The introduction of capture points might prevent you from chasing a single unit around the entire map, but it might also end up creating a new set of problems for the players. The nature of melee warfare means camping in real time battle would be a much bigger issue than a gunpowder age game, especially when two players didn't deploy any heavily artillery in the game.
What's stopping a player from simply camping around one capture point and forming a phalanx square formation?





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