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  1. #1

    Default A radical new concept for TW

    It seems we are going to have the 1 year per turn scale. This got me thinking about all the problems associated with this. In other words it taking years to march a distance that in reality would only take months. This got me thinking about what really limited military movements in the pre industrial world. The answer of course was supplies, especially food (and water in arid areas). An army can get up and walk 20 miles a day, day after day but only if they had food. This more than anything else limited movements. You often read about about the elaborate prepartions that went into a Roman campaign. Huge supply depots were created prior to an invasion. On the other side you often read about barbarian invasions that failed because the barbarians ran out of food and had to disperse.

    So my idea is let armies move just about as far as they want, fighting multiple battles in a turn, however supplies are used up the further the army moves and if the army runs out of supplies and continues to move it will suffer attrition. Of course friendly territory can offer "free" supply as you move through it, while enemy territory would not.

    In addition the tech tree could offer things that increase supply efficiencies...wagons, graneries etc.

  2. #2
    HusKatten's Avatar Semisalis
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    Default Re: A radical new concept for TW

    I'd say that this is a concept that will be somewhat implemented in R2, and is probably the path that TW is taking. We don't know if the food resource will have any affects on an army on the march, but an army on the march can pillage both friendly and enemy territory in order to keep the armys' upkeep cost down - simulating the supplies that the army needs. Maybe there will be available techs related to the upkeep of campaigning armies.

  3. #3
    Huberto's Avatar Praepositus
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    Default Re: A radical new concept for TW

    Sadly, supply for existing armies has never been a factor in TW games, except when besieged or in rare cases when experiencing winter attrition. I suppose leaving supply out of the calculus makes it easier for teenage boys to conquer the world.

    Content is locked for Rome II and I believe they are in beta.

  4. #4
    Adreno's Avatar Senator
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    Default Re: A radical new concept for TW

    well since food and raiding are in, im hoping for that option aswell.. armies need to require food in the first place though, which is something we havent heard about (yet)

  5. #5

    Default Re: A radical new concept for TW

    I just hope supply is somehow a factor in the game.

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