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  1. #1

    Default 51. turn please help

    my game in the crash in the 51.turn!!! i dont know why? please help!!!
    (sorry if my english is bad)

  2. #2
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: 51. turn please help

    If you are using 6.3, you need to locate the Turn51 Fix, it is found in a Thread in this forum





    'Proud to be patronised by cedric37(My Father and My Guardian)

  3. #3

    Default Re: 51. turn please help

    Quote Originally Posted by Navajo Joe View Post
    If you are using 6.3, you need to locate the Turn51 Fix, it is found in a Thread in this forum
    i found this thread and downloaded that text files, but not work still crashing

  4. #4
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: 51. turn please help

    Make sure that your UAC is disabled, then select Fix, right click, Run as Admin





    'Proud to be patronised by cedric37(My Father and My Guardian)

  5. #5

    Default Re: 51. turn please help

    yes is disabled and i running as admin too but that not work too

  6. #6

    Default Re: 51. turn please help

    when turn comes to seljuks my game is crash

  7. #7
    Navajo Joe's Avatar SS Forum Moderator
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    Default Re: 51. turn please help

    Please can you attach your System Log, so we can have a look, then we should be able to tell you more.





    'Proud to be patronised by cedric37(My Father and My Guardian)

  8. #8

    Default Re: 51. turn please help

    14:52:59.750 [system.rpt] [always] CPU: SSE2
    14:52:59.750 [system.rpt] [always] ==== system log start, build date: Aug 3 2007 version bld-medieval2-kingdoms-104 (45562) ===
    14:52:59.766 [system.io] [always] mounted pack packs/data_0.pack
    14:52:59.766 [system.io] [always] mounted pack packs/data_1.pack
    14:52:59.766 [system.io] [always] mounted pack packs/data_2.pack
    14:52:59.766 [system.io] [always] mounted pack packs/data_3.pack
    14:52:59.766 [system.io] [always] mounted pack packs/data_4.pack
    14:52:59.766 [system.io] [always] mounted pack packs/localized.pack
    14:58:09.454 [game.script] [error] Trigger processing error in <SizeSet1End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.455 [game.script] [error] Trigger processing error in <SizeSet2End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.455 [game.script] [error] Trigger processing error in <SizeSet3End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.455 [game.script] [error] Trigger processing error in <SizeSet4End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.474 [game.script] [error] Trigger processing error in <SizeSet1End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.474 [game.script] [error] Trigger processing error in <SizeSet2End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.475 [game.script] [error] Trigger processing error in <SizeSet3End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.475 [game.script] [error] Trigger processing error in <SizeSet4End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.487 [game.script] [error] Trigger processing error in <SizeSet1End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.487 [game.script] [error] Trigger processing error in <SizeSet2End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.487 [game.script] [error] Trigger processing error in <SizeSet3End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.488 [game.script] [error] Trigger processing error in <SizeSet4End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.493 [game.script] [error] Trigger processing error in <SizeSet1End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.493 [game.script] [error] Trigger processing error in <SizeSet2End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.493 [game.script] [error] Trigger processing error in <SizeSet3End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.493 [game.script] [error] Trigger processing error in <SizeSet4End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.500 [game.script] [error] Trigger processing error in <SizeSet1End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.500 [game.script] [error] Trigger processing error in <SizeSet2End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.500 [game.script] [error] Trigger processing error in <SizeSet3End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.500 [game.script] [error] Trigger processing error in <SizeSet4End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.505 [game.script] [error] Trigger processing error in <SizeSet1End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.505 [game.script] [error] Trigger processing error in <SizeSet2End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.506 [game.script] [error] Trigger processing error in <SizeSet3End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.506 [game.script] [error] Trigger processing error in <SizeSet4End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.510 [game.script] [error] Trigger processing error in <SizeSet1End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.511 [game.script] [error] Trigger processing error in <SizeSet2End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.511 [game.script] [error] Trigger processing error in <SizeSet3End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    14:58:09.511 [game.script] [error] Trigger processing error in <SizeSet4End>
    : PercentageUnitAttribute needs a living character with an army.

    when testing <PercentageUnitAttribute> condition
    15:01:53.113 [system.rpt] [error] Medieval 2: Total War encountered an unspecified error and will now exit.


    here

  9. #9
    Losthief's Avatar Campidoctor
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    Default Re: 51. turn please help

    Are you using ss6.3? if so...update to ss6.4.

    if your using ss6.4...turn on trace and re-run the crash.
    LOSTHIEF
    I'd rather be lucky than skilled!


  10. #10

    Default Re: 51. turn please help

    Quote Originally Posted by Losthief View Post
    Are you using ss6.3? if so...update to ss6.4. if your using ss6.4...turn on trace and re-run the crash.
    i using ss 6.4 but i can't understand "turn on trace" word

  11. #11
    Losthief's Avatar Campidoctor
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    Default Re: 51. turn please help

    Quote Originally Posted by sarper1 View Post
    i using ss 6.4 but i can't understand "turn on trace" word
    its a log setting in the default config in your ss6.3 folder. delete the # before the log=*trace line.
    LOSTHIEF
    I'd rather be lucky than skilled!


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