One feature I really don't like about AI is how they always look at numbers...but the wrong kind of numbers. It really isn't about the number of troops one side has, it's how many he kills and loses in the process. I plan out my attacks and invasion plans carefully, I win battles killing thousands and only losing a few hundred if that sometimes. I want the enemy to realise the shocking results of that battle. I want the enemy to know that he lost thousands and I lost so few. If the enemy could see this factor and realise how good you are at fighting, then they will realise that it is almost certain doom if they continue to fight you. So if I were to deal a big blow like this to an army, I could send a diplomat, maybe threaten them to become protectorate, give me a region, pay me money etc. Sometimes you have to flex to really show the enemy you mean business and that he stands now chance against you, but if you can inflict these kind of numbers on the enemy, you should be able to use it to your advantage in diplomacy. Now I know this idea will spark an interesting debate amongst you guys so start dumping your ideas here, really curious to see what you guys have to say about this. To be honest, I can't see anyone disagreeing with this idea. It's perfectly logical. In history, factions have submitted to another without a war because they have heard what faction did to faction b not too long ago. It's realistic.




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