I saw Jack saying that cliffs were an artistic decision to show impassable areas, but as far as I can see, it is more than that.
First of all, from the footage from E3 and the images of the campaign map, it seems that most of the length of the coastlines are made up off cliffs, with mostly areas near settlements having beaches. As if there are "dedicated" areas where one can land. Or, I also have a suspicion, that this could have been done to guide the AI, so it doesn't land where it shouldn't. Whatever the case, it seems quite restricting to me. For example, I cannot move an army quickly from the Red Sea through the "armpit" at the present day Suez and continue to the Mediterranean. The whole of the shore nearest to the Mediterranean is made up of damn cliffs! The only available beach is near the settlement Myos Hormos. WHY??? Why can I only land in southern Egypt? But this is just one example of movement restrictions. The bigger question is WHY most of the coastlines are cliffs??? I can understand the tiny islands, but why are the shores of the main land bodies made up of darn CLIFFS too?? Is it for the AI?
Forget the historican INauthenticity, this is just plainly restricting my options.




Reply With Quote








