As far as I know, in every TW title (Haven't played much Shogun 2) if a settlement is captured it means the complete destruction of the garrisoned army. But why? I think that if a unit from the defending army makes it to the edge of the battle map they should be allowed to retreat. In the campaign map it makes sense, since the settlement is shown as encircled. But during an assault most players position their army facing only one or two walls.
I was thinking about how when I was playing Rome a few years ago, the Macedonians sieged Thermon and all of my units were wiped out except for my heir (not even my heir's bodyguard unit, literally just my heir himself), and for like 10 minutes I made him gallop back and forth avoiding those damn sarissas. He survived the whole battle (which ended when they captured the square) but the game killed him when I got back to the campaign map. It would have been an amazing story to have him ride out of the gates being pursued by a dozen units and be the only survivor of a defeat.
It would also serve as a legitimate defense strategy: If you're hopelessly outnumbered or the battle's going badly you could try to sacrifice some units to hold off the enemy in street fights while the rest of your forces escape through the back gate.
Additionally, besiegers would have to think about employing some light cavalry to prevent a high-value target from escaping the battle, or they would have to deploy their forces in a way that prevents escape (if they so wish it). This of course means their deployment zone would be all around the city and not just one half (that was ridiculous and made no sense anyway). You could even integrate the flight of generals and other units into the morale of the respective armies, just like in field battles. "The commander has abandoned us!"
About sallies - currently the besiegers are arrayed in the normal, default field formation during a sally. I propose that to actually give sallying out an incentive, the besieging army should be scattered or stretched out around the city (since making siege camp scenes at this stage would be impossible) thus making it vulnerable to a daring, fast, and risky sally. They should still be given no deployment phase as it's a "surprise attack" similar to an ambush battle.
Lastly, I know that besiegers can ask the garrison to surrender, but it would also be interesting to allow the besieged to ask for (and set) terms of surrender. Thoughts?





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