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Thread: Is there anyway to get Captain Obvious to shut up?

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  1. #1
    Rebelyell's Avatar Biarchus
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    Default Is there anyway to get Captain Obvious to shut up?

    You know, the guy who flips out and yells "OUR MEN ARE UNDER ATTACK" every single time the enemy releases a few arrows at my lines (apparently this guy was under the impression that war wouldn't have casualties?) Considering that sometimes there isn't any immediate thing I can do about enemy archers, is there anyway to shut him up? I've tried turning voice sound effects to zero, but I'm not big on the other voices being shut out as well as the fact that the music constantly dips in volume if a few of my guys dare to get hit with arrows.

    While I have found a ton of other threads about this, they all turn into echo chambers consisting of people agreeing with the OP but not attempting to find any solution.
    "All men dream: but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act their dreams with open eyes, to make it possible."
    -T.E. Lawrence

  2. #2

    Default Re: Is there anyway to get Captain Obvious to shut up?

    It's because there are none. You can't change that without shutting up all voices.

  3. #3

    Default Re: Is there anyway to get Captain Obvious to shut up?

    lol, turn off your speakers! Use the subtitles and you can read his useless warnings instead!

  4. #4
    Vipman's Avatar Protector Domesticus
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    Default Re: Is there anyway to get Captain Obvious to shut up?

    Put the attached file in data folder and you should never hear captain obvious again. If you want to use this with vanilla you need to put the [io] file_first = true in medieval2.preferences.cfg
    Attached Files Attached Files

  5. #5

    Default Re: Is there anyway to get Captain Obvious to shut up?

    There must be a sound file (.wav or something) somewhere. Maybe the sound file itself could be changed into silence? It would be a little trickier if the "our men are under attack!" voice was incorporated into a larger file that includes other vocalizations (such as "We have lost half of our men," etc.), but perhaps the specific time-segment of the file that is "our men are under attack" could be edited to silence?

  6. #6
    Vipman's Avatar Protector Domesticus
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    Default Re: Is there anyway to get Captain Obvious to shut up?

    Quote Originally Posted by Maklodes View Post
    There must be a sound file (.wav or something) somewhere. Maybe the sound file itself could be changed into silence? It would be a little trickier if the "our men are under attack!" voice was incorporated into a larger file that includes other vocalizations (such as "We have lost half of our men," etc.), but perhaps the specific time-segment of the file that is "our men are under attack" could be edited to silence?
    It's packed in either events.dat or voice.dat, I'm not sure. To get rid of the mp3 would be a lot of unnecessary trouble. You just have to comment out the path to the sound file in the txt file I posted. It looks like this for each accent. Now in battle there should be no sound when it happens. Or it'll CTD, IDK.
    Code:
                      notification Player_Siege_Ammunition 2                           event
                                        folder data/sounds/Voice/Human/Localized/Battle_Events
                                        English_Player_Siege_Ammunition_2.mp3
                               end
                      notification Player_Under_Attack_Idle 1
                               event
                                        folder data/sounds/Voice/Human/Localized/Battle_Events
                                        ;English_Player_Under_Attack_Idle_1.mp3
                               end
                      notification Player_Under_Attack_Idle 2
                               event
                                        folder data/sounds/Voice/Human/Localized/Battle_Events
                                        ;English_Player_Under_Attack_Idle_2.mp3
                               end
                      notification Player_Winning_Combat 1
                               event
                                        folder data/sounds/Voice/Human/Localized/Battle_Events
                                        English_Player_Winning_Combat_1.mp3
    Thanks for the rep Rebelyell, now I got the red fleur-de-lis
    Last edited by Vipman; June 12, 2013 at 03:16 AM.

  7. #7
    Rebelyell's Avatar Biarchus
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    Default Re: Is there anyway to get Captain Obvious to shut up?

    Quote Originally Posted by Giumbix View Post
    Put the attached file in data folder and you should never hear captain obvious again. If you want to use this with vanilla you need to put the [io] file_first = true in medieval2.preferences.cfg
    Appreciate it! I'll give this a shot!
    "All men dream: but not equally. Those who dream by night in the dusty recesses of their minds wake in the day to find that it was vanity: but the dreamers of the day are dangerous men, for they may act their dreams with open eyes, to make it possible."
    -T.E. Lawrence

  8. #8

    Default Re: Is there anyway to get Captain Obvious to shut up?

    DAT files are generated from the information that are in the snd text files which are in total 39 iirc. So after modding out the voices you would have to regenerate these DAT files if you want to get rid of those particular modded out sounds\dialogues. Otherwise you will still hear them i think.

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