There are some points I discovered in this game that I believe need to be addressed by some way or another. I play MOS submod along with "expanded map" and "director's cut" addons. I'm not sure if these issues are vanilla TATW based or are they a result of submods, therefore I confine myself to posting it here.
So, I play as Gondor. That's what I have discovered:
1) Arnach has two identical Libraries and two identical Schools that can both be built from building roster.
2) Arnach again. By their description, Knight's Stables and Baron's Stables do not add any units, despite commanding normally high price for their construction.
3) I see no point in having Master Armourer building for Gondor since none of its units benefit from Full Plate upgrade.
4) I want to suggest that the price of a road upgrade be adjusted to it's actual length. It is utterly illogical that almost non-existent roads of cities like Cair Andros or West Osgiliath have the same price as long-stretched roads of other provinces.
5) Gondor Cavalry, despite wielding shields, has zero shield defence value (as one would suggest of a unit that has no shield).
What do you people think on this? Correct me if I'm wrong.
Test results:
1) and 2) tested on MOS no submods, no issues there.
Didn't test 3). Lost patience while waiting for heavy infantry to appear available for purchase
4) is not a bug actually but a reasonable suggestion.
Problem 5) is also not present in pure MOS (the reason why Gondor Cavalry has shields but has zero defense value for them is because in MOS Gondor Cavalry and Gondor Knights are the same model on battlefield, and Knights DO have shields. Looks like a definite bug).
So the conclusion would be that it is either Extended Map to blame, or Directors cut, or both.




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