarre.


    ​Scoodlypooper Numero Uno

  15. #15
    Primicerius
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    Default Re: Impressions, comments of a guy who played at E3

    Quote Originally Posted by ptoss1 View Post
    Even today, after so many patches, Spain still fears me for no reason.
    Like really, I have two more warriors than her and don't even know where her cities are and she's like, OK MIGHTY CIVILIZATION, WE FEAH YOU.
    I demand **** from her, she's like, nope, not giving you anything.
    It's bizarre.
    Probably because even though you're strong enough to tell her to **** off you're not strong enough to demand things. I was playing Civ V today and I told Spain to leave my city-state ally alone and she was scared of me. I am the second strongest empire in the game though.

  16. #16
    Semisalis
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    Default Re: Impressions, comments of a guy who played at E3

    B-b-b-but Sparta wasn't powerful at this time!

  17. #17
    LewisVee's Avatar Semisalis
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    Default Re: Impressions, comments of a guy who played at E3

    I'm loving the sound of politics, it seems like a great addition

  18. #18

    Default Re: Impressions, comments of a guy who played at E3

    i was wondering, about having both navy and land troops on the battle field. so if i have ten ships, i can only have ten land troops on the field since my max is set at 20? is that right? or are they accounted for differently?

  19. #19
    SamueleD's Avatar Campidoctor
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    Default Re: Impressions, comments of a guy who played at E3

    Quote Originally Posted by I2ain_2_Battle View Post
    i was wondering, about having both navy and land troops on the battle field. so if i have ten ships, i can only have ten land troops on the field since my max is set at 20? is that right? or are they accounted for differently?
    No, you got it all wrong. The maximum number of units in an army is 20, as for the fleets it might be the same. The maximum number of units you can control in a battle is 40 (like in Shogun 2, after the FotS patch), which is either two full armies, two full fleets or a full army and a full fleet (or some other combination, but the important is 40 units max in battle).

  20. #20
    Evelien's Avatar Miles
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    Default Re: Impressions, comments of a guy who played at E3

    Thanks Interesting read!


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