This mod makes for the best warhammer pc-game ever made. Gratz, and thanks!
I've been playing around with Reikland. Tried out their artillery pieces, but I seem to fail grasping the concept of how to use them properly.
I started the first few turns producing a great cannon and a mortar in Altdorf, thinking to make a Napoleon-like army. I proceed to attack some beastmen, and the artillery doesn't really seem to do anything. I make a few hits, and a few beasties dies, but far less than if I for example accost them with a squad of Pistolliers. Minotaurs seem to walk right through direct hits by both great cannons and mortars without casualties (I assume they loose a hp, but I kinda expected the great cannon to take them down regardless). In the end I dumped the great cannon and just keep a couple of mortars to goad the enemy AI into attacking my spearwall of helbardiers.
After a while I have a battle against a single squad of basic gors. The two mortar placements (8 individual mortar models) both fire on it continually while they walk(not run) towards me. They get reduced some in number, but far less than they would have by normal arrows for example. In the end they didn't break from mortar fire, but from charging the spear-wall of my helbardiers. So, very poor performance by my artillery fire considering my expectations.
I've tried the hellstorm rocket battery, and while having a destructive effect much closer to what I expected from my mortars, they are very soon out of ammo (making them kinds worthless against the multi-stack spawns of this mod, since they have no ammo for the second, or third, or fourth wave).
So, what am I missing? How am I supposed to use this weaponry to effect? (I play version 1.5.1 btw)
Thanks,![]()




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