OK thanks
I am mystified and we still clearly haven't got to the bottom of this, however I can describe the temporary fix that has got me past the CTD. I'm going on a trip to greece for two weeks tomorrow, so I won't be doing anything more no this for a while.
As Cheexsta said earlier in the thread, (check his post for more detail)
go to
export_descr_buildings.txt
The first buildings described are the government buildings. Each government building has a list of aor recruitable units.
Some units are labelled as custom as follows:
Code:
recruit "aor italy spearmen custom" 4 requires not factions { romans_julii, } and not marian_reforms and hidden_resource aor_italy
recruit "aor italy swordsmen custom" 4 requires not factions { romans_julii, } and not marian_reforms and hidden_resource aor_italy
recruit "aor italy skirmisher custom" 4 requires not factions { romans_julii, } and not marian_reforms and hidden_resource aor_italy
recruit "aor italy cavalry custom" 4 requires not factions { romans_julii, carthage, } and hidden_resource aor_italy
Delete the condition that says "not factions { faction name } so it looks like this:
Code:
recruit "aor italy velite custom" 4 requires marian_reforms and hidden_resource aor_italy
recruit "aor italy hastati custom" 4 requires marian_reforms and hidden_resource aor_italy
recruit "aor italy spearmen custom" 4 requires not marian_reforms and hidden_resource aor_italy
recruit "aor italy swordsmen custom" 4 requires not marian_reforms and hidden_resource aor_italy
recruit "aor italy skirmisher custom" 4 requires not marian_reforms and hidden_resource aor_italy
recruit "aor italy cavalry custom" 4 requires not hidden_resource aor_italy
You have to do that for each unit labelled custom, and do that for each of the government buildings.
However i still got a crash with egypt, but i noticed that there were no egypt Aor units in these slots, so i created a quick aor_slave grouping for egypt:
Code:
; Egyptian AOR
;recruit "merc eastern infantry" 4 requires factions { slave, } and hidden_resource aor_egypt and not hidden_resource aor_arab
recruit "aor egypt spearmen custom" 4 requires hidden_resource aor_egypt
recruit "aor egypt archer custom" 4 requires hidden_resource aor_egypt
recruit "aor egypt heavy cavalry custom" 4 requires hidden_resource aor_egypt
try pasting that into the EDB in the aor-slave section, once for each of the government buildings. This worked but not 100% reliably. But i did get past the CTD and have forced a few other egyptian cities to rebel back since, all of them successfully, and the units you get are now proper machimoi units.
If you can follow this and get either a good or a bad result, it would be great to know either way.
have fun,
now i'm off to greece