
Originally Posted by
Cruzz
Why on earth would Realm Divide, a mechanic designed purely for making the post-midgame something more than just the player steamrolling everything on the map, affect the AI?
Either you really are having the weirdest "bad luck" ever with the AI, or you are seriously overstating agent activity by them. Frankly a big reason of why Legendary is not that challenging is that the AI never seems to have much interest in limiting player agent activity or using their own agents actively for any long period of time (the other big reason being bad combat performance as the attacker against castles or bridges).
Anyway, there really is no need for "luck" in Legendary games unless you are trying to do things as fast as possible. Relying on luck for it probably just means you are taking far more risks than you'd need to, and I think it's a good thing the game is trying to punish you for that. Without placing artificial limits on what I can and can't do as a player the only time the AI tends to have a chance of making me "lose" the campaign is around turn 20 when the power difference between the AI and the player tends to be the greatest, a rush with all AI stacks at this point has on occasion caused me to lose so much stuff I've just restarted. Past that point, the difficulty goes down again as the extra recruitment slot and income just can't overcome the AI's bad strategical decisions.