Page 1 of 6 123456 LastLast
Results 1 to 20 of 109

Thread: The Defiance of the First Men

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    Riverknight's Avatar Last of the Romans
    Join Date
    Mar 2011
    Location
    https://youtu.be/MpCoidxg6Ek
    Posts
    3,929

    Default The Defiance of the First Men

    Hello, finals have just ended for me and I have just enough free time to be in another Kings of the River's and Hills hotseat.
    I present to you,"The Defiance of the First Men" a middle and youngblood hotseat... * We will be using the patch*
    http://www.twcenter.net/forums/showt...ATCH-RELEASED!
    Here is a summary of the situation of Westeros during the time period this sub-mod takes place in which was created by Dux.

    Spoiler Alert, click show to read: 
    The last First-men King of the Riverlands fighting a desperate battle versus the surrounding Andal Kingdoms. The King of River and Hills is desperately fighting to keep his faith, his customs and his people alive.
    The Boltons and Starks fighting over dominion of the North.
    Yronwood, Dayne and Martell battling over Dorne.
    House Hoare leading a Golden age of the Ironborn, the ironmen could rightfully claim that "wherever men can smell salt water or hear the crash of waves," his writ ran.
    The Lannisters, Stormkings and Gardeners expanding everywhere as they are trying to become the most powerful kingdom of the continent.




    *Please Young and Middle Bloods only*

    Admin~

    Factions and turn order
    Spoiler Alert, click show to read: 

    House Lannister, the Kingdom of the Rock, King Lancel Lannister - Old Gentleman
    House Gardener, the Kingdom of the Reach, King Gyles Gardener -
    pandabear6669999
    House Bolton, the Kingdom of the Dreadfort, King Domeric Bolton - The Knight of the Rivers
    House Yronwood, the Kingdom of the Dornish Mountains, Anders Yronwood, Bloodroyal - The Knight of the Rivers
    House Stark, the Kingdom of the North, King Beron the Halfling - Pazaak
    House Martell, the Kingdom of Dorne, King Olvar Martell - Pazzak
    House Arryn, the Kingdom of the Mountain and the Vale King, King Osgood Arryn - Arrow2daknee
    House Hoare, the Kingdom of the Iron Isles, King Qhored Hoare - Lakritstroll
    House Durranion, the Kingdom of the Stormlands, Alesander Durranion, Stormking -
    Smokeyy
    House Mudd, the Kingdom of Rivers and Hills, King Tristifer IV - king great




    Rules
    Spoiler Alert, click show to read: 

    1. One turn peace
    2. You have 24 turns to take your turn, if you don't ask for an extension or don't have appointed a personal sub you will be skipped.
    3. It is not allowed to abuse bugs to your or anyones advantage. These are the known bugs:
    The naval fort bug: No using ships to bypass a fort or a settlements Zone of Control.
    Spam siege bug: Besieging a fort or a settlement with a force far superior in it, in order to either prevent that army from reinforcing or in order to cut down a settlements income is not allowed.
    Fort watchtower bug: Constructing watchtowers in order to prevent forting is not allowed. You can construct watchtowers, but you will be asked to replay if it is obvious the reason why the watchtower has been built is to prevent forting
    Heroic victory bug: No Heroic victories at all. If you get a heroic victory you must reload until you get a different result, and if you cannot get a different result then you will not be allowed to play the battle.
    Ambush fort bug: No luring men in ambush position into ZoC of forts\settlement's as such robbing them of their movement points.
    Siege reinforcement bug: when the army is adjacent to a fort or a settlements that has been put under siege it cannot reinforce armies adjacent to him which he should have been able to reinforce on normal occasions. Attacking an army which the siege reinforcements bug applies to is not allowed
    Navy inside ports attacked bug: no using this bug to attack ships which are inside ports.
    Yoyo armies\forts bug: no attacking an army which the bug has been used on mutliple times. You can see when this bug accures, as the enemy army enters the fort and then leaves it:
    Spoiler Alert, click show to read:


    3. You are not allowed to encircle an army, just to deny its retreat.
    4. Destroying buildings is not allowed in these 3 situations:
    If the settlement is under siege
    A far superior army is one turn away from the settlement. *exception: if it is turn one it is allowed
    You have not yet held that settlement for 3 turns *exception: does not apply on turn 1-3 on home regions


    5. You can have 4 forts per region and every fort has to be garrisoned by a minimal of 4 units. The minimum number of men in the fort must be equal or greater then 300 men, Cavalry counts as double (only on Huge settings)
    6. You are not allowed to attack a besieging army just to deny the enemy of sacking the settlement.
    7. You have to VM/PM the next player after you upload your save.
    8. Posting pictures of battle odds, and results is mandatory. You do not have to post the pics if the person you fought against in the battle does not demand pics. All pics must show the attacking and deffending forces. You are advised to delete your finance and minimap
    9. The recruitments of spies\assasins and their use is prohibited
    10. Armies defeated by a player (b) that comes after the original player (a)'s turn cannot move next turn, so if Tyrell defeats a Lannister army that army cannot move next turn. - Exception: Reinforcing armies in fortification, even if defeated, don't lose movement points. So player 'a' should be allowed to move the army that reinforced another while in a fort and was defeated by 'b'.
    Addendum to the same rule: no sallying out of a fort\castle which has forces which were defeated last turn. This is to make it fair for those who come last at the turn order, because they will not be able to do this
    11. No sailing from a blockaded port without first defeating the blockade (land or sea units alike).
    12. It is not allowed to accept money or regions from dying/obliterated factions.
    13. It is not allowed use a princess to steal a general, unless there is more then 35% of success. (pics must be posted)
    14. Settlements gifted should disband all units, except for one to keep public order.
    15. One turn peace for everybody *exception: a faction who is before you in the turn order placed units in your territory. Example: Lannister can't attack Tully in turn 1. Tully can attack Lannister if he placed his troops in his territory.
    16. The recruitment of siege equipments and their use is prohibited.
    17. It is illegale to place armies or any kind of land forces (Archers, Infantry, Cavalry) onto ports which are inside ports. This is to prevent players from hiding their men inside the port, where they are untouchable
    18. It is illegale to burn down ports in order to get around rule 11- if your port is blockaded and there are ships inside that port, if you burn down the port the ship is not allowed to move that turn.
    19. The admin's decision's need to be respected. Arguing with the admin is not allowed, and if you refuse to respect the admin's ruling you will be kicked out from the Hotseat


    I suggest that a moderator stickies this. Also, be aware that whenever you feel like a rule should be added, and I will decided that indeed it is a good rule, then I would add it.




    I have also added Descr_strat with the turn order!
    Attached Files Attached Files
    Last edited by Riverknight; June 12, 2013 at 10:02 PM.

  2. #2
    Arrow2daknee's Avatar Vicarius
    Join Date
    Jan 2013
    Location
    West Virginia
    Posts
    2,858

    Default Re: The Defiance of the First Men

    eeeeeeeeeeeeeehhhh, I'll have to check out the map. But I'll take Arryn.

  3. #3

    Default Re: The Defiance of the First Men

    Quote Originally Posted by Arrow2daknee View Post
    eeeeeeeeeeeeeehhhh, I'll have to check out the map. But I'll take Arryn.
    Arryn is allways in the same place with the same settlements! Jaja! Good thing about Arryn in Kings of Rivers and Hills is that you dont fear a Stannis invation, and that the North is divided and at war. Bad thing, Mudd is not as easy to crush as Tully!

  4. #4
    Riverknight's Avatar Last of the Romans
    Join Date
    Mar 2011
    Location
    https://youtu.be/MpCoidxg6Ek
    Posts
    3,929

    Default Re: The Defiance of the First Men

    Nice to see you join Arrow


    Also, I have reserved house Lannister as I promised someone a spot on the hotseat and need to see if they wish to join.

  5. #5
    Uriyaca's Avatar Protector Domesticus
    Join Date
    Oct 2012
    Location
    Israel
    Posts
    4,530
    Tournaments Joined
    1
    Tournaments Won
    0

    Default Re: The Defiance of the First Men

    Another Hotseat?
    More and more reasons for me to assume that Tkorah is utterly dead

  6. #6
    Ice Eyes's Avatar King of Winter
    Join Date
    Sep 2012
    Location
    Australia
    Posts
    1,891

    Default Re: The Defiance of the First Men

    When will it begin I'm excited for this :p

  7. #7
    Riverknight's Avatar Last of the Romans
    Join Date
    Mar 2011
    Location
    https://youtu.be/MpCoidxg6Ek
    Posts
    3,929

    Default Re: The Defiance of the First Men

    Quote Originally Posted by king great View Post
    When will it begin I'm excited for this :p
    I need to wait for an admin to join and one more player.

  8. #8
    Riverknight's Avatar Last of the Romans
    Join Date
    Mar 2011
    Location
    https://youtu.be/MpCoidxg6Ek
    Posts
    3,929

    Default Re: The Defiance of the First Men

    bcman will admin!!!

    This will be up shortly!

  9. #9
    Bcman's Avatar Senator
    Join Date
    Mar 2011
    Location
    Chicago IL
    Posts
    1,435

    Default Re: The Defiance of the First Men

    OK here it is. I will be subbing Lannister until a player has been found and i will try to stay out of any involvement but if you attack, i will bring hell upon you.
    Attached Files Attached Files

  10. #10

    Default Re: The Defiance of the First Men

    nevermind
    Last edited by invicta; June 06, 2013 at 05:25 PM.
    Never argue with an idiot; they'll drag you down to their level, and beat you with experience.


  11. #11
    Bcman's Avatar Senator
    Join Date
    Mar 2011
    Location
    Chicago IL
    Posts
    1,435

    Default Re: The Defiance of the First Men

    Quote Originally Posted by invicta View Post
    nevermind
    I will check with Knight to see.

  12. #12
    Riverknight's Avatar Last of the Romans
    Join Date
    Mar 2011
    Location
    https://youtu.be/MpCoidxg6Ek
    Posts
    3,929

    Default Re: The Defiance of the First Men

    Quote Originally Posted by bcman3 View Post
    I will check with Knight to see.
    Hmmm
    Invicta i promised Lakritstroll a spot, and since it seems bcman subbed lanny I will wait to see if Lak takes them or not, if not you may have them.

    Sent from my MB865 using Tapatalk 2

  13. #13

    Default Re: The Defiance of the First Men

    Sorry for the double post but he also hasnt been emailed a verification for the forum.

  14. #14
    Dux's Avatar Warden of Westeros
    Gaming Emeritus

    Join Date
    Aug 2008
    Location
    Holland
    Posts
    5,511

    Default Re: The Defiance of the First Men

    There is only one patch, just multiple links.

  15. #15

    Default Re: The Defiance of the First Men

    So panda is having some trouble the save file and I can't figure out whats up. Also a couple questions. It says the new patch of this mod does not work in hotseats. Also it says I need to use the other hotseat script. Do I just delete the other script and rename the hotseat one to the others name? So do I download the new patch, install it. Then change the descr_stat with this new as well as the hotseat script?

  16. #16
    Riverknight's Avatar Last of the Romans
    Join Date
    Mar 2011
    Location
    https://youtu.be/MpCoidxg6Ek
    Posts
    3,929

    Default Re: The Defiance of the First Men

    Quote Originally Posted by Smokeyy View Post
    So panda is having some trouble the save file and I can't figure out whats up. Also a couple questions. It says the new patch of this mod does not work in hotseats. Also it says I need to use the other hotseat script. Do I just delete the other script and rename the hotseat one to the others name? So do I download the new patch, install it. Then change the descr_stat with this new as well as the hotseat script?
    I don't believe you have to change your descr_strat
    The patch is fine with hotseat, I am currently using it in middle aged and Old gods and the new, I do not know what you're saying right here
    Do I just delete the other script and rename the hotseat one to the others name?


    (EDIT)
    I just checked the save, use the clen descr_strat and you should be fine.
    Last edited by Riverknight; June 07, 2013 at 12:56 PM.

  17. #17

    Default Re: The Defiance of the First Men

    Thank you Knight. I got it figured out so ima pass along the info to P. I think he might be doing something with his family at the moment but he'll have his turn played shortly. Sorry about the hold up but I could not get it figured out last night.

  18. #18
    Bcman's Avatar Senator
    Join Date
    Mar 2011
    Location
    Chicago IL
    Posts
    1,435

    Default Re: The Defiance of the First Men

    Ok, I have subbed Gardener.
    If the Gardener player does not do his turn next turn, then I will find a replacement!
    Attached Files Attached Files

  19. #19
    Riverknight's Avatar Last of the Romans
    Join Date
    Mar 2011
    Location
    https://youtu.be/MpCoidxg6Ek
    Posts
    3,929

    Default Re: The Defiance of the First Men

    Stark up!
    Attached Files Attached Files

  20. #20
    Uriyaca's Avatar Protector Domesticus
    Join Date
    Oct 2012
    Location
    Israel
    Posts
    4,530
    Tournaments Joined
    1
    Tournaments Won
    0

    Default Re: The Defiance of the First Men

    OK guys, I think I can take Lannister if you need one
    being that two of these turns were subs, and that if Knight doesn't mind replaying I will take them, and play turn 1

    Edit: oh boy I just noticed that Bcman didn't upload the Lannister turn save.... :\
    Edit2: and that this is a YB middle blood Hotseat only .

    I'll still join if I'm allowed tho
    Last edited by Uriyaca; June 08, 2013 at 08:37 AM. Reason: no Lannister save and that this is a YB Hotseat

Page 1 of 6 123456 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •