And that's why Jack Lusted is great.There are a similar number of settlements with siege battle mpas as Shogun 2. There is also the greatest variety of siege maps of any Total War game.
Seasons are still in the game. The reasons for one turn per year have been explained many, many times.
Yes Generals will be alive for a shorter period of time but will gain skills more quickly.
There is more depth and more features in the campaign than any previous Total War game.
That is an artistic choice to make it clear where players can and cannot land their armies. The tiny islands have nothing on them so have been made impassable.
No they're like a region from Shogun 2. Multiple buildings slots, can raise armies and have happiness factors of their own.
There are sieges. There are forts. There are deployable defences.
There are a variety of skin tones used, some Romans are portrayed as more tanned than others. They're not black.
That is not what the AI will do. that would be a huge step back for it and we continue to work hard on making it better and play better.
Capture points are for the attackers to take, and are one way of winning a battle along with the old ways of you know beating the enemy army. They are implemented to help removed some exploity tactics used by players such as corner camping.
See above. Tactics are still important, that has not changed.
We have always adjusted movement speeds for gameplay and we always will. That has been true of every game we have made.
We colour code units to help with easy identificaiton of which units belong to each faction in a battles. Again we have always done that and always will.
Artillery works just like in previous games where you recruit them as part of your army and they move around with it. Their primary use will still be for sieges.
The battle is not a strict reproduction of the Battle of Nile.
The unit card images are based on the look of the unit in the game and infact make it easier to see which unit you are selecting.
The length of battles will be longer than Shogun 2 but still in line with the length we've aimed for in all Total War games.
The campaign is designed to last around 300 turns, which is longer than Shogun 2, Empire, Napoleon and Medieval II. There is also no time limit. You can take as long as you want to finish it.
We have gone for a more even distribution of settlements. If we went just for the ones mentioned in ancient writings (which are all Roman and Greek), we'd have a huge amount of settlements which each required sieging in a very small area. That would be terrible for gameplay. We will always go for what plays the best.





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