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  1. #1
    Dude with the Food's Avatar Campidoctor
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    Default Modding Idea but No Experience

    Hi guys, I have an idea for a small submod and how it would work but no idea of how to make it work.

    Currently in the game, characters age slowly and often live much longer than is natural (or much, MUCH shorter). My idea is to make some characters live up to whatever the maximum limit is while having other characters dying sooner. I was wondering if traits could be used to increase chance of death.

    For example, the trait 'Old' would kick in for Rohan/Dale/Rhun/Harad/Orc factions when a character reaches around 55. It would reach 'Very Old' at 70 and 'Practically Ancient' at 90. Each one would give a tiny chance of death each turn (0.2/1/4% chances respectively). Also, as age progresses, other things like movement range, fertility and possibly even authority would decrease. Agents for each faction would also get these traits once they reach ages although spies and especailly assassins may find their skill deteriorates rapidly (or maybe in age they learn to hire apprentices that they can train to spy/kill for them at the same level?)

    Obviously, unlike comon evils, Nazgul, Saruman and Sauron get 'Immortal' as an anti-trait.
    For Eriador, Gondor (being Dunedain) and Dwarves, the ages would appear much later (205, 220, 250) and have the percentages (0.05, 0.4, 1) to show time having a lesser effect.
    Naturally Elves are immune to all the mortality **** and don't care.

    I've looked at modding guides and if this were possible, it seems easy to those who know how to do this but I don't understand the files in enough detail to do this task.

    Help? (Well really I'm asking someone to do this for me. I'm just ideas man. You'd get full (40-60%) credit for completeing this project and many reps. Thanks in advance for anyone interested.
    Spoiler Alert, click show to read: 
    I am me. You are not me. You are you. If I was you, I wouldn't be me.
    If you were me, I'd be sad.But I wouldn't then be me because you'd be me so you wouldn't be me because I wasn't me because you were me but you couldn't be because I'd be a different me. I'd rather be any kind of bird (apart from a goose) than be you because to be you I'd have to not be me which I couldn't do unless someone else was me but then they would be you aswell so there would still be no me. They would be you because I was you so to restore balance you would have to be me and them meaning all three of us would become one continously the same. That would be very bad.


  2. #2
    Dutch-Balrog's Avatar Domesticus
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    Default Re: Modding Idea but No Experience

    Nice idea, but 1 problem, there is a maximum amount of traits, so i don't know if that would work.

  3. #3
    Dude with the Food's Avatar Campidoctor
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    Default Re: Modding Idea but No Experience

    Then maybe have the above factions start with a mortal trait that does nothing until they reach the set ages. It occurs when they come of age so it can take a slot before anything else does. See I've thought this through.
    Spoiler Alert, click show to read: 
    I am me. You are not me. You are you. If I was you, I wouldn't be me.
    If you were me, I'd be sad.But I wouldn't then be me because you'd be me so you wouldn't be me because I wasn't me because you were me but you couldn't be because I'd be a different me. I'd rather be any kind of bird (apart from a goose) than be you because to be you I'd have to not be me which I couldn't do unless someone else was me but then they would be you aswell so there would still be no me. They would be you because I was you so to restore balance you would have to be me and them meaning all three of us would become one continously the same. That would be very bad.


  4. #4
    Ngugi's Avatar TATW & Albion Local Mod
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    Default Re: Modding Idea but No Experience

    Amount of traits is no problem, at worst (although that's no issue for vanilla TATW at least) less important traits can be sorted out; what ought to be an issue is that there's not possible to enhance the chance/risk of 'sudden death' in such a manner, it's a hard coded matter IIRC
    Last edited by Ngugi; June 07, 2013 at 06:35 PM.

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  5. #5
    Withwnar's Avatar Script To The Waist
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    Default Re: Modding Idea but No Experience

    Yep, this is the cruncher:

    Each one would give a tiny chance of death each turn
    There is no mechanism to do that. It could be scripted but the script would be beyond huge and also unreliable: no guarantee that the right person would be killed (duplicate names).

  6. #6
    Dude with the Food's Avatar Campidoctor
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    Default Re: Modding Idea but No Experience

    Ok. Nevermind, I wasn't sure it would work anyway. Thanks all the same.
    Spoiler Alert, click show to read: 
    I am me. You are not me. You are you. If I was you, I wouldn't be me.
    If you were me, I'd be sad.But I wouldn't then be me because you'd be me so you wouldn't be me because I wasn't me because you were me but you couldn't be because I'd be a different me. I'd rather be any kind of bird (apart from a goose) than be you because to be you I'd have to not be me which I couldn't do unless someone else was me but then they would be you aswell so there would still be no me. They would be you because I was you so to restore balance you would have to be me and them meaning all three of us would become one continously the same. That would be very bad.


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