I've recently posted a thread on the official Rome 2 forum to discuss basically my frustration with the lack of concern or development towards multiplayer predominately focusing on the classic mode match making system. Disappointingly I didn't receive much of a response from the community, not too sure why. So anyway I'd thought I'd post here and see what some of you think about it. Be warned there are a couple of gripes towards the unlocking/levelling/avatar system.
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Whether you like the Shogun 2's avatar/levelling/veteran system for multiplayer or not. It's clear from the community that there's a split no matter how large or small, between those who like it and those who dislike it. Which is shame because it's sent a rift/split between the multiplayer community to some extent. I've found in recent TW series that classical battles have been a bit skinny in regards to featuring game conditions, in fact they always have lacked a bit if I was completely honest.
None the less there has always been a request for additional options available to a host when creating a match. Whether that be an option to allow artillery or setting one side to defenders (this would allow for defensive land battles) or being able to set different currencies between sides to enable fairer battles for attackers. Some of these fundamental options have appeared and disappeared throughout the run through of the TW series and there seems to be a constant inconsistency in quality regarding this.
I'd love (and others) to be able to make or join matches which display the current conditions set by the host, which most importantly, cannot be broken! No more host names with "No Arty!" in them to only have someone break them. Some may consider this to be a trivial attribute to the game but I'm sure many multiplayer fans would find this to be fantastic feature. Having larger condition choices would not hurt anyone and would only invite creativity in some multiplayer battles. Also being able to check game conditions through the server browser before having to join would be a warm welcome too. A system such as this would make finding your ideal game a less frustrating one. I'd honestly think this would make for an overall more pleasant experience when playing strangers and friends alike.
I haven't mentioned all the features that some of the community have wished for or missed in previous tittles but what some of us want is a more defined multiplayer experience.
You see what my major concern is that with Shogun 2 hardly anyone played classic mode battles and I don't actually think it had anything to do with the fact people just preferred the new leveling/unlocking system in the first place. I think it was because classic mode battles were displayed as a secondary feature on multiplayer. It was like it was deliberately put on the back burner and completely over shadowed by this new system because classic mode undermined the actual concept of unlocking stuff. Just have a look where the option is to switch to classic mode in multiplayer and you'll see it isn't alongside or below the multiplayer conquest or any of the other main MP features. It's put away.
For the average joe multiplayer is probably only a brief experience and I generally believe the new unlocking/levelling system was a direct attempt to increase the multiplayer play time for the average joe. It's a well known strategy that game developers use. By rewarding players as they go along is a direct method that taps into our natural behaviour to wanting to improve ourselves especially if it gives you an edge over others, which makes it into an addictive process. A good example of this system is World Of Warcraft, ok this is a MMORPG and the whole concept is to level up and unlock new weapons but this is very addictive, as I'm sure some of you have first hand experience, like myself.
So, when you've unlocked your units, vetted them up, got all the retainers and have everything the game has gifted you what now? After all it's no different from classic mode and for what? It hasn't directly improved the multiplayer battle ground, it hasn't improved the lobby system, it hasn't improved hosting options, it hasn't improved the very core of what made multiplayer so great in the earlier titles.
New players to the Total War series probably never touched classic mode and probably never will, nor will they really understood the benefits from it. Zero features were implemented into classic mode (I hate calling it classic mode) for Shogun 2 and I fear the same with Rome 2.




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