
Originally Posted by
weirdoascensor
Yep, And How...This means You have a Reason to presume that The aspect, based on previous Warscape Total War games, are Moddable.
I mean, not just "R2TW Sucks" or "Warscape are Not Moddable!" Comments...
No, that's not what we want to hear...you have to state the reason why that might be moddable or not...
You know, assessing the game and planning for Plausible Mods are better Things to do than whining...
So Modders of TWC, Share Your Ideas! Surely some uh, noted incredibly vocal Modders in this Subforum have some Words...
As for me, I'll wait until The Game Released and see...but why not discuss this?:
LIKELY PLAUSIBLE
>Siege Engine Projectile and Physics.
How:
Assuming it won't be very different from previous games:
-Minimize explosion radius. Stones don't simply explode, and Incendiary Pots 'o Oil don't make shockwaves at Impact...
-Make main damage be dealt by impact not explosion: Add small bounceability similar to ETW-NTW cannonballs(if still there); Increase collision radius;
-Make area damage be dealt by shrapnel not explosion: Make shrapnel projectiles that shot out from impacts to simulate it, either stone chippings and gravel or incendiary trail effects.
MAYBE PLAUSIBLE
>Charge Impact Physics.
How: Probably reduce battle entity collision radius and Mass. However, there are possibility of special "Can Fling" attribute in Chariots and Elephant Batlle Entity of Unit Stats; just like "bullet-resistant" or "body piercing" stat in Shogun 2
>Variable Weapon in a Unit.
How: Rome 2 Screenshots shows Every Man in a Unit have Different Shield with Different Pattern Each per Unit...why stop there? It shows that all unit equipments will use variant system, shields are, and weapons are grouped in equipments too in previous warscape games... As long the equipment uses the same animation, it may be plausible that more than one weapon can be used by one unit.
For Instance: Xiphos and Kopis/Axe and Club in a Single Unit...since the animations are not too different.
NOT SURE
>Great Cities without Siegemaps
How: Not Sure. However, there is a possibility of assigning a Settlement's Siegemap into Other Settlements. In Shogun 2, there is a Settlement with special Siegemap: Kyoto,The Old Capital of Japan. It is possible to assign the siegemap to other settlement, as assigning Kyoto siegemap into Osaka and Odawara has been done.
For Instance, Let's Say Syracuse would not yield a Siegemap...then some other Settlement Siegemap can be assigned into Syracuse, making Syracuse a "Copy" of the original one...But all of this is just a speculation...All of this rests on the assumption that minor cities will have its own map...maybe minor cities will not be counted at all, Thus have no "minor_city_region_general_battle_template" at all but just an field battle...
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