EDIT: sorry for problem to read, I had problem with twc server and error 500, yesterday. The text comes from a portuguese article and is translated with google translation which is not perfect as we know...
http://www.boainformacao.com.br/2013...des-pra-serie/
1) Other than shogun 2, the shift is spent in 4 seasons (spring, autumn, winter and summer) where 4 shifts meant one year in Rome 2, a turn correspond to 1 year.
2) The game will start around the year 275 BC and has about 300 turns.
3) Now, a change will be in relation to the areas they are now grouped into provinces. Each province has its own central administration. The objective of this new system is easier to administering large empires. Another point is to make the players now out instead of taking a region with only one battle (as predecessors in the series) gamers can take the small regions of the province, thus avoiding fighting "overpowers" who defends (in shogun 2) forcing the opponent to leave its main castle and attack small regions taken.
4) The option to ask allies attack enemies is back.
5) Now you no longer need to recruit ships the part to make his army cross the sea, to make them walk on the water will now automatically embark on a ship, but you still needed a fleet to protect them.
6) Now the naval battles occur in marine areas and in areas of no more fluid as the ocean predecessors. And you will be able to control maritime regions with their naval fleet
7) Same as in shogun 2 where the generals had their skill trees, now his army will also have a skill tree.
8) Probably the coolest news so far is that in Rome there will be a second system Legion Legacy. With the new skill system of units, you can create your own army with his legacy, and the best you can costumiza them. Already confirmed that you can change the name of the legion, giving the name you want, and you can create your own banner that will be taken to the battlefield. An example, you can create a legion called "The right hand of cesar" create your own flag, and destroy what you see ahead. It is still not confirmed if you can edit the unit completely, changing the weapon, and drive.
9) Creating a legion, you will create a legacy. You can through the skill tree to direct his army for a purpose, for example, you can specialize them in "Siege" or in Portuguese, sites, making them gain a bonus to dominate cities. But the cool thing is that with this legacy system, if you lose ALL the soldiers in battle, the legacy will live on. Even going 20 years after his last soldier, new soldiers will raise the flag and follow the same legacy that their predecessors followed. Causing the player not lose their entire investment in the army which had.
1) Units will now be able to hide in trees or in tall grass, to be located, it will be necessary to use a new unit (scout)
2) New system of ambush. Now if you trap another army you can for your units anywhere on the map, and can for example (like the trailer) create objects like giant balls of straw flamejantes.O army qeu suffer ambush can not be armed in the field, they began marching to battle as if nothing had going and suffer the attack gone.
3) Now there will map multiple capture points, and not more predecessor 1 to us. (CORRECTED)
4) It is the height of the soldiers will vary and not the weight. Now there will be soldiers of different heights.
5) The implementation of a new vision, "tactical view" or in Portuguese, tactical vision. Does an aerial view of the field of battle where you ~ and you can better control your units. But it is not possible to play through it, will only be a preview option.
6) Now when Infantery are under a rain of arrows, they automatically raise the shield to protect themselves from arrows.
7) units which have spears, unlike Rome and Medieval 2 total war where the same units stopped and threw their spears, now in rome 2 they can be thrown while unit moves
8) New vision system, if the soldiers can not see the enemy on the battlefield, and also you can not see them
9) The flaming pigs will be back
10) AI's game now enhanced, two examples are that now they try to play flanquiar and if they open a hole in your wall, they will make a rush through the hole.
11) Now the arrows may remain in armor and shield units.
12) The producer wants to make every soldier a subject, or want to give life to every soldier in battle, each will have random animations, for example. Another example is that you are making use of first-person camera, you will be able to hear the captains of each unit talking to his soldiers, and each soldier will transpire fear, courage etc..
13) different from all other series of the game, now when there is a fight where two units are facing each other, there will be no one animation where the unit is facing line by line, ie, the front and fought from behind were only positi ode combat, just replacing the dying forward taking his place. The goal is to make Rome 2 more barbara battle, bloody, all soldiers of the unit went into battle now.
14) It is confirmed that there will be enough blood in the standard edition of rome 2 like the blood and gore of Shogun 2






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