The FAQ says this:
"In 1 turn, it takes 1 turn to recuit 1 unit. In 0-turn you can fill a city with 9 units and recruit all of them in 1 turn, in 1 turn you only recruit 1 of those units. Note that the mod is balanced for 0-turn, but that can lead to a lot of stacks which some players may not like for whatever reason. They may prefer to play a 1-turn campaign."
How is the mod balanced for 0-turns? What is different about the game compared to vanilla R: TW that makes the game balanced for this kind of thing?
The reason I ask is because I haven't played this mod before and want to try it but don't want to start a campaign before I know this. The idea of being able to recruit all your units in a single turn sounds interesting but also game breaking, so I want to know how the mod has been "balanced" to take this into account.
What is preventing the AI from simply filling it's cities with new units after you start a attacking it, for example? Also, if you destroy an army won't the AI be able to just instantly get its army back the next turn by rebuilding it all at once?
This 0-turn thing sounds interesting, but I want to know how its balanced before I try it out.




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