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  1. #1

    Default Not realy Hyrule, but I like to know what you guys think.

    so it not really Hyrule but what do you guys think? what would the price be? how would they fair against the nations of Hyrule?

    -Game: Total War: Memeya-
    Belcara draft 1
    Spoiler Alert, click show to read: 

    Faction: Kingdom of Belcara
    - Color: Brown
    - Culture: Belcaran
    - Religion: Open Polytheism (Belcaran Pantheon)
    - Strengths, Weakness, Other:


    > Large but Not in Charge
    -/ Start out with the majority of the map’s settlements but most are unmanned and underdeveloped.


    > Traders Not Warriors
    -/ 20% bonus to trade income. Most of your units are ether weak or expensive.


    > Nation of Many Races and Lands
    -/ very diverts army with the most settlement specific units (not in the unit list)
    ——————————————————————
    - Units (Infantry):


    Village Mob (100 units)

    > Years of civil war have made many the common people of Belcara in to harden fighters ready to fight with anything they can find (pans, knives, rocks, etc.)


    Town guard (60 Units)

    > Men and women armed with spear, shield, and ceramic armor ready to keep the peace for there village.


    Watchers (50 units)

    > From town walls and castle towers the Watcher of Belcara stand with their longbows to defend the land.


    Guild Soldiers (75 units)

    > Conscripted from the powerful trade and craft guilds of Belcara theis soldiers are some of the best trained and equipped warriors in the land rivaling Belcara’s own Knights. Can be recruited at any settlement with a Guild House


    Belcaran Knights (20 units)

    > Still very much a feudalistic nation even after being reunited, Belcara still relies on the local knights of the Nobility. Despite the small numbers Belcaran Knights are still best the nation has to offer.


    Osepesan River-Runers (30 units)

    >The Osesapefen (or River People) have long be a part of Belcara’s history. do to aquatic nature the Osesapefen are often used a scouts and skirmishers. Can be recruited at any settlement near a river


    Riesapefen Hunters (40 units)

    > The Riesapefen (or Forest People) hail from deep Wood of Belcara. these wolfmen are some of the most graceful and efficient hunters in the world and are often used to track and ambush the enemy. Can be recruited at any settlement near a forest


    Riepsapefen Longbowmen (35 units)

    > Do to their high metabolisms and affinity with wood working the Riepsapefen have become some of the best archers in the world as well a some of the best bow makers. Can be recruited at any settlement near a forest


    Gamsapefen Deep Miners (10 units)

    > The Gamsapefen (or Stone People) are famous for the strength, harden bodies, and quality metal work. Among the best fighters of the Gamspefen the Deep Miners. Armed with their pickaxes and large shields there is little that can stop them. Can be recruited at any settlement with a Gamsapefen Deep Mine


    - Units (Cavalry):


    Mounted Belcaran Knight (30 Units)

    > Belcaren Horses are small and stocky. Whal not very fast they can carry a lot of weight easily making Mounted Belcaran Knight less like cavalry and more like very fast heavy infantry.


    Path Clearers (10 units)

    > Even during the Rein of Shards where where riders with bow and hand-axe keeping the roads clear of bandits and beasts. thanks to there sturdy mounts the can carry almost five time the ammunition of foot bowmen.


    - Units (Siege)


    Mantlet Slings (10)

    > With small forest roads, muddy river banks, and rocky hills dominating Belcara it has always be more trouble to use big, heavy siege weapons then it was worth; for this reason small, light catapults made of wicker and light wood called Mantlet Slings are the main siege engines of the choice. Whall weak the Mantlet Sling is faster, smaller, and cheaper then other catapults.

    - Units (ships)

    River Raft
    > A medium sized flat bottom ship used to transport men and supples on the rivers of Belcara

    Great Ship
    > Maded from whole Belcara Great Tree longs they are some of the best ship in the world


    - Units (Other)


    Diplomat

    > Belcara has a long and successful history of diplomacy.


    Cavern

    > The caverns of Belcara famous for the rices they earn and trade.

    Spy

    > its a spy


    ————————————
    - Disclaimer

    >Idea based (lossy) on snail old Belcara mythous. Belcara names are most likely dispelled.
    Last edited by Sir Aroun; June 04, 2013 at 08:42 PM.

  2. #2

    Default Re: Not realy Hyrule, but I like to know what you guys think.

    "what would the price be?" I mean for the units. sorry.

  3. #3
    Jakeford's Avatar Ducenarius
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    Default Re: Not realy Hyrule, but I like to know what you guys think.

    I would suggest making the prices based on similar units in the vanilla medieval 2 total war

  4. #4

    Default Re: Not realy Hyrule, but I like to know what you guys think.

    How would they fair against the nations of Hyrule and what kind of prices (Jakeford's idea will own go so far) and stats should they have?
    Lastly is there any one with real moding skill that would what to adopt this mod idea because right now I've non of the skills or time to make this a realty any time in the near future. Also I have so spelling problems so sorry.

    There are the faction Ideas so far, with the Navel Kingdom of Iciona, The Mist Woods, and the Forces of Entropy still to plan.

    Merkoth

    Spoiler Alert, click show to read: 

    Faction: Kingdom of Merkoth
    - Color: Grey
    - Culture: Merkoth (Horse Lords)
    - Religion: Open Polytheism (Northern Pantheon)
    - Strengths, Weakness, Other:


    > Horse Lords
    -/ Merkoth has a powerful and diverse selection of cavalry but few and sub-par infantry.


    > Stable and United
    -/ 10% bonus to order.


    > Failed Invasion
    -/ Merkoth starts out with 20% less money and at war with Belcara
    ——————————————————————
    - Units (Infantry):

    Peasants* (60 units)
    > Life at the bottom rung of Merkothy society is not easy or healthy. In times of war peasants are forced from their farms and drafted into levies, and if they are lucky, given some kind of simple weapon to fight with. Unsurprisingly, peasants are undisciplined troops who are better at fleeing than they are fighting.

    *same as vanilla

    Skirmishers (48 Units)
    > Though Merkoth has not known civil war for many generations and is one the few nations to use mass cavalry, the kingdom still trains footmen specializing in both ranged and melee anti-cavalry warfare. Skirmishers are also use as Merkoth's general foot solders. They are equipped with leather armor, Leather/wood kite sheilds, atlatls, and 4ft long anti-calvary war cleavers.

    Graystone Guard (48 units)
    > Recruited from arose the classes and equipped with iron armour, a shield, and a one-handed weapon, the Graystone Guard represent Merkoth’s general castle guards. (castle only)


    Graystone Crossbowmen (48 units)
    > Guarding the walls and castles of Merkoth the Graystone Crossbowmen get their name from the gray rock of the lonely outcroppings that dot the Merkothy planes. (castle only)

    - Units (Cavalry):


    Militia Cavalry (48 Units)
    > Recruited from the farms and cities these militia riders are first into battle. Thought only equipped with the most basic of armor and weapons the speed of their mounts make them a force to be feared.


    Local Hunters (35 units)
    > Hunting from Horseback is a time honored tradition in Merkoth. In times of war these hunters become the main stay of Merkoth’s cavalry archers.

    Flying Horsemen (30 units)
    >With there iconic wings, steel armor, and lighting fast speed the Flying Horsemen the most feared and well known warriors Merkoth has.


    Horse Slayers (35 Units)

    > Armed with hoked lances and javelins Horse Slayer are skill at taking out enemy cavalry.

    Planes Runners (30 units)
    > With Compound Bows and years of training Planes Runners can cut down dozens of infantry and get out without a scratch.


    Horse Lords (25 units)
    > Warrior Nobles of the Merkoth the Horse Lord have the best armor and weapons gold can buy.


    Raiders (48 Units)

    > During the Rein of Shards Merkoth lunched many raids and even one full out invasion into the Belcara homeland. At this time Merkothy riders with pitch toped poles and fire pots started to raid the land, burning down villages and towns on the border. Due to their effectiveness the Merkoth still use these raider for their hit and run attacks.

    - Units (Siege)
    War Wagon (3 units)

    > Pulled by a pair of Merkothy horses and armed a light
    ballista, what the War wagon lacks in firepower it makes up with speed.

    Catapult (5 units)
    > Constructed of hardwood and capable of flinging stones as large a man’s head the catapult is the mainstay of Merkothy siege weapons.

    - Units (Other)


    Diplomat

    > N/A

    Assassin
    > kill

    Spy

    > its a spy




    Belcara (fix)
    Spoiler Alert, click show to read: 

    Faction: Kingdom of Belcara
    - Color: Brown

    - Culture: Belcaran

    - Religion: Open Polytheism (Belcaran Pantheon)

    - Strengths, Weakness, Other:

    > Large but Not in Charge
    -/ Start out with the majority of the map’s settlements but most are unmanned and underdeveloped.

    > Traders Not Warriors
    -/ 20% bonus to trade income. Most of your units are small, weak, and/or expensive.

    > Nation of Many Races and Lands
    -/ very diverts army with the most settlement specific units (not in the unit list)
    ——————————————————————
    - Units (Infantry):

    Village Mob (100 units)

    > Years of civil war have made many the common people of Belcara in to harden fighters ready to fight with anything they can find (pans, knives, rocks, etc.)


    Town guard (40 Units)

    > Men and women armed with spear, shield, and ceramic armor ready to keep the peace for there village.


    Watchers (40 units)

    > From town walls and castle towers the Watchers of Belcara stand with their longbows to defend the land.


    Guild Soldiers (48 units)

    > Conscripted from the powerful trade and craft guilds of Belcara these soldiers are some of the best trained and equipped warriors in the land, rivaling Belcara’s own Knights. Can be recruited at any settlement with a Guild House


    Belcaran Knights (30 units)

    > Still very much a feudalistic nation even after being reunited, Belcara still relies on the local knights of the Nobility. Despite the small numbers Belcaran Knights are still best the nation has to offer.


    Osepesan River-Runers (30 units)

    >The Osesapefen (or River People) have long be a part of Belcara’s history. do to aquatic nature the Osesapefen are often used a scouts and skirmishers. Can be recruited at any settlement near a river


    Riesapefen Hunters (30 units)

    > The Riesapefen (or Forest People) hail from deep Wood of Belcara. these wolfmen are some of the most graceful and efficient hunters in the world and are often used to track and ambush the enemy. Can be recruited at any settlement near a forest


    Riepsapefen Longbowmen (35 units)

    > Do to their high metabolisms and affinity with wood working the Riepsapefen have become some of the best archers in the world as well a some of the best bow makers. Can be recruited at any settlement near a forest


    Gamsapefen Deep Miners (10 units)

    > The Gamsapefen (or Stone People) are famous for the strength, harden bodies, and quality metal work. Among the best fighters of the Gamspefen the Deep Miners. Armed with their pickaxes and large shields there is little that can stop them. Can be recruited at any settlement with a Gamsapefen Deep Mine


    - Units (Cavalry):



    Mounted Belcaran Knight (30 Units)

    > Belcaren Horses are small and stocky. Whal not very fast they can carry a lot of weight easily making Mounted Belcaran Knight less like cavalry and more like very fast heavy infantry.


    Path Clearers (10 units)

    > Even during the Rein of Shards there where riders with bow and hand-axe keeping the roads clear of bandits and beasts. Thanks to there sturdy mounts the can carry almost five time the ammunition of foot bowmen.


    - Units (Siege)


    Mantlet Slings (10)

    > With small forest roads, muddy river banks, and rocky hills dominating Belcara it has always be more trouble to use big, heavy siege weapons then it was worth; for this reason small, light catapults made of wicker and light wood called Mantlet Slings are the main siege engines of the choice. Whall weak the Mantlet Sling is faster, smaller, and cheaper then other catapults.


    - Units (Other)


    Diplomat
    > Belcara has a long and successful history of diplomacy.


    Cavern
    > The caverns of Belcara famous for the rices they earn and trade.


    Spy
    > its a spy
    Last edited by Sir Aroun; September 19, 2013 at 09:31 PM.

  5. #5

    Default Re: Not realy Hyrule, but I like to know what you guys think.

    Quote Originally Posted by Sir Aroun View Post
    Lastly is there any one with real moding skill that would what to adopt this mod idea because right now I've non of the skills or time to make this a realty any time in the near future. Also I have so spelling problems so sorry.
    Since it is not Zelda Related. You will probably have a hard time finding some one from the Hyrule Total War Forms to do it. if you can, Great. But your best bet is to Make it your self. Most of use hear are Zelda Fans. And Adding a crosover to it would (in my Opinion) Ruin the game. It's called Hyrule Total War and Not Hyrule Total War Smash bros or Hyrule Total War Nexis for a sesion.
    Your Mod may be fun. I'm not saying it will not. But it is no longer solely Zelda if you do. Just saying.
    This sounded like I was Rud or I was Down talk you or even a scolding. I did not mean to be. so don't take it the wrong way.

    Enjoy your mod. And have fun. :
    Last edited by Eldren; June 04, 2013 at 08:20 PM.

  6. #6

    Default Re: Not realy Hyrule, but I like to know what you guys think.

    Quote Originally Posted by Eldren View Post
    Since it is not Zelda Related. You will probably have a hard time finding some one from the Hyrule Total War Forms to do it. if you can, Great. But your best bet is to Make it your self. Most of use hear are Zelda Fans. And Adding a crosover to it would (in my Opinion) Ruin the game. It's called Hyrule Total War and Not Hyrule Total War Smash bros or Hyrule Total War Nexis for a sesion.
    Your Mod may be fun. I'm not saying it will not. But it is no longer solely Zelda if you do. Just saying.
    This sounded like I was Rud or I was Down talk you or even a scolding. I did not mean to be. so don't take it the wrong way.

    Enjoy your mod. And have fun. :
    I know and the "how would they fair against the nations of Hyrule?" was just a theatrical game (you know so the post would have something to do with hyrule). The fact is that whall I have the Ideas, plans and the logic for a mod I don't have the skills, hardware, of software to make one. I post this here because this is the only TW form I know and if I just posted it on its own forum no one would most likely see it. Lastly I just like to see what people thing about my ideas and maybe help me make hem better.

  7. #7

    Default Re: Not realy Hyrule, but I like to know what you guys think.

    The Entropy Wasteland

    Spoiler Alert, click show to read: 

    Faction: The Entropy Wasteland
    - Color: Black
    - Culture: Post-Apocalyptic
    - Religion: Blood Worship
    - Strengths, Weakness, Other:


    > Time Warped Technology
    -/ The Lands of Entropy get their name from the strange way time work there; for every year that goes by in the rest of Memeya twenty years past in Entropy, exempt in the rare periods where it re-sinks with the rest of the world for a time. Because of this an entire industrial civilization has risen, peeked, and destroyed itself over the last thirty years leaving the remnants of it's technology for the young New Breed (or Blood Born)


    > Post-Apocalyptic Conditions
    -/ The lands of Entropy are poor and the Blood Born are few and weak from living in it.


    > Wasteland Rule
    -/ 10% penalty to order.
    ——————————————————————
    - Units (Infantry):


    Blood Glidelings (50)
    > A Common creature in Entropy looking like bird mixed with lizard and produced from egg fruits. Blood (or Entropy) Glidelings are strange, intelligent talking specie of glidelings. The Blood Glideling Tree actively seek out and suck up blood that has been split on the ground. The people whose blood gets sucked up are called bloodgivers. The blood is drawn into the tree and stored in a flower. (see Fig. 6) Later, when the fruit develops, the glideling has some aspects of the bloodgiver's personality. The Great Destruction of the Old Ones caused an new breed to be born from the trees that would become the Blood Born.


    Wasteland Raiders (40 units)
    > Equip with crude armor and makeshift weapons they form the wasteland fighters.

    Spring Lancers (30 units)
    > Donning proper heavy armor and with long lancers with of re-forged spring steel spearheads Spring Lancers are the equals of any other heavy infantry in Memeya.

    Pneumatic Bowmen (30 Units)
    > Using a crude handmade air gun that fires a revolving drum of six re-forged steel tipped arrows the Pneumatic Bowmen from the core of Entropy's range warriors.

    Scrap Gunners (20 units)
    > per-destruction gun powder weapons are rare and hard to make ammo for most Blood Born that use gun use a homemade one round shotgun called a scrap gun. Whall the range of a scrap guns less then that of most self-bows in Memeya there damage can even one shot heavy armored knights.



    Rifle Squad (5 units)
    > Organized into teams of five and armed with per-destruction bolt-action Rifle Squads bring accurate, deadly, long range fire power onto the battle field. However expensive ammo and small numbers limit their effeteness in battle.



    Tunnel Clears (3 units)
    > Armed with crude assault rifles, long knifes, and simple armor, Tunnel Clears are used as shock and clean up troops.


    Grenadiers (10 units)
    > When you need some thing gone and don't care who get hurt that is when you call in the Grenadiers. With their homemade bombs they can blow the enemy away.




    Power Knights (4 Units)
    > The Nuclear Powdered Exosuit Armor or NPEA is one of the most feared and sount after invetuns of the Old Ones. With the NPEA and electrified polearms the Power Knights cut a blood Wafs through any foe.


    - Units (Cavalry):


    N/A

    - Units (Siege)

    Scrap Cannon (3 units)

    > This small homemade cannon fires tightly packed canisters of scrap shrapnel at the enemy, riping them to shreds.


    Technical (1 unit)
    > A rare working Auto-Wagon equipped with a per-destruction machine gun. Luckily for their enemies fuel and ammo for Technicals are both very rare making them extremity expensive and limited (they are usual pushed around in battle) on the battle field



    - Units (Other)

    Sniper
    > A Blood Born assassin armed with a powerful and rare per-destruction sniper Rifle



  8. #8
    Jakeford's Avatar Ducenarius
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    Default Re: Not realy Hyrule, but I like to know what you guys think.

    what is this mod based on?

  9. #9

    Default Re: Not realy Hyrule, but I like to know what you guys think.

    Quote Originally Posted by Jakeford View Post
    what is this mod based on?
    The incomplete works of my sister http://kirel-kemmetmau.deviantart.com/gallery/6470809. Sadly she did not post all of her work so I have to fill in the gaps with my memories of her work and my own ideas. My sis has gone onto do a full re-write of Memeya and has told me the grand sum of nothing about it, I really wish she had not moved so far away.

  10. #10

    Default Re: Not realy Hyrule, but I like to know what you guys think.

    What do you guys think of this. http://intragalactic-brain-bubbles.t...dom-of-belcara (note: personal project)

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