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  1. #1

    Default Gametrailers interview of GC2006

    http://www.gametrailers.com/gamepage.php?id=2767

    Just scroll down to interviews.

  2. #2
    The Mongol's Avatar Primicerius
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    Default Re: Gametrailers interview of GC2006

    Thx, loading as I type this.

  3. #3

    Default Re: Gametrailers interview of GC2006

    Wow he almost appeared to ramble on the AI than any other issues. *crosses fingers*

  4. #4
    The Mongol's Avatar Primicerius
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    Default Re: Gametrailers interview of GC2006

    I was pretty surprised at that too.

  5. #5

    Default Re: Gametrailers interview of GC2006

    Quote Originally Posted by DavidtheDuke
    Wow he almost appeared to ramble on the AI than any other issues. *crosses fingers*
    No, i think he talked about it for a few minutes...how AI try to flank you, or use the terrain...sounds ok to me.

  6. #6

    Default Re: Gametrailers interview of GC2006

    Quote Originally Posted by Archer
    No, i think he talked about it for a few minutes...how AI try to flank you, or use the terrain...sounds ok to me.
    Rhetoric is rhetoric. Not limited to CA, but let's not put our hopes on anything they say about the AI and wait until it arrives

  7. #7
    Siddyus's Avatar Biarchus
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    Default Re: Gametrailers interview of GC2006

    Nice... making advantage through terrains. This I gotta see when MTWII arrives.

  8. #8
    smoke's Avatar Positively positive
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    Default Re: Gametrailers interview of GC2006

    "A choice of 17 playable factions"

    "Out in november this year"
    CAVE CANEM

    "CA forced me to buy RTW2. CA made my buy all DLC's. Even the free ones. CA made me push the button."

  9. #9
    God-Emperor of Mankind's Avatar Apperently I protect
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    Default Re: Gametrailers interview of GC2006

    Good interview.
    Can't wait until November.

  10. #10

    Default Re: Gametrailers interview of GC2006

    anyone notices, that not a word about modding or modding tools or anything related to mods?

  11. #11

    Default Re: Gametrailers interview of GC2006

    Quote Originally Posted by Archer
    anyone notices, that not a word about modding or modding tools or anything related to mods?
    Hmm, a tad dissapointing. Easily could've forgot, however. Don't think it's an issue.

  12. #12

    Default Re: Gametrailers interview of GC2006

    Quote Originally Posted by Archer
    anyone notices, that not a word about modding or modding tools or anything related to mods?
    Didnt notice that no.

    However, that doesnt mean anything.... they also never mentioned 15 out of the 17 playable races so does that mean that theres only 2 races? no it doesnt.

    Interviews like this are to get new players into the game, and you will find that 99% of them wont care/have a clue about mod tools.

    It would be like trying to sell a car and saying... "not only is its top speed 150mph, but it was designed by a man named buhasapetapetalon" (ie... useless information to 99% of people)

  13. #13

    Default Re: Gametrailers interview of GC2006

    Quote Originally Posted by Knight_Yellow

    Interviews like this are to get new players into the game, and you will find that 99% of them wont care/have a clue about mod tools.
    I think, that's incorrect. Many people who played any type of game (even if only the sims), well know about the modifications and modding. Modding has been around since Doom, or even earlier. Yes, newbies tend to not care about anything for the first few days, but just trust me, sooner or later they will be looking around for them.

    I know some people, who actually bought HL2, Doom III, BF1942, because they heard about the mod first, and didn't even care about the original game.

  14. #14
    Sidus Preclarum's Avatar Honnête Homme.
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    Default Re: Gametrailers interview of GC2006

    Quote Originally Posted by Archer
    I know some people, who actually bought HL2, Doom III, BF1942, because they heard about the mod first, and didn't even care about the original game.
    I know of a guy, who plays CS somewhat regularly, and had never *heard* of HL ...

  15. #15
    God-Emperor of Mankind's Avatar Apperently I protect
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    Default Re: Gametrailers interview of GC2006

    Quote Originally Posted by Archer
    anyone notices, that not a word about modding or modding tools or anything related to mods?
    Well this was a interview so the interviewer probably didn't ask him about it.
    And quite frankly I would have done the same thing.
    Asking about mods isn't something you generally ask a dev especially if you are gonna make a general interview.

  16. #16

    Default Re: Gametrailers interview of GC2006

    I think, that's incorrect. Many people who played any type of game (even if only the sims), well know about the modifications and modding. Modding has been around since Doom, or even earlier. Yes, newbies tend to not care about anything for the first few days, but just trust me, sooner or later they will be looking around for them.
    Sorry, people playing mods (or actively seeking mods) make up a significantly small minority of players.

    You just don't hear from them because they aren't on forums like these looking for mods, so they are underrepresented on the internet.

  17. #17

    Default Re: Gametrailers interview of GC2006

    Quote Originally Posted by TB666
    Well this was a interview so the interviewer probably didn't ask him about it.
    And quite frankly I would have done the same thing.
    Asking about mods isn't something you generally ask a dev especially if you are gonna make a general interview.
    not asking about "mods" , but asking about support such as tools. Unless you have been living under a rock in the past 10 years, the most popular games come with some sort of modding tool, or kit or just basically some tech-info about altering the gameplay. It is not uncommon that reviewers ask about these things.

    here is a part of oblivion interview:

    FiringSquad: The game's construction kit was released alongside the PC version. So far have there been any interesting mods released for the game that have come to Bethesda's attention?

    Pete Hines(oblivion dev): My favorite one so far is a very simple, very cool mod that allows you to cast a spell on a target and see how hostile (or friendly) they are towards you based on the color of the magic effect that will appear around them. Between the number of established modders we have who did some great stuff with Morrowind, and our new Wiki that allows folks to better share and contribute information with the rest of the community, I think the Oblivion mod scene is going to crush the fairly substantial one that we had for Morrowind.
    http://www.firingsquad.com/features/oblivion_interview/

    And let me not quote others about games such as Warhammer (built in troop builder), Empire Earth, Half Life 1/2 etc. I know, i have read many interviews in my life and most of them had such questions or have answers or previews reporting the such tools.


    My problem is not that this interview doesn't contain any questions about modding support, but none of them so far has.

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